diff --git a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity index c395d5e..b327abd 100644 --- a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity +++ b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity @@ -1220,6 +1220,24 @@ VisualEffect: - m_Value: 0 m_Name: Lerp_Val m_Overridden: 0 + - m_Value: 0.1 + m_Name: max_flake_size + m_Overridden: 0 + - m_Value: 0.5 + m_Name: max_frost_size + m_Overridden: 0 + - m_Value: 0.3 + m_Name: max_spike_size + m_Overridden: 0 + - m_Value: 0 + m_Name: min_flake_size + m_Overridden: 0 + - m_Value: 0.3 + m_Name: min_frost_size + m_Overridden: 0 + - m_Value: 0.1 + m_Name: min_spike_size + m_Overridden: 0 m_Vector2f: m_Array: [] m_Vector3f: @@ -1239,6 +1257,15 @@ VisualEffect: m_Array: [] m_Int: m_Array: + - m_Value: 0 + m_Name: flying_flake_spawn_rate + m_Overridden: 0 + - m_Value: 0 + m_Name: ground_flake_spawn_rate + m_Overridden: 0 + - m_Value: 0 + m_Name: ground_ice_spawn_rate + m_Overridden: 0 - m_Value: 7 m_Name: lifetime m_Overridden: 0 @@ -1328,9 +1355,9 @@ MonoBehaviour: m_EditorClassIdentifier: m_ExecuteInEditor: 1 m_Bindings: - - {fileID: 1090188930} - - {fileID: 1090188929} - {fileID: 1090188931} + - {fileID: 1090188929} + - {fileID: 1090188930} m_VisualEffect: {fileID: 1090188927} --- !u!1 &1216109995 GameObject: @@ -1775,7 +1802,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: debugMode: 1 - debugUI: {fileID: 396373727} + canvas: {fileID: 396373727} vfx: {fileID: 1090188927} baseEmitter: {fileID: 706372899} target: {fileID: 2032731583} @@ -1786,7 +1813,16 @@ MonoBehaviour: Target_x: -3 growing_speed: 0.008 delay_sec: 2 - lifetime: 5 + vfx_lifetime: 5 + vfx_ground_ice_spawn_rate: 30000 + vfx_ground_flake_spawn_rate: 1500 + vfx_flying_flake_spawn_rate: 1000 + vfx_min_frost_size: 0.3 + vfx_max_frost_size: 0.5 + vfx_min_spike_size: 0.1 + vfx_max_spike_size: 0.3 + vfx_min_flake_size: 0 + vfx_max_flake_size: 0.1 --- !u!4 &1482770261 Transform: m_ObjectHideFlags: 0 diff --git a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs index 0938671..813ccbd 100644 --- a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs +++ b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs @@ -9,7 +9,7 @@ using TUIO; public class DebugUI : MonoBehaviour { public bool debugMode = true; - public GameObject debugUI; + public GameObject canvas; public VisualEffect vfx; public GameObject baseEmitter; public GameObject target; @@ -35,7 +35,43 @@ public class DebugUI : MonoBehaviour [Config] [Range(1, 10)] - public int lifetime = 5; + public int vfx_lifetime = 5; + + [Config] + [Range(10000, 60000)] + public int vfx_ground_ice_spawn_rate = 30000; + + [Config] + [Range(1000, 10000)] + public int vfx_ground_flake_spawn_rate = 5000; + + [Config] + [Range(100, 3000)] + public int vfx_flying_flake_spawn_rate = 1000; + + [Config] + [Range(0.1f, 0.8f)] + public float vfx_min_frost_size = 0.3f; + + [Config] + [Range(0.3f, 1f)] + public float vfx_max_frost_size = 0.5f; + + [Config] + [Range(0.01f, 0.5f)] + public float vfx_min_spike_size = 0.1f; + + [Config] + [Range(0.1f, 1f)] + public float vfx_max_spike_size = 0.3f; + + [Config] + [Range(0f, 0.1f)] + public float vfx_min_flake_size = 0f; + + [Config] + [Range(0.05f, 0.3f)] + public float vfx_max_flake_size = 0.1f; float lerp_val; Vector3 final_pos; @@ -46,7 +82,7 @@ public class DebugUI : MonoBehaviour { QualitySettings.vSyncCount = 0; stat = "wait"; - debugUI.SetActive(debugMode); + canvas.SetActive(debugMode); button.GetComponent().text = stat; lerp_val = 0; cur_blob_count = 0; @@ -75,26 +111,28 @@ public class DebugUI : MonoBehaviour if (Input.GetKeyDown(KeyCode.F1)) { debugMode = !debugMode; - debugUI.GetComponent().enabled = debugMode; + canvas.GetComponent().enabled = debugMode; if (debugMode) { showObject = true; setObjectVisible(showObject); - } else + } + else { showObject = false; setObjectVisible(showObject); } } - else if (debugMode && Input.GetKeyDown(KeyCode.F2)){ + else if (debugMode && Input.GetKeyDown(KeyCode.F2)) + { showObject = !showObject; setObjectVisible(showObject); } - if(stat == "growing") + if (stat == "growing") { lerp_val += growing_speed; - if(lerp_val >= 1) + if (lerp_val >= 1) { lerp_val = 1; stat = "completed"; @@ -104,10 +142,10 @@ public class DebugUI : MonoBehaviour Debug.Log(stat); } } - else if(stat == "vanishing") + else if (stat == "vanishing") { lerp_val -= growing_speed; - if(lerp_val <= 0) + if (lerp_val <= 0) { lerp_val = 0; stat = "wait"; @@ -135,11 +173,11 @@ public class DebugUI : MonoBehaviour public void switchStat() { - if(stat == "wait") + if (stat == "wait") { enterGrow(); } - else if(stat == "completed") + else if (stat == "completed") { enterVanish(); } @@ -181,6 +219,15 @@ public class DebugUI : MonoBehaviour void updateVFX() { - vfx.SetInt("lifetime", lifetime); + vfx.SetInt("lifetime", vfx_lifetime); + vfx.SetInt("ground_ice_spawn_rate", vfx_ground_ice_spawn_rate); + vfx.SetInt("ground_flake_spawn_rate", vfx_ground_flake_spawn_rate); + vfx.SetInt("flying_flake_spawn_rate", vfx_flying_flake_spawn_rate); + vfx.SetFloat("min_frost_size", vfx_min_frost_size); + vfx.SetFloat("max_frost_size", vfx_max_frost_size); + vfx.SetFloat("min_spike_size", vfx_min_spike_size); + vfx.SetFloat("max_spike_size", vfx_max_spike_size); + vfx.SetFloat("min_flake_size", vfx_min_flake_size); + vfx.SetFloat("max_flake_size", vfx_max_flake_size); } } diff --git a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx index 318cf9d..80cc102 100644 --- a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx +++ b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx @@ -15,7 +15,7 @@ MonoBehaviour: m_Parent: {fileID: 114350483966674976} m_Children: - {fileID: 114873264888500148} - m_UIPosition: {x: 812, y: -82} + m_UIPosition: {x: 689, y: -40} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: [] @@ -50,7 +50,7 @@ MonoBehaviour: - {fileID: 114986932069951040} - {fileID: 114963171269329408} m_UIPosition: {x: 0, y: 0} - m_UICollapsed: 1 + m_UICollapsed: 0 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 114307113894698210} m_MasterData: @@ -118,9 +118,9 @@ MonoBehaviour: position: serializedVersion: 2 x: -305 - y: 317 - width: 636 - height: 247 + y: 226 + width: 632 + height: 338 contents: - model: {fileID: 8926484042661614780} id: 0 @@ -137,10 +137,10 @@ MonoBehaviour: - title: Position Noise position: serializedVersion: 2 - x: -420 - y: 873 - width: 870 - height: 250 + x: -356 + y: 878 + width: 457 + height: 237 contents: - model: {fileID: 8926484042661614810} id: 0 @@ -160,6 +160,38 @@ MonoBehaviour: - model: {fileID: 8926484042661616429} id: 0 isStickyNote: 0 + - title: lock age + position: + serializedVersion: 2 + x: -467 + y: 1194 + width: 736 + height: 242 + contents: + - model: {fileID: 8926484042661614990} + id: 1 + isStickyNote: 0 + - model: {fileID: 8926484042661615168} + id: 2 + isStickyNote: 0 + - model: {fileID: 8926484042661616319} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661616341} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661616328} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661616330} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661616333} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661616335} + id: 0 + isStickyNote: 0 stickyNoteInfos: - title: position: @@ -174,7 +206,7 @@ MonoBehaviour: theme: Classic textSize: Small systemInfos: - - title: flying snowflake + - title: flying flake position: serializedVersion: 2 x: 0 @@ -184,8 +216,8 @@ MonoBehaviour: contexts: - {fileID: 8926484042661615978} - {fileID: 8926484042661616022} - - {fileID: 0} - - title: ground snowflake + - {fileID: 8926484042661616404} + - title: ground flake position: serializedVersion: 2 x: 0 @@ -214,7 +246,7 @@ MonoBehaviour: x: -1517 y: -422 width: 4561 - height: 3775 + height: 3824 --- !u!114 &114350483966674976 MonoBehaviour: m_ObjectHideFlags: 1 @@ -300,6 +332,16 @@ MonoBehaviour: - {fileID: 8926484042661616438} - {fileID: 8926484042661616442} - {fileID: 8926484042661616445} + - {fileID: 8926484042661616449} + - {fileID: 8926484042661616453} + - {fileID: 8926484042661616463} + - {fileID: 8926484042661616465} + - {fileID: 8926484042661616467} + - {fileID: 8926484042661616469} + - {fileID: 8926484042661616471} + - {fileID: 8926484042661616473} + - {fileID: 8926484042661616475} + - {fileID: 8926484042661616477} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 @@ -383,6 +425,123 @@ MonoBehaviour: min: 1 max: 10 descendantCount: 0 + - name: ground_ice_spawn_rate + path: ground_ice_spawn_rate + tooltip: + sheetType: m_Int + realType: Int32 + defaultValue: + m_Type: + m_SerializableType: System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 30000 + min: -Infinity + max: Infinity + descendantCount: 0 + - name: ground_flake_spawn_rate + path: ground_flake_spawn_rate + tooltip: + sheetType: m_Int + realType: Int32 + defaultValue: + m_Type: + m_SerializableType: System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 5000 + min: -Infinity + max: Infinity + descendantCount: 0 + - name: flying_flake_spawn_rate + path: flying_flake_spawn_rate + tooltip: + sheetType: m_Int + realType: Int32 + defaultValue: + m_Type: + m_SerializableType: System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1000 + min: -Infinity + max: Infinity + descendantCount: 0 + - name: min_frost_size + path: min_frost_size + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.3 + min: -Infinity + max: Infinity + descendantCount: 0 + - name: max_frost_size + path: max_frost_size + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + min: -Infinity + max: Infinity + descendantCount: 0 + - name: min_spike_size + path: min_spike_size + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.1 + min: -Infinity + max: Infinity + descendantCount: 0 + - name: max_spike_size + path: max_spike_size + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.3 + min: -Infinity + max: Infinity + descendantCount: 0 + - name: min_flake_size + path: min_flake_size + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + min: -Infinity + max: Infinity + descendantCount: 0 + - name: max_flake_size + path: max_flake_size + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.1 + min: -Infinity + max: Infinity + descendantCount: 0 m_GraphVersion: 1 m_saved: 1 --- !u!114 &114380859405582094 @@ -849,9 +1008,12 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float3 ArcSphere_sphere_center_b;\n float Lifetime_a;\n float3 uniform_g;\n - \ float uniform_d;\n float3 uniform_h;\n float uniform_e;\n float - ArcSphere_arc_b;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float3 ArcSphere_sphere_center_b;\n float Lifetime_a;\n float3 uniform_f;\n + \ float uniform_d;\n float3 uniform_k;\n float uniform_e;\n float3 + uniform_l;\n float uniform_g;\n float3 uniform_o;\n float uniform_h;\n + \ float3 Position_d;\n float uniform_i;\n float ArcSphere_arc_b;\n float + uniform_m;\n float uniform_n;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -900,22 +1062,22 @@ VisualEffectResource: alive = (bool)true;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex ^ systemSeed);\n#endif\n \n SetAttribute_F0142CB9( /*inout */lifetime, - Lifetime_a);\n {\n float2 tmp_bh = GeneratePerlinNoise(uniform_d, - float3(0.5,0.5,2).x, (int)1, float3(0.5,0.5,2).y, float3(0.5,0.5,2).z);\n float - tmp_bi = tmp_bh[0];\n float tmp_bk = tmp_bi - (float)-1;\n float - tmp_bm = tmp_bk / (float)2;\n float tmp_bn = tmp_bm * (float)2;\n - \ float tmp_bo = tmp_bn * uniform_e;\n PositionSphere_0( - /*inout */position, /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, - tmp_bo, ArcSphere_arc_b, (float)1);\n }\n {\n float3 - tmp_bf = position * uniform_g;\n float4 tmp_bi = GeneratePerlinNoise(tmp_bf, - float3(0.2,0.5,2).x, (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float - tmp_bj = tmp_bi[1];\n float tmp_bl = tmp_bj * (float)2;\n float - tmp_bm = tmp_bi[2];\n float tmp_bn = tmp_bm * (float)2;\n float - tmp_bo = tmp_bi[3];\n float tmp_bp = tmp_bo * (float)2;\n float3 - tmp_bq = float3(tmp_bl, tmp_bn, tmp_bp);\n float3 tmp_br = tmp_bq - * uniform_h;\n SetAttribute_C707D62A( /*inout */position, tmp_br);\n - \ }\n {\n SetAttribute_D238196D( /*inout */position, - float3(1,0.1,1));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + Lifetime_a);\n {\n float2 tmp_bn = GeneratePerlinNoise(uniform_e, + uniform_f.x, asint(uniform_g), uniform_f.y, uniform_f.z);\n float + tmp_bo = tmp_bn[0];\n float tmp_bq = tmp_bo - (float)-1;\n float + tmp_bs = tmp_bq / (float)2;\n float tmp_bt = tmp_bs * uniform_h;\n + \ float tmp_bu = uniform_d + tmp_bt;\n float tmp_bv = tmp_bu + * uniform_i;\n PositionSphere_0( /*inout */position, /*inout */seed, + \ /*inout */direction, ArcSphere_sphere_center_b, tmp_bv, ArcSphere_arc_b, (float)1);\n + \ }\n {\n float3 tmp_bn = position * uniform_k;\n float4 + tmp_bo = GeneratePerlinNoise(tmp_bn, uniform_l.x, asint(uniform_m), uniform_l.y, + uniform_l.z);\n float tmp_bp = tmp_bo[1];\n float tmp_bq + = tmp_bp * uniform_n;\n float tmp_br = tmp_bo[2];\n float + tmp_bs = tmp_br * uniform_n;\n float tmp_bt = tmp_bo[3];\n float + tmp_bu = tmp_bt * uniform_n;\n float3 tmp_bv = float3(tmp_bq, tmp_bs, + tmp_bu);\n float3 tmp_bw = tmp_bv * uniform_o;\n SetAttribute_C707D62A( + /*inout */position, tmp_bw);\n }\n SetAttribute_D238196D( /*inout + */position, Position_d);\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index * 0x2 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index @@ -938,9 +1100,12 @@ VisualEffectResource: VFX_USE_AGE_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float uniform_b;\n float uniform_c;\n float deltaTime_b;\n float - uniform_e;\n float uniform_f;\n uint3 PADDING_0;\nCBUFFER_END\nTexture3D - VectorField_b;\nSamplerState samplerVectorField_b;\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float4x4 InvFieldTransform_b;\n float4x4 FieldTransform_b;\n float3 + Position_d;\n float uniform_b;\n float uniform_c;\n float uniform_d;\n + \ float uniform_e;\n float Intensity_b;\n float Drag_b;\n float deltaTime_b;\n + \ float uniform_k;\n float uniform_l;\n float uniform_m;\n uint3 + PADDING_0;\nCBUFFER_END\nTexture3D VectorField_b;\nSamplerState samplerVectorField_b;\n\n\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n @@ -973,23 +1138,23 @@ VisualEffectResource: * 0x2 + 0x57F00) << 2));\n\t\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x75400) << 2));\n\t\t\tfloat mass = (float)1;\n\t\t\tuint particleId = (attributeBuffer.Load((index * 0x2 + 0x1) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_be = age / lifetime;\n\t\t\t - \ bool tmp_bg = tmp_be > (float)0.3;\n\t\t\t bool tmp_bh = (bool)asuint(uniform_b) - && tmp_bg;\n\t\t\t float tmp_bj = tmp_bh ? uniform_c : (float)0;\n\t\t\t - \ SetAttribute_9631F7C0( /*inout */age, tmp_bj);\n\t\t\t}\n\t\t\t{\n\t\t\t - \ VectorFieldForce_3B8596C( /*inout */velocity, mass, position, GetVFXSampler(VectorField_b, - samplerVectorField_b), float4x4(0.2,0,0,0,0,0.2,0,0,0,0,0.2,0,0,0,0,1), float4x4(5,0,0,0,0,5,0,0,0,0,5,0,0,0,0,1), - (float)10, (float)1, deltaTime_b);\n\t\t\t}\n\t\t\t{\n\t\t\t float tmp_be - = FixedRand(particleId ^ asuint(uniform_f));\n\t\t\t float tmp_bf = deltaTime_b - * tmp_be;\n\t\t\t float tmp_bg = uniform_e + tmp_bf;\n\t\t\t float tmp_bi - = tmp_bg * (float)20;\n\t\t\t Drag_0( /*inout */velocity, mass, tmp_bi, deltaTime_b);\n\t\t\t}\n\t\t\t{\n\t\t\t - \ SetAttribute_D238196D( /*inout */position, float3(1,0,1));\n\t\t\t}\n\t\t\tEulerIntegration( - /*inout */position, velocity, deltaTime_b);\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, - lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index - * 0x4 + 0x1D500) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index - * 0x2 + 0x57F00) << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store3((index * - 0x4 + 0x75400) << 2,asuint(velocity));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n - \ uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_bm = age / lifetime;\n\t\t\t + \ bool tmp_bn = tmp_bm > uniform_c;\n\t\t\t bool tmp_bo = (bool)asuint(uniform_b) + && tmp_bn;\n\t\t\t float tmp_bp = tmp_bo ? uniform_d : uniform_e;\n\t\t\t + \ SetAttribute_9631F7C0( /*inout */age, tmp_bp);\n\t\t\t}\n\t\t\tVectorFieldForce_3B8596C( + /*inout */velocity, mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), + InvFieldTransform_b, FieldTransform_b, Intensity_b, Drag_b, deltaTime_b);\n\t\t\t{\n\t\t\t + \ float tmp_bm = FixedRand(particleId ^ asuint(uniform_l));\n\t\t\t float + tmp_bn = deltaTime_b * tmp_bm;\n\t\t\t float tmp_bo = uniform_k + tmp_bn;\n\t\t\t + \ float tmp_bp = tmp_bo * uniform_m;\n\t\t\t Drag_0( /*inout */velocity, + mass, tmp_bp, deltaTime_b);\n\t\t\t}\n\t\t\tSetAttribute_D238196D( /*inout */position, + Position_d);\n\t\t\tEulerIntegration( /*inout */position, velocity, deltaTime_b);\n\t\t\tAge( + /*inout */age, deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif + (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x1D500) << + 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0x57F00) + << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x75400) << + 