master
tigerchen 6 years ago
parent a1a2e2de09
commit 1458745b33
  1. 259
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Materials/IceMaterial.mat
  2. 8
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Materials/IceMaterial.mat.meta
  3. 137
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity
  4. 23
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice_Profiles/PostProcessing Profile.asset
  5. 4
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Textures/camera_tex.renderTexture
  6. 138
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx
  7. 1
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Packages/manifest.json

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m_DownscaleFallback: 0
m_Width: 1920
m_Height: 1200
m_AntiAliasing: 4
m_AntiAliasing: 1
m_DepthFormat: 2
m_ColorFormat: 8
m_ColorFormat: 22
m_MipMap: 0
m_GenerateMips: 1
m_SRGB: 1

@ -243,10 +243,10 @@ MonoBehaviour:
categories: []
uiBounds:
serializedVersion: 2
x: -1524
x: -1499
y: -422
width: 4568
height: 3714
width: 4543
height: 3743
--- !u!114 &114350483966674976
MonoBehaviour:
m_ObjectHideFlags: 1
@ -1750,19 +1750,19 @@ VisualEffectResource:
* 0x4 + 0x2740) << 2,asuint(position));\n attributeBuffer.Store((index
* 0x2 + 0xC440) << 2,asuint(age));\n attributeBuffer.Store((index
* 0x2 + 0xC441) << 2,uint(alive));\n attributeBuffer.Store((index
* 0x1 + 0x112C0) << 2,asuint(particleId));\n \n\n }\n#else\n
* 0x4 + 0x2743) << 2,asuint(particleId));\n \n\n }\n#else\n
\ uint index = particleIndex;\n attributeBuffer.Store((index *
0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index *
0x4 + 0x2740) << 2,asuint(position));\n attributeBuffer.Store((index
* 0x2 + 0xC440) << 2,asuint(age));\n attributeBuffer.Store((index * 0x2
+ 0xC441) << 2,uint(alive));\n attributeBuffer.Store((index * 0x1 + 0x112C0)
+ 0xC441) << 2,uint(alive));\n attributeBuffer.Store((index * 0x4 + 0x2743)
<< 2,asuint(particleId));\n \n\n#endif\n }\n}\n"
- compute: 0
name: '[ground flake]Quad Output'
source: "Shader \"Hidden/VFX/ground flake/Quad Output\"\n{\n\tSubShader\n\t{\t\n\t\tCull
Off\n\t\t\n\t\tTags { \"Queue\"=\"Transparent\" \"IgnoreProjector\"=\"True\"
\"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend
SrcAlpha OneMinusSrcAlpha\n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if
SrcAlpha One\n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if
!defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE
1\n\t\t#endif\n\t\t\n\t\t#include \"HLSLSupport.cginc\"\n\t\t#define NB_THREADS_PER_GROUP
64\n\t\t#define VFX_USE_LIFETIME_CURRENT 1\n\t\t#define VFX_USE_POSITION_CURRENT
@ -1774,14 +1774,14 @@ VisualEffectResource:
VFX_USE_PIVOTY_CURRENT 1\n\t\t#define VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define
VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT
1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_USE_PARTICLEID_CURRENT
1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define
USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t
\ float4 Alpha_d;\n\t\t float uniform_b;\n\t\t float uniform_c;\n\t\t
\ float uniform_d;\n\t\t float uniform_f;\n\t\t float uniform_g;\n\t\t
\ float uniform_h;\n\t\t float uniform_i;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D
mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define
VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define
IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer
1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE
1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 Alpha_d;\n\t\t float
uniform_b;\n\t\t float uniform_c;\n\t\t float uniform_d;\n\t\t float
uniform_f;\n\t\t float uniform_g;\n\t\t float uniform_h;\n\t\t float
uniform_i;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState
samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR
(VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE
(!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer
attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer<uint>
indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer
deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat
@ -1840,7 +1840,7 @@ VisualEffectResource:
pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat
scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat
scaleZ = (float)1;\n\t\t\t\t\t\tuint particleId = (attributeBuffer.Load((index
* 0x1 + 0x112C0) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
* 0x4 + 0x2743) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
alive = (attributeBuffer.Load((index * 0x2 + 0xC441) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif
(!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat lifetime
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3
@ -1854,7 +1854,7 @@ VisualEffectResource:
pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat
scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat
scaleZ = (float)1;\n\t\t\t\t\t\tuint particleId = (attributeBuffer.Load((index
* 0x1 + 0x112C0) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
* 0x4 + 0x2743) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
\ Orient_4( /*inout */axisX, /*inout */axisY, /*inout */axisZ, float3(0,1,0),
float3(1,0,0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bf = FixedRand(particleId
^ asuint(uniform_c));\n\t\t\t\t float tmp_bg = tmp_bf * uniform_d;\n\t\t\t\t
@ -1909,9 +1909,9 @@ VisualEffectResource:
name: '[ground flake]Update'
source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP
64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define
VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE
1\n\n\nCBUFFER_START(parameters)\n float uniform_b;\n float uniform_c;\n
\ float deltaTime_b;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
VFX_USE_ALIVE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n
\ float uniform_b;\n float uniform_c;\n float deltaTime_b;\n uint
PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer
attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer<uint> deadListOut;\n#endif\n\n#if
VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer<uint> indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n
@ -2099,27 +2099,6 @@ VisualEffectResource:
wPos = position;\n#endif\n\t\tfloat3 camToPos = wPos - cameraPosition;\n\t\t\n\t\tKvp
kvp;\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\n\t\tkvp.index
= index;\n\n\t\toutputBuffer[id] = kvp;\n\t}\n}\n"
- compute: 1
name: '[ground flake]CameraSort'
source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP
64\n#define VFX_USE_POSITION_CURRENT 1\n#define USE_DEAD_LIST_COUNT 1\n#define
VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float4x4 localToWorld;\nCBUFFER_END\n\n\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nCBUFFER_START(params)\n
\ uint nbMax;\n uint dispatchWidth;\nCBUFFER_END\n\nCBUFFER_START(cameraParams)\n
\ float3 cameraPosition;\nCBUFFER_END\n\nByteAddressBuffer attributeBuffer;\nStructuredBuffer<uint>
inputBuffer;\n\n#if USE_DEAD_LIST_COUNT\nByteAddressBuffer deadListCount;\n#endif\n\nstruct
Kvp\n{\n\tfloat sortKey;\n\tuint index;\n};\n\nRWStructuredBuffer<Kvp> outputBuffer;\n\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\nvoid
CSMain(uint3 groupId : SV_GroupID,\n uint3 groupThreadId
\ : SV_GroupThreadID)\n{\n\tuint threshold = nbMax;\n#if USE_DEAD_LIST_COUNT\n\tthreshold
-= deadListCount.Load(0);\n#endif\n\tuint id = groupThreadId.x + groupId.x *
NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n\tif
(id < threshold)\n\t{\n\t\tuint index = inputBuffer[id];\n\t\tfloat3 position
