LH 6 years ago
commit 40a314611d
  1. 60
      Unity-19050-01_ForstCoronation/Assets/Scenes/Ice.unity
  2. 2
      Unity-19050-01_ForstCoronation/Assets/Scenes/Ice_Profiles/PostProcessing Profile.asset
  3. 6
      Unity-19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs
  4. 13770
      Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx

@ -464,6 +464,7 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 590248849} - component: {fileID: 590248849}
- component: {fileID: 590248855}
- component: {fileID: 590248848} - component: {fileID: 590248848}
- component: {fileID: 590248847} - component: {fileID: 590248847}
- component: {fileID: 590248850} - component: {fileID: 590248850}
@ -796,6 +797,46 @@ MonoBehaviour:
blendDistance: 0 blendDistance: 0
weight: 1 weight: 1
priority: 0 priority: 0
--- !u!114 &590248855
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 590248846}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e8a636f62116c0a40bbfefdf876d4608, type: 3}
m_Name:
m_EditorClassIdentifier:
boost: 3.5
positionLerpTime: 0.2
mouseSensitivityCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0.5
inSlope: 0
outSlope: 5
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 2.5
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
rotationLerpTime: 0.01
invertY: 0
--- !u!1 &706372899 --- !u!1 &706372899
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1222,7 +1263,10 @@ VisualEffect:
m_Uint: m_Uint:
m_Array: [] m_Array: []
m_Int: m_Int:
m_Array: [] m_Array:
- m_Value: 7
m_Name: lifetime
m_Overridden: 0
m_Matrix4x4f: m_Matrix4x4f:
m_Array: [] m_Array: []
m_AnimationCurve: m_AnimationCurve:
@ -1792,7 +1836,6 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 1674836084} - component: {fileID: 1674836084}
- component: {fileID: 1674836083}
m_Layer: 0 m_Layer: 0
m_Name: UnitySpout m_Name: UnitySpout
m_TagString: Untagged m_TagString: Untagged
@ -1800,19 +1843,6 @@ GameObject:
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!114 &1674836083
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1674836082}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 45099d624c1e6c14e9514f4e5ea1ed9c, type: 3}
m_Name:
m_EditorClassIdentifier:
_clearAlpha: 1
--- !u!4 &1674836084 --- !u!4 &1674836084
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

@ -1377,7 +1377,7 @@ MonoBehaviour:
value: {x: 0.5, y: 0.5} value: {x: 0.5, y: 0.5}
intensity: intensity:
overrideState: 1 overrideState: 1
value: 0.802 value: 0.33
smoothness: smoothness:
overrideState: 0 overrideState: 0
value: 0.2 value: 0.2

@ -76,10 +76,10 @@ public class DebugUI : MonoBehaviour
updateVFX(); updateVFX();
if (Input.GetKeyDown(KeyCode.A)) if (Input.GetKeyDown(KeyCode.F1))
{ {
debugMode = !debugMode; debugMode = !debugMode;
debugUI.SetActive(debugMode); debugUI.GetComponent<Canvas>().enabled = debugMode;
if (debugMode) if (debugMode)
{ {
showObject = true; showObject = true;
@ -90,7 +90,7 @@ public class DebugUI : MonoBehaviour
setObjectVisible(showObject); setObjectVisible(showObject);
} }
} }
else if (debugMode && Input.GetKeyDown(KeyCode.D)){ else if (debugMode && Input.GetKeyDown(KeyCode.F2)){
showObject = !showObject; showObject = !showObject;
setObjectVisible(showObject); setObjectVisible(showObject);
} }

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