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337 lines
12 KiB
337 lines
12 KiB
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6 years ago
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/*
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TUIO C# Library - part of the reacTIVision project
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Copyright (c) 2005-2014 Martin Kaltenbrunner <martin@tuio.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library.
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*/
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using System;
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using System.Collections.Generic;
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namespace TUIO
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{
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/**
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* <remarks>
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* The TuioObject class encapsulates /tuio/2Dobj TUIO objects.
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* </remarks>
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*
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* @author Martin Kaltenbrunner
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* @version 1.1.5
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*/
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public class TuioObject : TuioContainer
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{
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/**
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* <summary>
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* The individual symbol ID number that is assigned to each TuioObject.</summary>
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*/
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protected int symbol_id;
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/**
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* <summary>
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* The rotation angle value.</summary>
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*/
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protected float angle;
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/**
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* <summary>
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* The rotation speed value.</summary>
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*/
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protected float rotation_speed;
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/**
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* <summary>
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* The rotation acceleration value.</summary>
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*/
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protected float rotation_accel;
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#region State Enumeration Values
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/**
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* <summary>
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* Defines the ROTATING state.</summary>
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*/
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public static readonly int TUIO_ROTATING = 5;
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#endregion
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#region Constructors
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/**
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* <summary>
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* This constructor takes a TuioTime argument and assigns it along with the provided
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* Session ID, Symbol ID, X and Y coordinate and angle to the newly created TuioObject.</summary>
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*
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* <param name="ttime">the TuioTime to assign</param>
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* <param name="si">the Session ID to assign</param>
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* <param name="sym">the Symbol ID to assign</param>
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* <param name="xp">the X coordinate to assign</param>
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* <param name="yp">the Y coordinate to assign</param>
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* <param name="a">the angle to assign</param>
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*/
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public TuioObject(TuioTime ttime, long si, int sym, float xp, float yp, float a)
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: base(ttime, si, xp, yp)
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{
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symbol_id = sym;
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angle = a;
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rotation_speed = 0.0f;
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rotation_accel = 0.0f;
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}
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/**
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* <summary>
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* This constructor takes the provided Session ID, Symbol ID, X and Y coordinate
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* and angle, and assigs these values to the newly created TuioObject.</summary>
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*
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* <param name="si">the Session ID to assign</param>
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* <param name="sym">the Symbol ID to assign</param>
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* <param name="xp">the X coordinate to assign</param>
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* <param name="yp">the Y coordinate to assign</param>
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* <param name="a">the angle to assign</param>
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*/
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public TuioObject(long si, int sym, float xp, float yp, float a)
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: base(si, xp, yp)
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{
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symbol_id = sym;
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angle = a;
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rotation_speed = 0.0f;
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rotation_accel = 0.0f;
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}
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/**
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* <summary>
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* This constructor takes the atttibutes of the provided TuioObject
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* and assigs these values to the newly created TuioObject.</summary>
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*
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* <param name="tobj">the TuioObject to assign</param>
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*/
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public TuioObject(TuioObject tobj)
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: base(tobj)
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{
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symbol_id = tobj.SymbolID;
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angle = tobj.Angle;
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rotation_speed = 0.0f;
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rotation_accel = 0.0f;
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}
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#endregion
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#region Update Methods
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/**
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* <summary>
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* Takes a TuioTime argument and assigns it along with the provided
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* X and Y coordinate, angle, X and Y velocity, motion acceleration,
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* rotation speed and rotation acceleration to the private TuioObject attributes.</summary>
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*
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* <param name="ttime">the TuioTime to assign</param>
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* <param name="xp">the X coordinate to assign</param>
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* <param name="yp">the Y coordinate to assign</param>
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* <param name="a">the angle coordinate to assign</param>
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* <param name="xs">the X velocity to assign</param>
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* <param name="ys">the Y velocity to assign</param>
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* <param name="rs">the rotation velocity to assign</param>
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* <param name="ma">the motion acceleration to assign</param>
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* <param name="ra">the rotation acceleration to assign</param>
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*/
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public void update(TuioTime ttime, float xp, float yp, float a, float xs, float ys, float rs, float ma, float ra)
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{
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base.update(ttime, xp, yp, xs, ys, ma);
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angle = a;
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rotation_speed = rs;
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rotation_accel = ra;
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if ((rotation_accel != 0) && (state != TUIO_STOPPED)) state = TUIO_ROTATING;
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}
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/**
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* <summary>
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* Assigns the provided X and Y coordinate, angle, X and Y velocity, motion acceleration
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* rotation velocity and rotation acceleration to the private TuioContainer attributes.
