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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SnowFlakeLogo : SnowFlake
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{
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[AutoUI] public float AppearTime = 3;
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[SerializeField] private float _appearTimer;
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public const string DisnyLogo = "DisnyLogo";
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private RawImage _image;
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// Start is called before the first frame update
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new void Awake()
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{
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base.Awake();
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_image = GetComponent<RawImage>();
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}
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// Update is called once per frame
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new void Update()
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{
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base.Update();
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if (IsPlay)
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CheckLogoTime();
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}
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void CheckLogoTime()
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{
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var infoState = _animator.GetCurrentAnimatorStateInfo(0);
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if (infoState.normalizedTime < 1)
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return;
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if(infoState.IsName(DisnyLogo))
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{
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_appearTimer -= Time.deltaTime;
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if(_appearTimer < 0)
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{
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_animator.SetTrigger("Fade");
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}
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}
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}
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public override void CheckPlayEnd()
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{
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if (_animator.GetCurrentAnimatorStateInfo(0).IsName(End))
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{
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_image.enabled = false;
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Reset();
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}
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}
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public override void Play()
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{
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base.Play();
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_appearTimer = AppearTime;
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_image.color = Color.white;
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_image.enabled = true;
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}
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}
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