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x2740) << 2));\n\t\t\n\n\t\t\n#if
VFX_LOCAL_SPACE\n\t\tfloat3 wPos = mul(localToWorld,float4(position,1.0f)).xyz;\n#else\n\t\tfloat3
wPos = position;\n#endif\n\t\tfloat3 camToPos = wPos - cameraPosition;\n\t\t\n\t\tKvp
kvp;\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\n\t\tkvp.index
= index;\n\n\t\toutputBuffer[id] = kvp;\n\t}\n}\n"
m_Infos:
m_Expressions:
m_Expressions:
@ -3500,7 +3479,7 @@ VisualEffectResource:
capacity: 10000
stride: 4
- type: 1
size: 80336
size: 70240
layout:
- name: lifetime
type: 1
@ -3514,6 +3493,12 @@ VisualEffectResource:
bucket: 10048
structure: 4
element: 0
- name: particleId
type: 6
offset:
bucket: 10048
structure: 4
element: 3
- name: age
type: 1
offset:
@ -3526,12 +3511,6 @@ VisualEffectResource:
bucket: 50240
structure: 2
element: 1
- name: particleId
type: 6
offset:
bucket: 70336
structure: 1
element: 0
capacity: 10000
stride: 4
- type: 1
@ -3674,7 +3653,7 @@ VisualEffectResource:
capacity: 0
stride: 8
- type: 1
size: 80384
size: 70336
layout:
- name: lifetime
type: 1
@ -3688,6 +3667,12 @@ VisualEffectResource:
bucket: 10048
structure: 4
element: 0
- name: particleId
type: 6
offset:
bucket: 10048
structure: 4
element: 3
- name: age
type: 1
offset:
@ -3700,12 +3685,6 @@ VisualEffectResource:
bucket: 50240
structure: 2
element: 1
- name: particleId
type: 6
offset:
bucket: 70336
structure: 1
element: 0
capacity: 10048
stride: 4
- type: 1
@ -3729,21 +3708,6 @@ VisualEffectResource:
layout: []
capacity: 0
stride: 4
- type: 4
size: 10000
layout: []
capacity: 0
stride: 4
- type: 0
size: 10000
layout: []
capacity: 0
stride: 8
- type: 0
size: 10000
layout: []
capacity: 0
stride: 8
m_CPUBuffers:
- capacity: 1
stride: 1
@ -4114,7 +4078,7 @@ VisualEffectResource:
processor: {fileID: 0}
shaderSourceIndex: 9
- type: 1
flags: 3
flags: 1
capacity: 10000
layer: 4294967295
buffers:
@ -4128,12 +4092,6 @@ VisualEffectResource:
index: 17
- nameId: spawner_input
index: 1
- nameId: indirectBuffer
index: 18
- nameId: sortBufferA
index: 19
- nameId: sortBufferB
index: 20
values:
- nameId: bounds_center
index: 110
@ -4178,8 +4136,6 @@ VisualEffectResource:
index: 2
- nameId: deadListOut
index: 16
- nameId: indirectBuffer
index: 18
values:
- nameId: uniform_b
index: 69
@ -4190,30 +4146,10 @@ VisualEffectResource:
params: []
processor: {fileID: 0}
shaderSourceIndex: 8
- type: 805306369
buffers:
- nameId: attributeBuffer
index: 2
- nameId: inputBuffer
index: 18
- nameId: outputBuffer
index: 19
- nameId: deadListCount
index: 17
values:
- nameId: localToWorld
index: 127
params: []
processor: {fileID: 0}
shaderSourceIndex: 11
- type: 1073741826
buffers:
- nameId: attributeBuffer
index: 2
- nameId: indirectBuffer
index: 18
- nameId: deadListCount
index: 17
values:
- nameId: uniform_b
index: 46
@ -4236,8 +4172,6 @@ VisualEffectResource:
params:
- nameId: sortPriority
index: 0
- nameId: indirectDraw
index: 1
processor: {fileID: 0}
shaderSourceIndex: 7
--- !u!114 &8926484042661614530
@ -11357,7 +11291,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 881, y: 2559}
m_UIPosition: {x: 838, y: 2542}
m_UICollapsed: 0
m_UISuperCollapsed: 1
m_InputSlots: []
@ -18073,7 +18007,7 @@ MonoBehaviour:
slotIndex: 0
m_OutputFlowSlot:
- link: []
blendMode: 1
blendMode: 0
cullMode: 0
zWriteMode: 0
zTestMode: 0

@ -11,6 +11,7 @@
"com.unity.postprocessing": "2.1.7",
"com.unity.purchasing": "2.0.3",
"com.unity.render-pipelines.high-definition": "4.10.0-preview",
"com.unity.shadergraph": "4.10.0-preview",
"com.unity.textmeshpro": "1.4.1",
"com.unity.visualeffectgraph": "4.10.0-preview",
"jp.keijiro.klak.spout": "file:<project>/../../../../../_Package/KlakSpout",

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