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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.StreamingModule</name>
</assembly>
<member name="T:UnityEngine.StreamingController">
<summary>
<para>A StreamingController controls the streaming settings for an individual camera location.</para>
</summary>
</member>
<member name="P:UnityEngine.StreamingController.streamingMipmapBias">
<summary>
<para>Offset applied to the mipmap level chosen by the texture streaming system for any textures visible from this camera. This Offset can take either a positive or negative value.</para>
</summary>
</member>
<member name="M:UnityEngine.StreamingController.CancelPreloading">
<summary>
<para>Abort preloading.</para>
</summary>
</member>
<member name="M:UnityEngine.StreamingController.IsPreloading">
<summary>
<para>Used to find out whether the StreamingController is currently preloading texture mipmaps.</para>
</summary>
<returns>
<para>True if in a preloading state, otherwise False.</para>
</returns>
</member>
<member name="M:UnityEngine.StreamingController.SetPreloading(System.Single,System.Boolean,UnityEngine.Camera)">
<summary>
<para>Initiate preloading of streaming data for this camera.</para>
</summary>
<param name="timeoutSeconds">Optional timeout before stopping preloading. Set to 0.0f when no timeout is required.</param>
<param name="activateCameraOnTimeout">Set to True to activate the connected Camera component when timeout expires.</param>
<param name="disableCameraCuttingFrom">Camera to deactivate on timeout (if Camera.activateCameraOnTime is True). This parameter can be null.</param>
</member>
</members>
</doc>