2,asuint(velocity));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint + indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] = index;\n#endif\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0x57F01) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] = index;\n\t\t\t}\n\t\t}\n#else\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index @@ -999,18 +1164,17 @@ VisualEffectResource: * 0x4 + 0x75400) << 2));\n\t\tfloat mass = (float)1;\n\t\tuint particleId = (attributeBuffer.Load((index * 0x2 + 0x1) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x2 + 0x57F01) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_be = age / lifetime;\n\t\t - \ bool tmp_bg = tmp_be > (float)0.3;\n\t\t bool tmp_bh = (bool)asuint(uniform_b) - && tmp_bg;\n\t\t float tmp_bj = tmp_bh ? uniform_c : (float)0;\n\t\t SetAttribute_9631F7C0( - /*inout */age, tmp_bj);\n\t\t}\n\t\t{\n\t\t VectorFieldForce_3B8596C( /*inout - */velocity, mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), - float4x4(0.2,0,0,0,0,0.2,0,0,0,0,0.2,0,0,0,0,1), float4x4(5,0,0,0,0,5,0,0,0,0,5,0,0,0,0,1), - (float)10, (float)1, deltaTime_b);\n\t\t}\n\t\t{\n\t\t float tmp_be = FixedRand(particleId - ^ asuint(uniform_f));\n\t\t float tmp_bf = deltaTime_b * tmp_be;\n\t\t float - tmp_bg = uniform_e + tmp_bf;\n\t\t float tmp_bi = tmp_bg * (float)20;\n\t\t - \ Drag_0( /*inout */velocity, mass, tmp_bi, deltaTime_b);\n\t\t}\n\t\t{\n\t\t - \ SetAttribute_D238196D( /*inout */position, float3(1,0,1));\n\t\t}\n\t\tEulerIntegration( - /*inout */position, velocity, deltaTime_b);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, + = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_bm = age / lifetime;\n\t\t + \ bool tmp_bn = tmp_bm > uniform_c;\n\t\t bool tmp_bo = (bool)asuint(uniform_b) + && tmp_bn;\n\t\t float tmp_bp = tmp_bo ? uniform_d : uniform_e;\n\t\t SetAttribute_9631F7C0( + /*inout */age, tmp_bp);\n\t\t}\n\t\tVectorFieldForce_3B8596C( /*inout */velocity, + mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), InvFieldTransform_b, + FieldTransform_b, Intensity_b, Drag_b, deltaTime_b);\n\t\t{\n\t\t float tmp_bm + = FixedRand(particleId ^ asuint(uniform_l));\n\t\t float tmp_bn = deltaTime_b + * tmp_bm;\n\t\t float tmp_bo = uniform_k + tmp_bn;\n\t\t float tmp_bp + = tmp_bo * uniform_m;\n\t\t Drag_0( /*inout */velocity, mass, tmp_bp, deltaTime_b);\n\t\t}\n\t\tSetAttribute_D238196D( + /*inout */position, Position_d);\n\t\tEulerIntegration( /*inout */position, + velocity, deltaTime_b);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x4 + 0x1D500) << 2,asuint(position));\n\t\tattributeBuffer.Store((index * 0x2 + 0x57F00) << 2,asuint(age));\n\t\tattributeBuffer.Store3((index * 0x4 + 0x75400) @@ -1036,8 +1200,10 @@ VisualEffectResource: 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float4 uniform_c;\n\t\t float4 Alpha_e;\n\t\t float uniform_b;\n\t\t - \ float uniform_e;\n\t\t float uniform_f;\n\t\t float uniform_g;\n\t\tCBUFFER_END\n\t\tTexture2D + \ float4 uniform_g;\n\t\t float4 Alpha_e;\n\t\t float3 Front_a;\n\t\t + \ float uniform_d;\n\t\t float3 Up_a;\n\t\t float uniform_e;\n\t\t float3 + Color_d;\n\t\t float uniform_f;\n\t\t float uniform_j;\n\t\t float + uniform_k;\n\t\t float uniform_l;\n\t\t float uniform_m;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer @@ -1113,29 +1279,27 @@ VisualEffectResource: pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat - scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t - \ Orient_4( /*inout */axisX, /*inout */axisY, /*inout */axisZ, float3(0,1,0), - float3(1,0,0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bg = FixedRand(particleId - ^ asuint(uniform_b));\n\t\t\t\t float tmp_bi = tmp_bg * (float)0.2;\n\t\t\t\t - \ float tmp_bj = (float)0.3 + tmp_bi;\n\t\t\t\t SetAttribute_3278B22F( - /*inout */size, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bf = age - / lifetime;\n\t\t\t\t float tmp_bg = SampleCurve(uniform_c,tmp_bf);\n\t\t\t\t - \ SetAttribute_39EE3455( /*inout */size, tmp_bg);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ SetAttribute_FA15ADAA( /*inout */color, float3(0.752492,1.320188,1.792453));\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( - /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t float tmp_bg - = position[0];\n\t\t\t\t float tmp_bh = max(tmp_bg, uniform_e);\n\t\t\t\t - \ float tmp_bi = min(tmp_bh, uniform_f);\n\t\t\t\t float tmp_bj = tmp_bi - - uniform_e;\n\t\t\t\t float tmp_bk = tmp_bj * tmp_bj;\n\t\t\t\t float - tmp_bm = pow(tmp_bk, (float)0.5);\n\t\t\t\t float tmp_bn = tmp_bm / uniform_g;\n\t\t\t\t - \ float tmp_bo = (float)1 - tmp_bn;\n\t\t\t\t float tmp_bq = tmp_bo * (float)-0.04;\n\t\t\t\t - \ SetAttribute_D2A5B469( /*inout */alpha, tmp_bq);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif - (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id - & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 - size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x - *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y - *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z - *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 - vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_4( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, Front_a, Up_a);\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bl = FixedRand(particleId ^ asuint(uniform_e));\n\t\t\t\t float + tmp_bm = tmp_bl * uniform_f;\n\t\t\t\t float tmp_bn = uniform_d + tmp_bm;\n\t\t\t\t + \ SetAttribute_3278B22F( /*inout */size, tmp_bn);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bl = age / lifetime;\n\t\t\t\t float tmp_bm = SampleCurve(uniform_g,tmp_bl);\n\t\t\t\t + \ SetAttribute_39EE3455( /*inout */size, tmp_bm);\n\t\t\t\t}\n\t\t\t\tSetAttribute_FA15ADAA( + /*inout */color, Color_d);\n\t\t\t\tAttributeFromCurve_7BA3F6A( /*inout */alpha, + age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t float tmp_bm = position[0];\n\t\t\t\t + \ float tmp_bn = max(tmp_bm, uniform_j);\n\t\t\t\t float tmp_bo = min(tmp_bn, + uniform_k);\n\t\t\t\t float tmp_bp = tmp_bo - uniform_j;\n\t\t\t\t float + tmp_bq = tmp_bp * tmp_bp;\n\t\t\t\t float tmp_bs = pow(tmp_bq, (float)0.5);\n\t\t\t\t + \ float tmp_bt = tmp_bs / uniform_l;\n\t\t\t\t float tmp_bu = (float)1 + - tmp_bt;\n\t\t\t\t float tmp_bv = tmp_bu * uniform_m;\n\t\t\t\t SetAttribute_D2A5B469( + /*inout */alpha, tmp_bv);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y + = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if + VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if + VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if + VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -1181,12 +1345,17 @@ VisualEffectResource: VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE - 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 uniform_c;\n\t\t float4 - Alpha_e;\n\t\t float uniform_b;\n\t\t float uniform_e;\n\t\t float - uniform_f;\n\t\t float uniform_g;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState - samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR - (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE - (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer + 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 uniform_j;\n\t\t float4 + Alpha_e;\n\t\t float3 uniform_b;\n\t\t float uniform_d;\n\t\t float3 + uniform_c;\n\t\t float uniform_f;\n\t\t float3 uniform_e;\n\t\t float + uniform_g;\n\t\t float3 uniform_k;\n\t\t float uniform_h;\n\t\t float3 + uniform_m;\n\t\t float uniform_i;\n\t\t float3 Color_f;\n\t\t float + uniform_l;\n\t\t float uniform_n;\n\t\t float uniform_o;\n\t\t float + uniform_p;\n\t\t float uniform_s;\n\t\t float uniform_t;\n\t\t float + uniform_u;\n\t\t float uniform_v;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D + mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define + VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define + IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat @@ -1264,38 +1433,37 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t - \ float3 tmp_bg = position * float3(2.8,2.8,2.8);\n\t\t\t\t float3 tmp_bj - = GeneratePerlinCurlNoise(tmp_bg, float3(0.53,0.5,2).x, (int)5, float3(0.53,0.5,2).y, - float3(0.53,0.5,2).z);\n\t\t\t\t float3 tmp_bl = tmp_bj * float3(2,2,2);\n\t\t\t\t - \ float tmp_bm = tmp_bl[0];\n\t\t\t\t float tmp_bo = tmp_bl[2];\n\t\t\t\t - \ float3 tmp_bp = float3(tmp_bm, (float)0.18, tmp_bo);\n\t\t\t\t Orient_2( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, tmp_bp);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bg = FixedRand(particleId ^ asuint(uniform_b));\n\t\t\t\t float - tmp_bi = tmp_bg * (float)0.2;\n\t\t\t\t float tmp_bj = (float)0.1 + tmp_bi;\n\t\t\t\t - \ SetAttribute_3278B22F( /*inout */size, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bf = age / lifetime;\n\t\t\t\t float tmp_bg = SampleCurve(uniform_c,tmp_bf);\n\t\t\t\t - \ SetAttribute_39EE3455( /*inout */size, tmp_bg);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float3 tmp_bh = GeneratePerlinCurlNoise(position, float3(3.47,0.5,2).x, - (int)1, float3(3.47,0.5,2).y, float3(3.47,0.5,2).z);\n\t\t\t\t float tmp_bi - = tmp_bh[0];\n\t\t\t\t float tmp_bk = tmp_bi * (float)0.1;\n\t\t\t\t float - tmp_bl = abs(tmp_bk);\n\t\t\t\t float3 tmp_bo = float3(tmp_bl, (float)0.4, - (float)0);\n\t\t\t\t SetAttribute_D5151642( /*inout */scaleX, /*inout */scaleY, - \ /*inout */scaleZ, tmp_bo);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( - /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t SetAttribute_FA15ADAA( - /*inout */color, float3(0.1262905,0.4428218,0.8113208));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bg = position[0];\n\t\t\t\t float tmp_bh = max(tmp_bg, uniform_e);\n\t\t\t\t - \ float tmp_bi = min(tmp_bh, uniform_f);\n\t\t\t\t float tmp_bj = tmp_bi - - uniform_e;\n\t\t\t\t float tmp_bk = tmp_bj * tmp_bj;\n\t\t\t\t float - tmp_bm = pow(tmp_bk, (float)0.5);\n\t\t\t\t float tmp_bn = tmp_bm / uniform_g;\n\t\t\t\t - \ float tmp_bo = (float)1 - tmp_bn;\n\t\t\t\t float tmp_bq = tmp_bo * (float)-0.04;\n\t\t\t\t - \ SetAttribute_D2A5B469( /*inout */alpha, tmp_bq);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif - (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id - & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 - size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x - *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y - *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z - *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 - vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + \ float3 tmp_bu = position * uniform_b;\n\t\t\t\t float3 tmp_bv = GeneratePerlinCurlNoise(tmp_bu, + uniform_c.x, asint(uniform_d), uniform_c.y, uniform_c.z);\n\t\t\t\t float3 + tmp_bw = tmp_bv * uniform_e;\n\t\t\t\t float tmp_bx = tmp_bw[0];\n\t\t\t\t + \ float tmp_by = tmp_bw[2];\n\t\t\t\t float3 tmp_bz = float3(tmp_bx, uniform_f, + tmp_by);\n\t\t\t\t Orient_2( /*inout */axisX, /*inout */axisY, /*inout + */axisZ, position, tmp_bz);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bu + = FixedRand(particleId ^ asuint(uniform_h));\n\t\t\t\t float tmp_bv = tmp_bu + * uniform_i;\n\t\t\t\t float tmp_bw = uniform_g + tmp_bv;\n\t\t\t\t SetAttribute_3278B22F( + /*inout */size, tmp_bw);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bu = age + / lifetime;\n\t\t\t\t float tmp_bv = SampleCurve(uniform_j,tmp_bu);\n\t\t\t\t + \ SetAttribute_39EE3455( /*inout */size, tmp_bv);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float3 tmp_bu = GeneratePerlinCurlNoise(position, uniform_k.x, asint(uniform_l), + uniform_k.y, uniform_k.z);\n\t\t\t\t float3 tmp_bv = tmp_bu * uniform_m;\n\t\t\t\t + \ float tmp_bw = tmp_bv[0];\n\t\t\t\t float tmp_bx = tmp_bw * uniform_n;\n\t\t\t\t + \ float tmp_by = abs(tmp_bx);\n\t\t\t\t float3 tmp_bz = float3(tmp_by, + uniform_o, uniform_p);\n\t\t\t\t SetAttribute_D5151642( /*inout */scaleX, + \ /*inout */scaleY, /*inout */scaleZ, tmp_bz);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\tSetAttribute_FA15ADAA( /*inout + */color, Color_f);\n\t\t\t\t{\n\t\t\t\t float tmp_bv = position[0];\n\t\t\t\t + \ float tmp_bw = max(tmp_bv, uniform_s);\n\t\t\t\t float tmp_bx = min(tmp_bw, + uniform_t);\n\t\t\t\t float tmp_by = tmp_bx - uniform_s;\n\t\t\t\t float + tmp_bz = tmp_by * tmp_by;\n\t\t\t\t float tmp_cb = pow(tmp_bz, (float)0.5);\n\t\t\t\t + \ float tmp_cc = tmp_cb / uniform_u;\n\t\t\t\t float tmp_cd = (float)1 + - tmp_cc;\n\t\t\t\t float tmp_ce = tmp_cd * uniform_v;\n\t\t\t\t SetAttribute_D2A5B469( + /*inout */alpha, tmp_ce);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y + = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if + VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if + VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if + VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -1324,15 +1492,18 @@ VisualEffectResource: *= VFXGetTextureColor(VFX_SAMPLER(mainTexture),i);\n\t\t\t\to.color = VFXApplyFog(o.color,i);\n\t\t\t\tVFXClipFragmentColor(o.color.a,i);\n\t\t\t\to.color.a = saturate(o.color.a);\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\n\t\t\n\t}\n}\n" - compute: 1 - name: '[flying snowflake]Initialize' + name: '[flying flake]Initialize' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float3 ArcSphere_sphere_center_b;\n float uniform_b;\n float3 uniform_f;\n - \ float ArcSphere_sphere_radius_b;\n float3 uniform_g;\n float ArcSphere_arc_b;\n - \ float3 box_center_f;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float3 ArcSphere_sphere_center_b;\n float uniform_b;\n float3 uniform_h;\n + \ float uniform_c;\n float3 uniform_i;\n float uniform_d;\n float3 + uniform_l;\n float ArcSphere_sphere_radius_b;\n float3 Position_d;\n float + ArcSphere_arc_b;\n float3 Min_e;\n float uniform_j;\n float3 Max_e;\n + \ float uniform_k;\n float3 box_center_f;\n uint PADDING_0;\n float3 + box_size_f;\n uint PADDING_1;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -1387,46 +1558,46 @@ VisualEffectResource: \ bool alive = (bool)true;\n uint particleId = (uint)0;\n float age = (float)0;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex - ^ systemSeed);\n#endif\n \n {\n float tmp_bg = FixedRand(particleId - ^ asuint(uniform_b));\n float tmp_bi = tmp_bg * (float)2;\n float - tmp_bj = (float)1 + tmp_bi;\n SetAttribute_F0142CB9( /*inout */lifetime, - tmp_bj);\n }\n {\n PositionSphere_0( /*inout */position, + ^ systemSeed);\n#endif\n \n {\n float tmp_bo = FixedRand(particleId + ^ asuint(uniform_c));\n float tmp_bp = tmp_bo * uniform_d;\n float + tmp_bq = uniform_b + tmp_bp;\n SetAttribute_F0142CB9( /*inout */lifetime, + tmp_bq);\n }\n {\n PositionSphere_0( /*inout */position, \ /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, ArcSphere_sphere_radius_b, - ArcSphere_arc_b, (float)1);\n }\n {\n float3 tmp_bf - = position * uniform_f;\n float4 tmp_bi = GeneratePerlinNoise(tmp_bf, - float3(0.2,0.5,2).x, (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float - tmp_bj = tmp_bi[1];\n float tmp_bl = tmp_bj * (float)2;\n float - tmp_bm = tmp_bi[2];\n float tmp_bn = tmp_bm * (float)2;\n float - tmp_bo = tmp_bi[3];\n float tmp_bp = tmp_bo * (float)2;\n float3 - tmp_bq = float3(tmp_bl, tmp_bn, tmp_bp);\n float3 tmp_br = tmp_bq - * uniform_g;\n SetAttribute_C707D62A( /*inout */position, tmp_br);\n - \ }\n {\n SetAttribute_D238196D( /*inout */position, - float3(1,0,1));\n }\n {\n SetAttribute_E6295C0( /*inout - */velocity, /*inout */seed, float3(-0.333,0,-0.333), float3(0.333,0,0.333));\n - \ }\n {\n KillAABox_1(position, /*inout */alive, box_center_f, - float3(12,2,5));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if - (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n - \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index - * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index - * 0x4 + 0xBC0) << 2,asuint(position));\n attributeBuffer.Store3((index - * 0x4 + 0x3AC0) << 2,asuint(velocity));\n attributeBuffer.Store((index - * 0x4 + 0x3AC3) << 2,uint(alive));\n attributeBuffer.Store((index - * 0x1 + 0x69C0) << 2,asuint(particleId));\n attributeBuffer.Store((index - * 0x1 + 0x7580) << 2,asuint(age));\n \n\n }\n#else\n uint - index = particleIndex;\n attributeBuffer.Store((index * 0x1 + 0x0) << - 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0x4 + 0xBC0) << - 2,asuint(position));\n attributeBuffer.Store3((index * 0x4 + 0x3AC0) - << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x4 + 0x3AC3) - << 2,uint(alive));\n attributeBuffer.Store((index * 0x1 + 0x69C0) << - 2,asuint(particleId));\n attributeBuffer.Store((index * 0x1 + 0x7580) - << 2,asuint(age));\n \n\n#endif\n }\n}\n" + ArcSphere_arc_b, (float)1);\n }\n {\n float3 tmp_bo + = position * uniform_h;\n float4 tmp_bp = GeneratePerlinNoise(tmp_bo, + uniform_i.x, asint(uniform_j), uniform_i.y, uniform_i.z);\n float + tmp_bq = tmp_bp[1];\n float tmp_br = tmp_bq * uniform_k;\n float + tmp_bs = tmp_bp[2];\n float tmp_bt = tmp_bs * uniform_k;\n float + tmp_bu = tmp_bp[3];\n float