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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace uc
{
[CreateAssetMenu(menuName = "UC/FMCR/TransposerSettings")]
public sealed class TransposerSettings : ScriptableObject
{
[SerializeField]
Vector3 offsetFromTarget = new Vector3(0,0,-10);
[SerializeField]
[Range(0, 20)]
float xDamping = 1f;
[SerializeField]
[Range(0, 20)]
float yDamping = 1f;
[SerializeField]
[Range(0, 20)]
float zDamping = 1f;
[SerializeField]
TransposerOffsetType transposerOffsetMode = TransposerOffsetType.LocalSpaceLockedToTarget;
public TransposerSettings() { }
public Vector3 OffsetFromTarget { get { return offsetFromTarget; } }
public Vector3 TrackingSpeeds { get { return new Vector3(xDamping / 10, yDamping / 10, zDamping / 10); } }
public TransposerOffsetType TransposerOffsetMode { get { return transposerOffsetMode; } }
//public static bool BlendSettings(TransposerSettings transpA, TransposerSettings transpB, float blendValue, ref TransposerSettings outputSettings);
public enum TransposerOffsetType
{
LocalSpaceOnTargetAssignment = 0,
LocalSpaceLockedUpVector = 1,
LocalSpaceLockedToTarget = 2,
WorldSpace = 3
}
}
}