[IceSlide] add path particle

master
uc deploy 6 years ago
parent 8c5136c2c4
commit 35cab40e4e
  1. 8
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Material.meta
  2. 96
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Material/Particle 1.mat
  3. 8
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Material/Particle 1.mat.meta
  4. 96
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Material/Particle 2.mat
  5. 8
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Material/Particle 2.mat.meta
  6. 96
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Material/Particle 3.mat
  7. 8
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Material/Particle 3.mat.meta
  8. 96
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Material/Particle 4.mat
  9. 8
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Material/Particle 4.mat.meta
  10. 96
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Material/Particle 5.mat
  11. 8
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Material/Particle 5.mat.meta
  12. 96
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Material/Particle.mat
  13. 8
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Material/Particle.mat.meta
  14. 36
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/RenderTexture/ParticleRender.renderTexture
  15. 8
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/RenderTexture/ParticleRender.renderTexture.meta
  16. BIN
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Texture/sf01.png
  17. 101
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Texture/sf01.png.meta
  18. BIN
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Texture/sf02.png
  19. 101
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Texture/sf02.png.meta
  20. BIN
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Texture/sf03.png
  21. 101
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Texture/sf03.png.meta
  22. BIN
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Texture/sf04.png
  23. 101
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Texture/sf04.png.meta
  24. BIN
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Texture/sf05.png
  25. 101
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Texture/sf05.png.meta
  26. BIN
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Texture/transparent-ice-flakes-png-snowflake-flake-ice-cli-88fc875a8af5dbb9.jpg
  27. 90
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Frozen/Texture/transparent-ice-flakes-png-snowflake-flake-ice-cli-88fc875a8af5dbb9.jpg.meta
  28. 25791
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Scenes/Main_IceSlide.unity
  29. 118
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Script/ParticleMover.cs
  30. 11
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Script/ParticleMover.cs.meta
  31. 55
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Script/ParticlePool.cs
  32. 11
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Script/ParticlePool.cs.meta
  33. 4
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Script/SnowFlake.cs
  34. 41
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/settings-default.json

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleMover : MonoBehaviour
{
[SerializeField] private Camera _renderCam;
[SerializeField] private ParticlePool _particlePool;
private Dictionary<int, Transform> _pointGroup = new Dictionary<int, Transform>();
private Queue<Transform> _recycle = new Queue<Transform>();
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
foreach(var touch in Input.touches)
{
switch (touch.phase)
{
case TouchPhase.Began:
AddPoint(touch.fingerId, touch.position);
break;
case TouchPhase.Moved:
UpdatePoint(touch.fingerId, touch.position);
break;
case TouchPhase.Ended:
RemovePoint(touch.fingerId);
break;
default:
break;
}
}
foreach (var touch in TUIOManager.Instance.touches)
{
switch (touch.Value.phase)
{
case TouchPhase.Began:
AddPoint(touch.Key, touch.Value.position);
break;
case TouchPhase.Moved:
UpdatePoint(touch.Key, touch.Value.position);
break;
case TouchPhase.Ended:
RemovePoint(touch.Key);
break;
default:
break;
}
}
}
public void AddPoint(int id, Vector2 pos)
{
Transform newTransform = null;
if(_recycle.Count > 0)
{
newTransform = _recycle.Dequeue();
}
else
{
newTransform = new GameObject().transform;
newTransform.parent = transform;
}
_pointGroup.Add(id, newTransform);
UpdatePos(newTransform,pos);
}
public void UpdatePoint(int id, Vector2 pos)
{
if (_pointGroup.TryGetValue(id, out var objRect))
{
UpdatePos(objRect, pos);
}
else
{
AddPoint(id, pos);
}
}
private const float distance = 10;
private void UpdatePos(Transform tran, Vector2 pos)
{
Vector3 newPos = _renderCam.ScreenToWorldPoint(new Vector3(pos.x,pos.y, distance));
tran.position = newPos;
if(tran.childCount == 0)
{
if(_particlePool.Take(out var paritcle))
{
paritcle.transform.parent = tran;
paritcle.transform.localPosition = Vector3.zero;
}
}
}
public void RemovePoint(int id)
{
if (_pointGroup.TryGetValue(id, out var obj))
{
_pointGroup.Remove(id);
var paritcle = obj.GetComponentInChildren<ParticleSystem>();
if(paritcle != null)
_particlePool.Put(paritcle);
_recycle.Enqueue(obj);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticlePool : MonoBehaviour
{
[AutoUI][Range(0,5)] public int GroupCount;
[AutoUI][Range(0, 10)] public int ParticleAmount = 1;
public List<ParticleSystem> ParticleGroups = new List<ParticleSystem>();
private const int total = 5;
private void Start()
{
for(int i = 0;i<transform.childCount;i++)
{
var particle = transform.GetChild(i).GetComponent<ParticleSystem>();
Put(particle);
}
}
public bool Take(out ParticleSystem paritcle)
{
var count = transform.childCount - GroupCount;
if (ParticleGroups.Count > count)
{
paritcle = ParticleGroups[Random.Range(0, ParticleGroups.Count)];
OpenParticle(paritcle);
return true;
}
paritcle = null;
return false;
}
public void Put(ParticleSystem paritcle)
{
paritcle.transform.parent = transform;
ParticleGroups.Add(paritcle);
CloseParticle(paritcle);
}
public void CloseParticle(ParticleSystem paritcle)
{
var emission = paritcle.emission;
emission.rateOverDistance = 0;
}
public void OpenParticle(ParticleSystem paritcle)
{
var emission = paritcle.emission;
emission.rateOverDistance = 1;
}
}

