[03_RoyalGallery/Unity-19050-03_RoyalGallery_iPad]

1. Added Deco feature.
2. Modified CN / EN Deco.
master
LH 6 years ago
parent 3eca6dd098
commit 3d8ac11021
  1. 8
      03_RoyalGallery/Unity-19050-03_RoyalGallery_iPad/19050-03_RoyalGallery_iPad/Assets/Editor.meta
  2. 77
      03_RoyalGallery/Unity-19050-03_RoyalGallery_iPad/19050-03_RoyalGallery_iPad/Assets/Editor/DecoControllerEditor.cs
  3. 11
      03_RoyalGallery/Unity-19050-03_RoyalGallery_iPad/19050-03_RoyalGallery_iPad/Assets/Editor/DecoControllerEditor.cs.meta
  4. 205
      03_RoyalGallery/Unity-19050-03_RoyalGallery_iPad/19050-03_RoyalGallery_iPad/Assets/Main-2-Coloring.unity
  5. 340
      03_RoyalGallery/Unity-19050-03_RoyalGallery_iPad/19050-03_RoyalGallery_iPad/Assets/Main-3-Signature.unity
  6. 194
      03_RoyalGallery/Unity-19050-03_RoyalGallery_iPad/19050-03_RoyalGallery_iPad/Assets/Main-5-Postcard.unity
  7. 8
      03_RoyalGallery/Unity-19050-03_RoyalGallery_iPad/19050-03_RoyalGallery_iPad/Assets/RoyalGallery/Prefab.meta
  8. 204
      03_RoyalGallery/Unity-19050-03_RoyalGallery_iPad/19050-03_RoyalGallery_iPad/Assets/RoyalGallery/Prefab/Deco.prefab
  9. 7
      03_RoyalGallery/Unity-19050-03_RoyalGallery_iPad/19050-03_RoyalGallery_iPad/Assets/RoyalGallery/Prefab/Deco.prefab.meta
  10. 2
      03_RoyalGallery/Unity-19050-03_RoyalGallery_iPad/19050-03_RoyalGallery_iPad/Assets/RoyalGallery/Script/BrushManager.cs
  11. 65
      03_RoyalGallery/Unity-19050-03_RoyalGallery_iPad/19050-03_RoyalGallery_iPad/Assets/RoyalGallery/Script/DecoController.cs
  12. 11
      03_RoyalGallery/Unity-19050-03_RoyalGallery_iPad/19050-03_RoyalGallery_iPad/Assets/RoyalGallery/Script/DecoController.cs.meta

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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace UltraCombos.Frozen.RoyalGallery
{
[CustomEditor(typeof(DecoController))]
public class DecoControllerEditor : UnityEditor.Editor
{
SerializedProperty languageProperty;
SerializedProperty contextsProperty;
DecoController translator;
private void OnEnable()
{
if (target == null)
return;
translator = target as DecoController;
languageProperty = serializedObject.FindProperty("language");
contextsProperty = serializedObject.FindProperty("contexts");
}
public override void OnInspectorGUI()
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DrawInspectorGUI();
EditorGUILayout.Space();
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private void DrawInspectorGUI()
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break;
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}
var options = new List<string>();
foreach (var ctx in translator.contexts)
{
options.Add(ctx.language.ToString());
}
selected = EditorGUILayout.Popup("Language", selected, options.ToArray());
var selected_language = translator.contexts[selected].language;
if (translator.language != selected_language)
{
translator.language = selected_language;
EditorUtility.SetDirty(target);
}
}
EditorGUILayout.PropertyField(contextsProperty, true);
}
}
}

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@ -21,7 +21,7 @@ namespace UltraCombos.Coloring
{
opt.onValueChanged.AddListener(OnOptionChanged);
}
SetBrush(brushes.Count - 1);
SetBrush(0);
}
private void Update()

@ -0,0 +1,65 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UltraCombos.Multilingual;
namespace UltraCombos.Frozen.RoyalGallery
{
[ExecuteInEditMode]
public class DecoController : MonoBehaviour
{
public SystemLanguage language = SystemLanguage.English;
[System.Serializable]
public class Context
{
public SystemLanguage language = SystemLanguage.English;
public float spacing = 0.0f;
}
public List<Context> contexts = new List<Context>();
public RectTransform leftDecoRt;
public RectTransform rightDecoRt;
// Start is called before the first frame update
void Start()
{
RectTransform[] rts = GetComponentsInChildren<RectTransform>(false);
leftDecoRt = rts[1];
rightDecoRt = rts[2];
language = Core.Instance.language;
Core.Instance.onLanguageChanged += OnLanguageChanaged;
}
// Update is called once per frame
void Update()
{
if (Application.isPlaying)
{
language = Core.Instance.language;
}
Context ctx = null;
foreach (var c in contexts)
{
if (c.language == language)
{
ctx = c;
break;
}
}
if (ctx == null)
{
return;
}
leftDecoRt.anchoredPosition = new Vector2(-ctx.spacing, leftDecoRt.anchoredPosition.y);
rightDecoRt.anchoredPosition = new Vector2(ctx.spacing, rightDecoRt.anchoredPosition.y);
}
void OnLanguageChanaged(SystemLanguage language)
{
this.language = language;
}
}
}

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