tmp_bv = tmp_bu * uniform_k;\n float3 + tmp_bw = float3(tmp_br, tmp_bt, tmp_bv);\n float3 tmp_bx = tmp_bw + * uniform_l;\n SetAttribute_C707D62A( /*inout */position, tmp_bx);\n + \ }\n SetAttribute_D238196D( /*inout */position, Position_d);\n + \ SetAttribute_E6295C0( /*inout */velocity, /*inout */seed, Min_e, Max_e);\n + \ KillAABox_1(position, /*inout */alive, box_center_f, box_size_f);\n + \ \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint + deadIndex = deadListIn.DecrementCounter();\n uint index = deadListIn[deadIndex];\n + \ attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n + \ attributeBuffer.Store3((index * 0x4 + 0x2740) << 2,asuint(position));\n + \ attributeBuffer.Store3((index * 0x4 + 0xC440) << 2,asuint(velocity));\n + \ attributeBuffer.Store((index * 0x4 + 0xC443) << 2,uint(alive));\n + \ attributeBuffer.Store((index * 0x1 + 0x16140) << 2,asuint(particleId));\n + \ attributeBuffer.Store((index * 0x1 + 0x18880) << 2,asuint(age));\n + \ \n\n }\n#else\n uint index = particleIndex;\n attributeBuffer.Store((index + * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index + * 0x4 + 0x2740) << 2,asuint(position));\n attributeBuffer.Store3((index + * 0x4 + 0xC440) << 2,asuint(velocity));\n attributeBuffer.Store((index + * 0x4 + 0xC443) << 2,uint(alive));\n attributeBuffer.Store((index * 0x1 + + 0x16140) << 2,asuint(particleId));\n attributeBuffer.Store((index * + 0x1 + 0x18880) << 2,asuint(age));\n \n\n#endif\n }\n}\n" - compute: 1 - name: '[flying snowflake]Update' + name: '[flying flake]Update' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE - 1\n\n\nCBUFFER_START(parameters)\n float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include + 1\n\n\nCBUFFER_START(parameters)\n float4x4 InvFieldTransform_a;\n float4x4 + FieldTransform_a;\n float Roughness_a;\n float Intensity_a;\n float + Drag_a;\n float octaves_a;\n float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if @@ -1446,50 +1617,50 @@ VisualEffectResource: \ : SV_GroupThreadID)\n{\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n\tuint index = id;\n\tif (id < nbMax)\n\t{\n#if VFX_USE_ALIVE_CURRENT\n\t\tbool alive = (attributeBuffer.Load((index - * 0x4 + 0x3AC3) << 2));\n\t\t\n\n\t\tif (alive)\n\t\t{\n\t\t\tfloat lifetime + * 0x4 + 0xC443) << 2));\n\t\t\n\n\t\tif (alive)\n\t\t{\n\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat3 position - = asfloat(attributeBuffer.Load3((index * 0x4 + 0xBC0) << 2));\n\t\t\tfloat3 - velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x3AC0) << 2));\n\t\t\tfloat + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x2740) << 2));\n\t\t\tfloat3 + velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0xC440) << 2));\n\t\t\tfloat mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 - + 0x7580) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t Turbulence_1(position, /*inout - */velocity, mass, float4x4(0.3333333,0,0,0,0,0.3333333,0,0,0,0,0.3333333,0,0,0,0,1), - float4x4(3,0,0,0,0,3,0,0,0,0,3,0,0,0,0,1), (float)0.5, (float)5, (float)1, (uint)3, - deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */position, velocity, - deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, lifetime, - \ /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index - * 0x4 + 0xBC0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index - * 0x4 + 0x3AC0) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index - * 0x1 + 0x7580) << 2,asuint(age));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n + + 0x18880) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition + = position;\n#endif\n\t\t\t\n\t\t\tTurbulence_1(position, /*inout */velocity, + mass, InvFieldTransform_a, FieldTransform_a, Roughness_a, Intensity_a, Drag_a, + asuint(octaves_a), deltaTime_a);\n\t\t\tEulerIntegration( /*inout */position, + velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index + * 0x4 + 0x2740) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index + * 0x4 + 0xC440) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index + * 0x1 + 0x18880) << 2,asuint(age));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n \ uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] = index;\n#endif\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index - * 0x4 + 0x3AC3) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] + * 0x4 + 0xC443) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] = index;\n\t\t\t}\n\t\t}\n#else\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index - * 0x4 + 0xBC0) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index - * 0x4 + 0x3AC0) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x4 - + 0x3AC3) << 2));\n\t\tfloat mass = (float)1;\n\t\tfloat age = asfloat(attributeBuffer.Load((index - * 0x1 + 0x7580) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\t{\n\t\t Turbulence_1(position, /*inout */velocity, - mass, float4x4(0.3333333,0,0,0,0,0.3333333,0,0,0,0,0.3333333,0,0,0,0,1), float4x4(3,0,0,0,0,3,0,0,0,0,3,0,0,0,0,1), - (float)0.5, (float)5, (float)1, (uint)3, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( - /*inout */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, - lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x4 - + 0xBC0) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x4 + - 0x3AC0) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x4 + 0x3AC3) - << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + 0x7580) << 2,asuint(age));\n\t\t\n\n#if - VFX_HAS_INDIRECT_DRAW\n uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] - = index;\n#endif\n#endif\n\t}\n}\n" + * 0x4 + 0x2740) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index + * 0x4 + 0xC440) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x4 + + 0xC443) << 2));\n\t\tfloat mass = (float)1;\n\t\tfloat age = asfloat(attributeBuffer.Load((index + * 0x1 + 0x18880) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition + = position;\n#endif\n\t\t\n\t\tTurbulence_1(position, /*inout */velocity, mass, + InvFieldTransform_a, FieldTransform_a, Roughness_a, Intensity_a, Drag_a, asuint(octaves_a), + deltaTime_a);\n\t\tEulerIntegration( /*inout */position, velocity, deltaTime_a);\n\t\tAge( + /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index + * 0x4 + 0x2740) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * + 0x4 + 0xC440) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x4 + + 0xC443) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + 0x18880) + << 2,asuint(age));\n\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint indirectIndex + = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] = index;\n#endif\n#endif\n\t}\n}\n" - compute: 1 - name: '[ground snowflake]Initialize' + name: '[ground flake]Initialize' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float3 ArcSphere_sphere_center_b;\n - \ float Lifetime_a;\n float3 uniform_g;\n float uniform_d;\n float3 - uniform_h;\n float uniform_e;\n float ArcSphere_arc_b;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include - \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float Lifetime_a;\n float3 uniform_f;\n float uniform_d;\n float3 + uniform_k;\n float uniform_e;\n float3 uniform_l;\n float uniform_g;\n + \ float3 uniform_o;\n float uniform_h;\n float3 Position_d;\n float + uniform_i;\n float ArcSphere_arc_b;\n float uniform_m;\n float uniform_n;\n + \ uint PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -1537,38 +1708,38 @@ VisualEffectResource: alive = (bool)true;\n uint particleId = (uint)0;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n \ particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex ^ systemSeed);\n#endif\n \n SetAttribute_F0142CB9( - /*inout */lifetime, Lifetime_a);\n {\n float2 tmp_bf = GeneratePerlinNoise(uniform_d, - float3(0.5,0.5,2).x, (int)1, float3(0.5,0.5,2).y, float3(0.5,0.5,2).z);\n float - tmp_bg = tmp_bf[0];\n float tmp_bi = tmp_bg - (float)-1;\n float - tmp_bk = tmp_bi / (float)2;\n float tmp_bl = tmp_bk * (float)2;\n - \ float tmp_bm = tmp_bl * uniform_e;\n PositionSphere_0( - /*inout */position, /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, - tmp_bm, ArcSphere_arc_b, (float)1);\n }\n {\n float3 - tmp_bd = position * uniform_g;\n float4 tmp_bg = GeneratePerlinNoise(tmp_bd, - float3(0.2,0.5,2).x, (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float - tmp_bh = tmp_bg[1];\n float tmp_bj = tmp_bh * (float)2;\n float - tmp_bk = tmp_bg[2];\n float tmp_bl = tmp_bk * (float)2;\n float - tmp_bm = tmp_bg[3];\n float tmp_bn = tmp_bm * (float)2;\n float3 - tmp_bo = float3(tmp_bj, tmp_bl, tmp_bn);\n float3 tmp_bp = tmp_bo - * uniform_h;\n SetAttribute_C707D62A( /*inout */position, tmp_bp);\n - \ }\n {\n SetAttribute_D238196D( /*inout */position, - float3(1,0.1,1));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + /*inout */lifetime, Lifetime_a);\n {\n float2 tmp_bl = GeneratePerlinNoise(uniform_e, + uniform_f.x, asint(uniform_g), uniform_f.y, uniform_f.z);\n float + tmp_bm = tmp_bl[0];\n float tmp_bo = tmp_bm - (float)-1;\n float + tmp_bq = tmp_bo / (float)2;\n float tmp_br = tmp_bq * uniform_h;\n + \ float tmp_bs = uniform_d + tmp_br;\n float tmp_bt = tmp_bs + * uniform_i;\n PositionSphere_0( /*inout */position, /*inout */seed, + \ /*inout */direction, ArcSphere_sphere_center_b, tmp_bt, ArcSphere_arc_b, (float)1);\n + \ }\n {\n float3 tmp_bl = position * uniform_k;\n float4 + tmp_bm = GeneratePerlinNoise(tmp_bl, uniform_l.x, asint(uniform_m), uniform_l.y, + uniform_l.z);\n float tmp_bn = tmp_bm[1];\n float tmp_bo + = tmp_bn * uniform_n;\n float tmp_bp = tmp_bm[2];\n float + tmp_bq = tmp_bp * uniform_n;\n float tmp_br = tmp_bm[3];\n float + tmp_bs = tmp_br * uniform_n;\n float3 tmp_bt = float3(tmp_bo, tmp_bq, + tmp_bs);\n float3 tmp_bu = tmp_bt * uniform_o;\n SetAttribute_C707D62A( + /*inout */position, tmp_bu);\n }\n SetAttribute_D238196D( /*inout + */position, Position_d);\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index - * 0x4 + 0x400) << 2,asuint(position));\n attributeBuffer.Store((index - * 0x2 + 0x1400) << 2,asuint(age));\n attributeBuffer.Store((index - * 0x2 + 0x1401) << 2,uint(alive));\n attributeBuffer.Store((index - * 0x1 + 0x1C00) << 2,asuint(particleId));\n \n\n }\n#else\n + * 0x4 + 0x2740) << 2,asuint(position));\n attributeBuffer.Store((index + * 0x2 + 0xC440) << 2,asuint(age));\n attributeBuffer.Store((index + * 0x2 + 0xC441) << 2,uint(alive));\n attributeBuffer.Store((index + * 0x1 + 0x112C0) << 2,asuint(particleId));\n \n\n }\n#else\n \ uint index = particleIndex;\n attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index * - 0x4 + 0x400) << 2,asuint(position));\n attributeBuffer.Store((index * - 0x2 + 0x1400) << 2,asuint(age));\n attributeBuffer.Store((index * 0x2 - + 0x1401) << 2,uint(alive));\n attributeBuffer.Store((index * 0x1 + 0x1C00) + 0x4 + 0x2740) << 2,asuint(position));\n attributeBuffer.Store((index + * 0x2 + 0xC440) << 2,asuint(age));\n attributeBuffer.Store((index * 0x2 + + 0xC441) << 2,uint(alive));\n attributeBuffer.Store((index * 0x1 + 0x112C0) << 2,asuint(particleId));\n \n\n#endif\n }\n}\n" - compute: 0 - name: '[ground snowflake]Quad Output' - source: "Shader \"Hidden/VFX/ground snowflake/Quad Output\"\n{\n\tSubShader\n\t{\t\n\t\tCull + name: '[ground flake]Quad Output' + source: "Shader \"Hidden/VFX/ground flake/Quad Output\"\n{\n\tSubShader\n\t{\t\n\t\tCull Off\n\t\t\n\t\tTags { \"Queue\"=\"Transparent\" \"IgnoreProjector\"=\"True\" \"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend SrcAlpha OneMinusSrcAlpha\n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if @@ -1585,10 +1756,13 @@ VisualEffectResource: 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_USE_PARTICLEID_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float4 Alpha_d;\n\t\t float uniform_b;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D - mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define - VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define - IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer + \ float4 Alpha_d;\n\t\t float3 Front_a;\n\t\t float uniform_d;\n\t\t + \ float3 Up_a;\n\t\t float uniform_e;\n\t\t float3 Color_c;\n\t\t float + uniform_f;\n\t\t float uniform_i;\n\t\t float uniform_j;\n\t\t float + uniform_k;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState + samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR + (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE + (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat @@ -1634,10 +1808,10 @@ VisualEffectResource: (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 - position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x400) << 2));\n\t\t\t\t\t\tfloat - age = asfloat(attributeBuffer.Load((index * 0x2 + 0x1400) << 2));\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x2740) << 2));\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xC440) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1,1,1);\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x2 + 0x1401) << 2));\n\t\t\t\t\t\tfloat3 + alive = (attributeBuffer.Load((index * 0x2 + 0xC441) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1,0,0);\n\t\t\t\t\t\tfloat3 axisY = float3(0,1,0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0,0,1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat @@ -1645,12 +1819,12 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tuint particleId = (attributeBuffer.Load((index - * 0x1 + 0x1C00) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x2 + 0x1401) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + * 0x1 + 0x112C0) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x2 + 0xC441) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 - position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x400) << 2));\n\t\t\t\t\t\tfloat - age = asfloat(attributeBuffer.Load((index * 0x2 + 0x1400) << 2));\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x2740) << 2));\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xC440) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1,1,1);\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1,0,0);\n\t\t\t\t\t\tfloat3 axisY = float3(0,1,0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0,0,1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat @@ -1659,23 +1833,22 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tuint particleId = (attributeBuffer.Load((index - * 0x1 + 0x1C00) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t - \ Orient_4( /*inout */axisX, /*inout */axisY, /*inout */axisZ, float3(0,1,0), - float3(1,0,0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_ba = FixedRand(particleId - ^ asuint(uniform_b));\n\t\t\t\t float tmp_bc = tmp_ba * (float)0.07;\n\t\t\t\t - \ float tmp_bd = (float)0.01 + tmp_bc;\n\t\t\t\t SetAttribute_3278B22F( - /*inout */size, tmp_bd);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_FDD06EC7( - /*inout */color, float3(5.992157,5.992157,5.992157));\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( - /*inout */alpha, age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t float tmp_z - = FixedRand(particleId ^ asuint(uniform_b));\n\t\t\t\t float tmp_bb = tmp_z - * (float)60;\n\t\t\t\t SetAttribute_48A7BEFB( /*inout */angleZ, tmp_bb);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif - (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id - & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 - size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x - *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y - *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z - *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 - vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + * 0x1 + 0x112C0) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_4( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, Front_a, Up_a);\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bh = FixedRand(particleId ^ asuint(uniform_e));\n\t\t\t\t float + tmp_bi = tmp_bh * uniform_f;\n\t\t\t\t float tmp_bj = uniform_d + tmp_bi;\n\t\t\t\t + \ SetAttribute_3278B22F( /*inout */size, tmp_bj);\n\t\t\t\t}\n\t\t\t\tSetAttribute_FDD06EC7( + /*inout */color, Color_c);\n\t\t\t\tAttributeFromCurve_7BA3F6A( /*inout */alpha, + age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t float tmp_bh = FixedRand(particleId + ^ asuint(uniform_j));\n\t\t\t\t float tmp_bi = tmp_bh * uniform_k;\n\t\t\t\t + \ float tmp_bj = uniform_i + tmp_bi;\n\t\t\t\t SetAttribute_48A7BEFB( /*inout + */angleZ, tmp_bj);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y + = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if + VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if + VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if + VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -1704,12 +1877,13 @@ VisualEffectResource: *= VFXGetTextureColor(VFX_SAMPLER(mainTexture),i);\n\t\t\t\to.color = VFXApplyFog(o.color,i);\n\t\t\t\tVFXClipFragmentColor(o.color.a,i);\n\t\t\t\to.color.a = saturate(o.color.a);\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\n\t\t\n\t}\n}\n" - compute: 