@ -0,0 +1,11 @@
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@ -8,7 +8,7 @@ public class SnowFlake : MonoBehaviour
[SerializeField] protected Animator _animator;
public SnowFlakeBehaviour _snowFlakeBehaviour;
protected const string End = "End";
protected const string Spwan = "Snowflake_Spawn";
public bool IsPlay { get; private set; }
protected void Awake()
@ -47,6 +47,8 @@ public class SnowFlake : MonoBehaviour
public virtual void Trigger()
{
if (_animator.GetCurrentAnimatorStateInfo(0).IsName(Spwan) == false)
return;
if (_animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1)
return;
_animator.SetBool("Play", false);

@ -1,47 +1,50 @@
{
"SceneCamera/Canvas/FlakeLogo/Position": [
200.0,
"SceneCamera/Canvas/FlakeA/Position": [
-400.0,
0.0
],
"SceneCamera/Canvas/FlakeLogo/DisappearTime": 5.0,
"SceneCamera/Canvas/FlakeLogo/DisappearTimeRandomRange": 2.0,
"SceneCamera/Canvas/FlakeLogo/SnowLogo/AppearTime": 2.0,
"SceneCamera/Canvas/FlakeLogo/Collider/Position": [
"SceneCamera/Canvas/FlakeA/DisappearTime": 5.0,
"SceneCamera/Canvas/FlakeA/DisappearTimeRandomRange": 2.0,
"SceneCamera/Canvas/FlakeA/ViewCollider": false,
"SceneCamera/Canvas/FlakeA/ColliderPosition": [
460.0,
0.0
],
"SceneCamera/Canvas/FlakeLogo/Collider/Size": [
"SceneCamera/Canvas/FlakeA/ColliderSize": [
400.0,
400.0
],
"SceneCamera/Canvas/FlakeA/Position": [
-500.0,
"SceneCamera/Canvas/FlakeB/Position": [
-1000.0,
0.0
],
"SceneCamera/Canvas/FlakeA/DisappearTime": 5.0,
"SceneCamera/Canvas/FlakeA/DisappearTimeRandomRange": 2.0,
"SceneCamera/Canvas/FlakeA/Collider/Position": [
"SceneCamera/Canvas/FlakeB/DisappearTime": 5.0,
"SceneCamera/Canvas/FlakeB/DisappearTimeRandomRange": 2.0,
"SceneCamera/Canvas/FlakeB/ViewCollider": false,
"SceneCamera/Canvas/FlakeB/ColliderPosition": [
460.0,
0.0
],
"SceneCamera/Canvas/FlakeA/Collider/Size": [
"SceneCamera/Canvas/FlakeB/ColliderSize": [
400.0,
400.0
],
"SceneCamera/Canvas/FlakeB/Position": [
0.0,
"SceneCamera/Canvas/FlakeLogo/Position": [
200.0,
0.0
],
"SceneCamera/Canvas/FlakeB/DisappearTime": 5.0,
"SceneCamera/Canvas/FlakeB/DisappearTimeRandomRange": 2.0,
"SceneCamera/Canvas/FlakeB/Collider/Position": [
"SceneCamera/Canvas/FlakeLogo/DisappearTime": 5.0,
"SceneCamera/Canvas/FlakeLogo/DisappearTimeRandomRange": 2.0,
"SceneCamera/Canvas/FlakeLogo/ViewCollider": false,
"SceneCamera/Canvas/FlakeLogo/ColliderPosition": [
460.0,
0.0
],
"SceneCamera/Canvas/FlakeB/Collider/Size": [
"SceneCamera/Canvas/FlakeLogo/ColliderSize": [
400.0,
400.0
],
"SceneCamera/Canvas/FlakeLogo/SnowLogo/AppearTime": 2.0,
"SpoutCamera/Canvas/Pointer/Visible": true,
"SpoutCamera/Canvas/Pointer/PointSize": 256
}
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