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* The TuioTime time stamp remains unchanged.</summary>
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*
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* <param name="xp">the X coordinate to assign</param>
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* <param name="yp">the Y coordinate to assign</param>
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* <param name="a">the angle coordinate to assign</param>
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* <param name="xs">the X velocity to assign</param>
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* <param name="ys">the Y velocity to assign</param>
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* <param name="rs">the rotation velocity to assign</param>
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* <param name="ma">the motion acceleration to assign</param>
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* <param name="ra">the rotation acceleration to assign</param>
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*/
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public void update(float xp, float yp, float a, float xs, float ys, float rs, float ma, float ra)
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{
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base.update(xp, yp, xs, ys, ma);
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angle = a;
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rotation_speed = rs;
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rotation_accel = ra;
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if ((rotation_accel != 0) && (state != TUIO_STOPPED)) state = TUIO_ROTATING;
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}
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/**
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* <summary>
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* Takes a TuioTime argument and assigns it along with the provided
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* X and Y coordinate and angle to the private TuioObject attributes.
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* The speed and accleration values are calculated accordingly.</summary>
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*
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* <param name="ttime">the TuioTime to assign</param>
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* <param name="xp">the X coordinate to assign</param>
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* <param name="yp">the Y coordinate to assign</param>
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* <param name="a">the angle coordinate to assign</param>
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*/
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public void update(TuioTime ttime, float xp, float yp, float a)
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{
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TuioPoint lastPoint = path[path.Count - 1];
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base.update(ttime, xp, yp);
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TuioTime diffTime = currentTime - lastPoint.TuioTime;
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float dt = diffTime.TotalMilliseconds / 1000.0f;
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float last_angle = angle;
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float last_rotation_speed = rotation_speed;
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angle = a;
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float da = (angle - last_angle) / (2.0f * (float)Math.PI);
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if (da > 0.75f) da -= 1.0f;
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else if (da < -0.75f) da += 1.0f;
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rotation_speed = da / dt;
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rotation_accel = (rotation_speed - last_rotation_speed) / dt;
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if ((rotation_accel != 0) && (state != TUIO_STOPPED)) state = TUIO_ROTATING;
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}
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/**
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* <summary>
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* Takes the atttibutes of the provided TuioObject
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* and assigs these values to this TuioObject.
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* The TuioTime time stamp of this TuioContainer remains unchanged.</summary>
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*
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* <param name="tobj">the TuioContainer to assign</param>
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*/
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public void update(TuioObject tobj)
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{
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base.update(tobj);
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angle = tobj.Angle;
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rotation_speed = tobj.RotationSpeed;
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rotation_accel = tobj.RotationAccel;
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if ((rotation_accel != 0) && (state != TUIO_STOPPED)) state = TUIO_ROTATING;
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}
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/**
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* <summary>
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* This method is used to calculate the speed and acceleration values of a
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* TuioObject with unchanged position and angle.</summary>
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*/
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public new void stop(TuioTime ttime)
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{
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update(ttime, this.xpos, this.ypos, this.angle);
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}
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#endregion
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#region Properties & Getter/Setter Methods
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/**
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* <summary>
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* Returns the symbol ID of this TuioObject.</summary>
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* <returns>the symbol ID of this TuioObject</returns>
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*/
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public int SymbolID
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{
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get { return symbol_id; }
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}
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[Obsolete("This method is provided only for compatability with legacy code. Use of the property instead is recommended.")]
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public int getSymbolID()
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{
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return SymbolID;
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}
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/**
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* <summary>
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* Returns the rotation angle of this TuioObject.</summary>
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* <returns>the rotation angle of this TuioObject</returns>
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*/
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public float Angle
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{
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get { return angle; }
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}
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[Obsolete("This method is provided only for compatability with legacy code. Use of the property instead is recommended.")]
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public float getAngle()
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{
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return Angle;
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}
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/**
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* <summary>
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* Returns the rotation angle in degrees of this TuioObject.</summary>
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* <returns>the rotation angle in degrees of this TuioObject</returns>
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*/
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public float AngleDegrees
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{
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get { return angle / (float)Math.PI * 180.0f; }
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}
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[Obsolete("This method is provided only for compatability with legacy code. Use of the property instead is recommended.")]
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public float getAngleDegrees()
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{
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return AngleDegrees;
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}
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/**
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* <summary>
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* Returns the rotation speed of this TuioObject.</summary>
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* <returns>the rotation speed of this TuioObject</returns>
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*/
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public float RotationSpeed
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{
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get { return rotation_speed; }
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}
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[Obsolete("This method is provided only for compatability with legacy code. Use of the property instead is recommended.")]
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public float getRotationSpeed()
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{
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return RotationSpeed;
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}
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/**
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* <summary>
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* Returns the rotation acceleration of this TuioObject.</summary>
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* <returns>the rotation acceleration of this TuioObject</returns>
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*/
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public float RotationAccel
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{
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get { return rotation_accel; }
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}
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[Obsolete("This method is provided only for compatability with legacy code. Use of the property instead is recommended.")]
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public float getRotationAccel()
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{
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return RotationAccel;
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}
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/**
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* <summary>
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* Returns true of this TuioObject is moving.</summary>
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* <returns>true of this TuioObject is moving</returns>
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*/
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public override bool isMoving
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{
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get
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{
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if ((state == TUIO_ACCELERATING) || (state == TUIO_DECELERATING) || (state == TUIO_ROTATING)) return true;
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else return false;
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}
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}
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#endregion
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}
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}
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