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using UnityEngine;
using System.Collections;
using Kinect = Windows.Kinect;
using System.Collections.Generic;
public class SkeletonData {
public class JointData
{
public Vector3 position;
public Quaternion rotation;
}
public Dictionary<Kinect.JointType, JointData> joints = new Dictionary<Kinect.JointType, JointData>();
public bool isDead = false;
}