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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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namespace uc
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{
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[CanEditMultipleObjects, CustomEditor(typeof(Activity), false)]
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public class ActivityEditor : ActivityBaseEditor
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{
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SerializedProperty m_IdleTimeProperty;
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GUIContent m_IdelTimeLabel;
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SerializedProperty m_CanvasActivitiesProperty;
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ReorderableList m_CanvasActivitiesList;
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Activity activity;
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protected override void OnEnable()
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{
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base.OnEnable();
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activity = target as Activity;
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m_IdleTimeProperty = serializedObject.FindProperty("idleTime");
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m_IdelTimeLabel = new GUIContent("Idle Time", "activity maximum idle time (only work in ActivityManager idle mode)");
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m_CanvasActivitiesProperty = serializedObject.FindProperty("canvases");
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m_CanvasActivitiesList = new ReorderableList(serializedObject, m_CanvasActivitiesProperty, true, true, true, true);
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m_CanvasActivitiesList.drawHeaderCallback = rect =>
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{
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EditorGUI.LabelField(rect, "Owned Canvas Activities");
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};
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m_CanvasActivitiesList.drawElementCallback = (rect, index, active, focused) =>
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{
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SerializedProperty prefab = m_CanvasActivitiesProperty.GetArrayElementAtIndex(index);
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CanvasActivity go = (CanvasActivity)prefab.objectReferenceValue;
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GUIContent label;
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if (go == null)
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{
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label = new GUIContent("Empty", "Drag a GameObject here");
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}
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else
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{
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label = new GUIContent(go.name);
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}
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float shrink = 0.2f;
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rect.y += rect.height * shrink * 0.4f;
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rect.height *= (1.0f - shrink);
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var newCanvas = (CanvasActivity)EditorGUI.ObjectField(rect, label, go, typeof(CanvasActivity), true);
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if (newCanvas == null)
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{
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activity.canvases[index] = null;
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EditorUtility.SetDirty(target);
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return;
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}
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if (activity.canvases[index] != newCanvas)
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{
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activity.canvases[index] = newCanvas;
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EditorUtility.SetDirty(target);
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}
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};
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}
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public override void OnInspectorGUI()
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{
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EditorGUILayout.Space();
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serializedObject.Update();
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DrawActivityInspectorGUI();
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DrawEventInspectorGUI();
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serializedObject.ApplyModifiedProperties();
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}
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public void DrawActivityInspectorGUI()
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{
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EditorGUILayout.PropertyField(m_IdleTimeProperty, m_IdelTimeLabel);
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EditorGUILayout.Space();
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m_CanvasActivitiesList.DoLayoutList();
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}
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}
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}
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