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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UltraCombos
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{
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public class ParticleViewer : MonoBehaviour
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{
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public StructuredBuffer buffer;
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public Material material;
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public bool Initialized { get { return is_initialized; } }
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bool is_initialized = false;
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private IEnumerator Start()
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{
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while (buffer.count == 0)
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yield return null;
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OnStart();
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yield return Initialize();
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is_initialized = true;
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}
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private void Update()
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{
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if (is_initialized == false)
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return;
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OnUpdate();
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}
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private void FixedUpdate()
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{
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if (is_initialized == false)
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return;
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OnFixedUpdate();
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}
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private void OnDestroy()
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{
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Release();
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}
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protected virtual void OnStart()
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{
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}
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protected virtual void OnUpdate()
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{
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}
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protected virtual void OnFixedUpdate()
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{
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}
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protected virtual IEnumerator Initialize()
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{
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is_initialized = true;
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yield return null;
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}
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protected virtual void Release()
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{
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}
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}
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}
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