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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(order = 1000, menuName = "UltraCombos/SmokeFluidSimUniforms", fileName = "SmokeFluidSimUniforms")]
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public class SmokeFluidSimUniforms : ScriptableObject
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{
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[Header("FluidSimUniforms")]
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[Range(0, 10)]
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public float m_vorticityStrength = 1.0f;
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[Range(0, 10)]
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public float m_densityAmount = 1.0f;
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[Range(0, 1)]
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public float m_densityDissipation = 0.999f;
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[Range(0, 10)]
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public float m_densityBuoyancy = 1.0f;
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[Range(0.0f, 0.1f)]
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public float m_densityWeight = 0.0125f;
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[Range(0, 50)]
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public float m_temperatureAmount = 10.0f;
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[Range(0, 1)]
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public float m_temperatureDissipation = 0.995f;
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[Range(0, 1)]
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public float m_velocityDissipation = 0.995f;
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}
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