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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.LocalizationModule</name>
</assembly>
<member name="T:UnityEngine.LocalizationAsset">
<summary>
<para>An asset to represent a table of localized strings for one specific locale.</para>
</summary>
</member>
<member name="P:UnityEngine.LocalizationAsset.isEditorAsset">
<summary>
<para>Is this asset used to localize UI components of the Unity Editor</para>
</summary>
</member>
<member name="P:UnityEngine.LocalizationAsset.localeIsoCode">
<summary>
<para>ISO Code used to identify the locale. ex: en-uk, zh-hans, ja</para>
</summary>
</member>
<member name="M:UnityEngine.LocalizationAsset.#ctor">
<summary>
<para>Creates a new empty LocalizationAsset object.</para>
</summary>
</member>
<member name="M:UnityEngine.LocalizationAsset.GetLocalizedString(System.String)">
<summary>
<para>Get the localized string for the specified key.</para>
</summary>
<param name="original">Original string acting as key.</param>
<returns>
<para>Localized string matching the original in the LocalizationAsset locale</para>
</returns>
</member>
<member name="M:UnityEngine.LocalizationAsset.SetLocalizedString(System.String,System.String)">
<summary>
<para>Set the localized string for the specified key</para>
</summary>
<param name="original">Original string acting as key.</param>
<param name="localized">Localized string matching the original in the LocalizationAsset locale</param>
</member>
</members>
</doc>