diff --git a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity index 8659cad..662d14d 100644 --- a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity +++ b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity @@ -623,6 +623,11 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: b5cf9d5827877014ba6331a64e1b4fe2, type: 3} m_Name: m_EditorClassIdentifier: + post_exposure: -0.6 + contrast: 100 + saturation: -20 + bloom_intensity: 1 + bloom_threshold: 0.6 vignette_intensity: 0.3 --- !u!82 &590248852 AudioSource: @@ -1156,6 +1161,7 @@ GameObject: - component: {fileID: 1090188931} - component: {fileID: 1090188930} - component: {fileID: 1090188929} + - component: {fileID: 1090188933} m_Layer: 0 m_Name: iceVFX_2018 m_TagString: Untagged @@ -1217,6 +1223,12 @@ VisualEffect: m_PropertySheet: m_Float: m_Array: + - m_Value: 0 + m_Name: flake_alpha + m_Overridden: 0 + - m_Value: 0 + m_Name: ground_post_alpha + m_Overridden: 0 - m_Value: 0 m_Name: Lerp_Val m_Overridden: 0 @@ -1355,10 +1367,34 @@ MonoBehaviour: m_EditorClassIdentifier: m_ExecuteInEditor: 1 m_Bindings: - - {fileID: 1090188931} - {fileID: 1090188929} + - {fileID: 1090188931} - {fileID: 1090188930} m_VisualEffect: {fileID: 1090188927} +--- !u!114 &1090188933 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1090188925} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b0666279b99caa841a5f3282a76f3c7f, type: 3} + m_Name: + m_EditorClassIdentifier: + lifetime: 5 + ground_ice_spawn_rate: 30000 + ground_flake_spawn_rate: 5000 + flying_flake_spawn_rate: 1000 + min_frost_size: 0.3 + max_frost_size: 0.5 + min_spike_size: 0.1 + max_spike_size: 0.3 + min_flake_size: 0 + max_flake_size: 0.1 + ground_post_alpha: 0 + flake_alpha: 1 --- !u!1 &1216109995 GameObject: m_ObjectHideFlags: 0 @@ -1813,16 +1849,6 @@ MonoBehaviour: Target_x: -3 growing_speed: 0.008 delay_sec: 2 - vfx_lifetime: 5 - vfx_ground_ice_spawn_rate: 30000 - vfx_ground_flake_spawn_rate: 1500 - vfx_flying_flake_spawn_rate: 1000 - vfx_min_frost_size: 0.3 - vfx_max_frost_size: 0.5 - vfx_min_spike_size: 0.1 - vfx_max_spike_size: 0.3 - vfx_min_flake_size: 0 - vfx_max_flake_size: 0.1 --- !u!4 &1482770261 Transform: m_ObjectHideFlags: 0 diff --git a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs index 9b52502..08469d1 100644 --- a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs +++ b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs @@ -33,46 +33,6 @@ public class DebugUI : MonoBehaviour [Range(0, 5)] public int delay_sec = 2; - [Config] - [Range(1, 10)] - public int vfx_lifetime = 5; - - [Config] - [Range(10000, 60000)] - public int vfx_ground_ice_spawn_rate = 30000; - - [Config] - [Range(1000, 10000)] - public int vfx_ground_flake_spawn_rate = 5000; - - [Config] - [Range(100, 3000)] - public int vfx_flying_flake_spawn_rate = 1000; - - [Config] - [Range(0.1f, 0.8f)] - public float vfx_min_frost_size = 0.3f; - - [Config] - [Range(0.3f, 1f)] - public float vfx_max_frost_size = 0.5f; - - [Config] - [Range(0.01f, 0.5f)] - public float vfx_min_spike_size = 0.1f; - - [Config] - [Range(0.1f, 1f)] - public float vfx_max_spike_size = 0.3f; - - [Config] - [Range(0f, 0.1f)] - public float vfx_min_flake_size = 0f; - - [Config] - [Range(0.05f, 0.3f)] - public float vfx_max_flake_size = 0.1f; - float lerp_val; Vector3 final_pos; bool showObject; @@ -106,8 +66,6 @@ public class DebugUI : MonoBehaviour } } - updateVFX(); - if (Input.GetKeyDown(KeyCode.F1)) { debugMode = !debugMode; @@ -216,18 +174,4 @@ public class DebugUI : MonoBehaviour bool _stat = button.GetComponentInParent