1 - name: '[ground snowflake]Update' + name: '[ground flake]Update' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float uniform_b;\n float uniform_c;\n - \ float deltaTime_b;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float uniform_d;\n float uniform_e;\n float deltaTime_b;\n uint3 + PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n @@ -1722,34 +1896,34 @@ VisualEffectResource: \ : SV_GroupID,\n uint3 groupThreadId : SV_GroupThreadID)\n{\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n\tuint index = id;\n\tif (id < nbMax)\n\t{\n#if VFX_USE_ALIVE_CURRENT\n\t\tbool - alive = (attributeBuffer.Load((index * 0x2 + 0x1401) << 2));\n\t\t\n\n\t\tif + alive = (attributeBuffer.Load((index * 0x2 + 0xC441) << 2));\n\t\t\n\n\t\tif (alive)\n\t\t{\n\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * - 0x2 + 0x1400) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_z = age / lifetime;\n\t\t\t - \ bool tmp_bb = tmp_z > (float)0.3;\n\t\t\t bool tmp_bc = (bool)asuint(uniform_b) - && tmp_bb;\n\t\t\t float tmp_be = tmp_bc ? uniform_c : (float)0;\n\t\t\t + 0x2 + 0xC440) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_bb = age / lifetime;\n\t\t\t + \ bool tmp_bc = tmp_bb > uniform_c;\n\t\t\t bool tmp_bd = (bool)asuint(uniform_b) + && tmp_bc;\n\t\t\t float tmp_be = tmp_bd ? uniform_d : uniform_e;\n\t\t\t \ SetAttribute_9631F7C0( /*inout */age, tmp_be);\n\t\t\t}\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif - (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0x1400) << 2,asuint(age));\n\t\t\t\t\n\n#if + (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0xC440) << 2,asuint(age));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] = index;\n#endif\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index - * 0x2 + 0x1401) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] + * 0x2 + 0xC441) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] = index;\n\t\t\t}\n\t\t}\n#else\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * - 0x2 + 0x1400) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x2 + - 0x1401) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_z = age / lifetime;\n\t\t - \ bool tmp_bb = tmp_z > (float)0.3;\n\t\t bool tmp_bc = (bool)asuint(uniform_b) - && tmp_bb;\n\t\t float tmp_be = tmp_bc ? uniform_c : (float)0;\n\t\t SetAttribute_9631F7C0( + 0x2 + 0xC440) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x2 + + 0xC441) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition + = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_bb = age / lifetime;\n\t\t + \ bool tmp_bc = tmp_bb > uniform_c;\n\t\t bool tmp_bd = (bool)asuint(uniform_b) + && tmp_bc;\n\t\t float tmp_be = tmp_bd ? uniform_d : uniform_e;\n\t\t SetAttribute_9631F7C0( /*inout */age, tmp_be);\n\t\t}\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store((index * 0x2 - + 0x1400) << 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0x2 + 0x1401) + + 0xC440) << 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0x2 + 0xC441) << 2,uint(alive));\n\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] = index;\n#endif\n#endif\n\t}\n}\n" - compute: 0 - name: '[flying snowflake]Quad Output' - source: "Shader \"Hidden/VFX/flying snowflake/Quad Output\"\n{\n\tSubShader\n\t{\t\n\t\tCull + name: '[flying flake]Quad Output' + source: "Shader \"Hidden/VFX/flying flake/Quad Output\"\n{\n\tSubShader\n\t{\t\n\t\tCull Off\n\t\t\n\t\tTags { \"Queue\"=\"Transparent\" \"IgnoreProjector\"=\"True\" \"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend SrcAlpha OneMinusSrcAlpha\n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if @@ -1766,7 +1940,8 @@ VisualEffectResource: VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float uniform_b;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D + \ float3 Color_b;\n\t\t float uniform_c;\n\t\t float uniform_d;\n\t\t + \ float uniform_e;\n\t\t uint2 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer @@ -1794,25 +1969,25 @@ VisualEffectResource: VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid - SetAttribute_FA15ADAA(inout float3 color, float3 Color) /*attribute:color Composition:Add - Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t color += Color;\n\t\t\t}\n\t\t\tvoid - SetAttribute_3278B22F(inout float size, float Size) /*attribute:size Composition:Overwrite - Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t size = Size;\n\t\t\t}\n\t\t\tvoid Orient_6(inout float3 axisX, inout float3 axisY, inout float3 axisZ, float3 position, float3 velocity) /*mode:AlongVelocity */\n\t\t\t{\n\t\t\t \n\t\t\t \ axisY = normalize(velocity);\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t \ axisX = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t - \ \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS - vert(uint id : SV_VertexID, uint instanceID : SV_InstanceID)\n\t\t\t{\n\t\t\t\tuint - index = (id >> 2) + instanceID * 2048;\n\t\t\t\tVFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint - deadCount = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = - deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax) - - deadCount)\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + \ \n\t\t\t}\n\t\t\tvoid SetAttribute_FA15ADAA(inout float3 color, float3 Color) + /*attribute:color Composition:Add Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t + \ color += Color;\n\t\t\t}\n\t\t\tvoid SetAttribute_3278B22F(inout float size, + float Size) /*attribute:size Composition:Overwrite Source:Slot Random:Off channels:XYZ + */\n\t\t\t{\n\t\t\t size = Size;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t\tuint index = (id >> 2) + instanceID * 2048;\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 - position = asfloat(attributeBuffer.Load3((index * 0x4 + 0xBC0) << 2));\n\t\t\t\t\t\tfloat3 - velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x3AC0) << 2));\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x4 + 0x3AC3) << 2));\n\t\t\t\t\t\tuint - particleId = (attributeBuffer.Load((index * 0x1 + 0x69C0) << 2));\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x2740) << 2));\n\t\t\t\t\t\tfloat3 + velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0xC440) << 2));\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x4 + 0xC443) << 2));\n\t\t\t\t\t\tuint + particleId = (attributeBuffer.Load((index * 0x1 + 0x16140) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1,1,1);\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1,0,0);\n\t\t\t\t\t\tfloat3 axisY = float3(0,1,0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0,0,1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat @@ -1821,11 +1996,11 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x4 + 0x3AC3) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + alive = (attributeBuffer.Load((index * 0x4 + 0xC443) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position - = asfloat(attributeBuffer.Load3((index * 0x4 + 0xBC0) << 2));\n\t\t\t\t\t\tfloat3 - velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x3AC0) << 2));\n\t\t\t\t\t\tuint - particleId = (attributeBuffer.Load((index * 0x1 + 0x69C0) << 2));\n\t\t\t\t\t\tfloat3 + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x2740) << 2));\n\t\t\t\t\t\tfloat3 + velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0xC440) << 2));\n\t\t\t\t\t\tuint + particleId = (attributeBuffer.Load((index * 0x1 + 0x16140) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1,1,1);\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1,0,0);\n\t\t\t\t\t\tfloat3 axisY = float3(0,1,0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0,0,1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat @@ -1833,12 +2008,12 @@ VisualEffectResource: pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat - scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t - \ SetAttribute_FA15ADAA( /*inout */color, float3(4,4,4));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float tmp_ba = FixedRand(particleId ^ asuint(uniform_b));\n\t\t\t\t float - tmp_bc = tmp_ba * (float)0.1;\n\t\t\t\t SetAttribute_3278B22F( /*inout */size, - tmp_bc);\n\t\t\t\t}\n\t\t\t\tOrient_6( /*inout */axisX, /*inout */axisY, /*inout - */axisZ, position, velocity);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_6( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\tSetAttribute_FA15ADAA( + /*inout */color, Color_b);\n\t\t\t\t{\n\t\t\t\t float tmp_bd = FixedRand(particleId + ^ asuint(uniform_d));\n\t\t\t\t float tmp_be = tmp_bd * uniform_e;\n\t\t\t\t + \ float tmp_bf = uniform_c + tmp_be;\n\t\t\t\t SetAttribute_3278B22F( /*inout + */size, tmp_bf);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if @@ -1894,7 +2069,7 @@ VisualEffectResource: kvp;\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\n\t\tkvp.index = index;\n\n\t\toutputBuffer[id] = kvp;\n\t}\n}\n" - compute: 1 - name: '[flying snowflake]CameraSort' + name: '[flying flake]CameraSort' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT 1\n#define USE_DEAD_LIST_COUNT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float4x4 localToWorld;\nCBUFFER_END\n\n\n#include @@ -1909,13 +2084,13 @@ VisualEffectResource: -= deadListCount.Load(0);\n#endif\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n\tif (id < threshold)\n\t{\n\t\tuint index = inputBuffer[id];\n\t\tfloat3 position - = asfloat(attributeBuffer.Load3((index * 0x4 + 0xBC0) << 2));\n\t\t\n\n\t\t\n#if + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x2740) << 2));\n\t\t\n\n\t\t\n#if VFX_LOCAL_SPACE\n\t\tfloat3 wPos = mul(localToWorld,float4(position,1.0f)).xyz;\n#else\n\t\tfloat3 wPos = position;\n#endif\n\t\tfloat3 camToPos = wPos - cameraPosition;\n\t\t\n\t\tKvp kvp;\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\n\t\tkvp.index = index;\n\n\t\toutputBuffer[id] = kvp;\n\t}\n}\n" - compute: 1 - name: '[ground snowflake]CameraSort' + name: '[ground flake]CameraSort' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT 1\n#define USE_DEAD_LIST_COUNT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float4x4 localToWorld;\nCBUFFER_END\n\n\n#include @@ -1930,7 +2105,7 @@ VisualEffectResource: -= deadListCount.Load(0);\n#endif\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n\tif (id < threshold)\n\t{\n\t\tuint index = inputBuffer[id];\n\t\tfloat3 position - = asfloat(attributeBuffer.Load3((index * 0x4 + 0x400) << 2));\n\t\t\n\n\t\t\n#if + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x2740) << 2));\n\t\t\n\n\t\t\n#if VFX_LOCAL_SPACE\n\t\tfloat3 wPos = mul(localToWorld,float4(position,1.0f)).xyz;\n#else\n\t\tfloat3 wPos = position;\n#endif\n\t\tfloat3 camToPos = wPos - cameraPosition;\n\t\t\n\t\tKvp kvp;\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\n\t\tkvp.index @@ -1938,34 +2113,34 @@ VisualEffectResource: m_Infos: m_Expressions: m_Expressions: - - op: 7 + - op: 1 valueIndex: 0 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: -1 + data[3]: 1 - op: 1 valueIndex: 1 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 22 + - op: 26 valueIndex: 2 - data[0]: 0 - data[1]: 1 + data[0]: 1 + data[1]: 0 data[2]: -1 data[3]: 1 - - op: 19 + - op: 7 valueIndex: 3 - data[0]: 2 + data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 24 + data[3]: -1 + - op: 22 valueIndex: 4 - data[0]: 2 - data[1]: 3 + data[0]: 3 + data[1]: 2 data[2]: -1 data[3]: 1 - op: 1 @@ -1973,389 +2148,371 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 3 + data[3]: 1 + - op: 19 + valueIndex: 6 + data[0]: 4 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 7 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 - op: 1 valueIndex: 8 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 5 + - op: 1 valueIndex: 9 - data[0]: 5 + data[0]: -1 data[1]: -1 - data[2]: 0 - data[3]: 3 + data[2]: -1 + data[3]: 1 - op: 1 valueIndex: 10 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 21 + - op: 1 valueIndex: 11 - data[0]: 4 - data[1]: 6 + data[0]: -1 + data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 - valueIndex: 12 + valueIndex: 14 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 3 + data[3]: 1 - op: 1 valueIndex: 15 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 5 + - op: 1 valueIndex: 16 - data[0]: 10 + data[0]: -1 data[1]: -1 - data[2]: 0 - data[3]: 3 - - op: 23 - valueIndex: 17 - data[0]: 8 - data[1]: 9 data[2]: -1 data[3]: 1 - - op: 3 - valueIndex: 18 - data[0]: 13 - data[1]: 13 - data[2]: 13 - data[3]: -1 - op: 1 - valueIndex: 21 + valueIndex: 17 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 3 - - op: 21 - valueIndex: 24 - data[0]: 11 - data[1]: 1 + data[3]: 1 + - op: 26 + valueIndex: 18 + data[0]: 9 + data[1]: 8 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 25 + valueIndex: 19 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 5 + data[3]: 1 + - op: 24 + valueIndex: 20 + data[0]: 7 + data[1]: 5 + data[2]: -1 + data[3]: 1 + - op: 24 + valueIndex: 21 + data[0]: 4 + data[1]: 6 + data[2]: -1 + data[3]: 1 - op: 1 - valueIndex: 26 + valueIndex: 22 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 3 - - op: 8 - valueIndex: 29 + data[3]: 1 + - op: 1 + valueIndex: 23 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: -1 + data[3]: 1 - op: 1 - valueIndex: 30 + valueIndex: 24 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 6 + data[3]: 1 - op: 1 - valueIndex: 31 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 3 - - op: 1 - valueIndex: 34 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 3 - - op: 1 - valueIndex: 37 + valueIndex: 25 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 38 + valueIndex: 26 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 13 - - op: 24 - valueIndex: 39 - data[0]: 7 - data[1]: 12 - data[2]: -1 - data[3]: 1 - - op: 21 - valueIndex: 40 - data[0]: 25 - data[1]: 25 - data[2]: -1 - data[3]: 1 - - op: 26 - valueIndex: 41 - data[0]: 11 - data[1]: 23 - data[2]: -1 data[3]: 1 - - op: 50 - valueIndex: 42 - data[0]: 20 - data[1]: 19 - data[2]: -1 - data[3]: 6 - op: 1 - valueIndex: 43 + valueIndex: 27 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 44 + valueIndex: 28 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 6 - - op: 42 - valueIndex: 45 - data[0]: 24 - data[1]: 11 - data[2]: -1 - data[3]: -1 + data[3]: 1 - op: 1 - valueIndex: 46 + valueIndex: 29 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 3 + data[3]: 1 - op: 1 - valueIndex: 49 + valueIndex: 30 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 5 + data[3]: 1 - op: 1 - valueIndex: 50 + valueIndex: 31 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 51 + valueIndex: 32 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 - valueIndex: 52 - data[0]: -1 - data[1]: -1 + - op: 25 + valueIndex: 33 + data[0]: 16 + data[1]: 17 data[2]: -1 data[3]: 1 + - op: 3 + valueIndex: 34 + data[0]: 27 + data[1]: 28 + data[2]: 23 + data[3]: -1 + - op: 3 + valueIndex: 37 + data[0]: 15 + data[1]: 22 + data[2]: 20 + data[3]: -1 - op: 1 - valueIndex: 53 + valueIndex: 40 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 13 + data[3]: 1 - op: 1 - valueIndex: 54 + valueIndex: 41 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 6 - valueIndex: 55 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: -1 - - op: 50 - valueIndex: 56 - data[0]: 30 - data[1]: 19 - data[2]: -1 - data[3]: 6 - - op: 25 - valueIndex: 57 - data[0]: 27 - data[1]: 34 + - op: 21 + valueIndex: 42 + data[0]: 19 + data[1]: 18 data[2]: -1 data[3]: 1 - - op: 27 - valueIndex: 58 + - op: 3 + valueIndex: 43 data[0]: 26 - data[1]: 29 - data[2]: -1 - data[3]: 1 - - op: 1 - valueIndex: 59 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 1 - - op: 21 - valueIndex: 60 - data[0]: 31 - data[1]: 36 + data[1]: 25 + data[2]: 24 + data[3]: -1 + - op: 26 + valueIndex: 46 + data[0]: 14 + data[1]: 8 data[2]: -1 data[3]: 1 + - op: 3 + valueIndex: 47 + data[0]: 13 + data[1]: 12 + data[2]: 10 + data[3]: -1 - op: 1 - valueIndex: 61 + valueIndex: 50 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 62 + valueIndex: 51 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 3 - - op: 56 - valueIndex: 65 - data[0]: 44 - data[1]: -1 - data[2]: -1 - data[3]: -1 - - op: 1 - valueIndex: 66 - data[0]: -1 - data[1]: -1 + - op: 26 + valueIndex: 54 + data[0]: 21 + data[1]: 8 data[2]: -1 data[3]: 1 - - op: 1 - valueIndex: 67 - data[0]: -1 + - op: 5 + valueIndex: 55 + data[0]: 11 data[1]: -1 - data[2]: -1 - data[3]: 13 + data[2]: 0 + data[3]: 3 - op: 1 - valueIndex: 68 + valueIndex: 56 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 69 + valueIndex: 57 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 - valueIndex: 70 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 13 - - op: 24 - valueIndex: 71 + - op: 3 + valueIndex: 58 + data[0]: 30 + data[1]: 31 + data[2]: 38 + data[3]: -1 + - op: 26 + valueIndex: 61 data[0]: 34 - data[1]: 11 + data[1]: 8 data[2]: -1 data[3]: 1 - - op: 1 - valueIndex: 72 - data[0]: -1 - data[1]: -1 + - op: 21 + valueIndex: 62 + data[0]: 35 + data[1]: 29 data[2]: -1 data[3]: 1 - - op: 1 - valueIndex: 73 - data[0]: -1 - 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