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OUT.texcoord = IN.texcoord; |
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OUT.color = IN.color * _Color; |
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return OUT; |
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} |
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sampler2D _MainTex; |
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fixed4 frag(v2f IN) : SV_Target |
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{ |
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#ifdef UNITY_UI_ALPHACLIP |
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clip (color.a - 0.001); |
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#endif |
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if(color.a == 0) |
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discard; |
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return color; |
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Loading…
Reference in new issue