You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

109 lines
2.7 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
6 years ago
using UltraCombos.Utility;
namespace UltraCombos.Frozen
{
public enum State
{
Standby,
Day,
Night,
}
public class SceneController : Singleton<SceneController>
{
public State state = State.Standby;
public float standbyTime = 10.0f;
[Range(0, 1)]
public float rate = 0.0f;
public List<Material> spaceMaterials = new List<Material>();
[SerializeField, Range(0.0f, 0.1f)]
float daySnowSize = 0.01f;
[SerializeField, Range(0.0f, 0.1f)]
float nightSnowSize = 0.01f;
[SerializeField]
Material snowMaterial;
List<CharacterBehaviour> characters;
6 years ago
float target_rate = 0.0f;
public UnityEvent onSceneStandby = new UnityEvent();
public UnityEvent onSceneDay = new UnityEvent();
public UnityEvent onSceneNight = new UnityEvent();
[SerializeField, Header("Debug")]
float stamp = 0.0f;
private void Start()
{
var cbs = FindObjectsOfType<CharacterBehaviour>();
characters = new List<CharacterBehaviour>(cbs);
}
private void Update()
{
if (standbyTime > 0.0f)
{
if (state == State.Standby)
{
if (Time.time - stamp > standbyTime)
{
stamp = Time.time;
GoDay();
}
}
}
if (state == State.Standby)
{
target_rate = 0.0f;
}
else if (state == State.Day)
{
target_rate = 0.0f;
}
else if (state == State.Night)
{
target_rate = 1.0f;
}
rate = Mathf.Lerp(rate, target_rate, 0.02f);
foreach (var mat in spaceMaterials)
mat.SetFloat("_Rate", rate);
snowMaterial.SetFloat("_Size", Mathf.Lerp(daySnowSize, nightSnowSize, rate));
foreach (var chr in characters)
{
chr.Active = chr.appearSataes.List.Contains(state);
}
}
public void GoStandby()
{
state = State.Standby;
onSceneStandby.Invoke();
stamp = Time.time;
}
public void GoDay()
{
state = State.Day;
onSceneDay.Invoke();
}
public void GoNight()
{
state = State.Night;
onSceneNight.Invoke();
}
}
}