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40 lines
1.8 KiB
40 lines
1.8 KiB
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6 years ago
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<doc>
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<members>
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<assembly>
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<name>UnityEngine.StreamingModule</name>
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</assembly>
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<member name="T:UnityEngine.StreamingController">
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<summary>
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<para>A StreamingController controls the streaming settings for an individual camera location.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.StreamingController.streamingMipmapBias">
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<summary>
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<para>Offset applied to the mipmap level chosen by the texture streaming system for any textures visible from this camera. This Offset can take either a positive or negative value.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.StreamingController.CancelPreloading">
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<summary>
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<para>Abort preloading.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.StreamingController.IsPreloading">
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<summary>
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<para>Used to find out whether the StreamingController is currently preloading texture mipmaps.</para>
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</summary>
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<returns>
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<para>True if in a preloading state, otherwise False.</para>
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</returns>
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</member>
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<member name="M:UnityEngine.StreamingController.SetPreloading(System.Single,System.Boolean,UnityEngine.Camera)">
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<summary>
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<para>Initiate preloading of streaming data for this camera.</para>
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</summary>
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<param name="timeoutSeconds">Optional timeout before stopping preloading. Set to 0.0f when no timeout is required.</param>
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<param name="activateCameraOnTimeout">Set to True to activate the connected Camera component when timeout expires.</param>
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<param name="disableCameraCuttingFrom">Camera to deactivate on timeout (if Camera.activateCameraOnTime is True). This parameter can be null.</param>
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</member>
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</members>
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</doc>
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