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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Kinect = Windows.Kinect;
public class DrawBones{
public static GameObject CreateObj(PrimitiveType Ptype,Kinect.JointType jointType, SkeletonData.JointData joint,Transform parent)
{
GameObject jointObj = GameObject.CreatePrimitive(Ptype);
jointObj.transform.localScale = new Vector3(0.03f, 0.03f, 0.03f);
jointObj.name = jointType.ToString();
jointObj.transform.localPosition = joint.position;
jointObj.transform.localRotation = joint.rotation;
jointObj.transform.parent = parent;
if (jointObj.GetComponent<BoxCollider>() != null)
jointObj.GetComponent<BoxCollider>().enabled = false;
return jointObj;
}
}