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//http://docs.unity3d.com/412/Documentation/ScriptReference/Camera.OnPreCull.html
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using UnityEngine;
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using System.Collections;
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namespace Spout{
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[RequireComponent (typeof(Camera))]
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[ExecuteInEditMode]
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public class InvertCamera : MonoBehaviour {
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//public Camera camera;
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void Start () {
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//camera = get
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}
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void OnPreCull () {
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GetComponent<Camera>().ResetWorldToCameraMatrix();
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GetComponent<Camera>().ResetProjectionMatrix();
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GetComponent<Camera>().projectionMatrix = GetComponent<Camera>().projectionMatrix * Matrix4x4.Scale(new Vector3(1, -1, 1));
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}
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void OnPreRender () {
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GL.invertCulling = true;
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}
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void OnPostRender () {
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GL.invertCulling = false;
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}
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}
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}
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