add debug config

master
tigerchen 6 years ago
parent 5b658fa5d8
commit 6b8bfcad36
  1. 4
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity
  2. 43
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs

@ -1341,8 +1341,8 @@ MonoBehaviour:
m_ExecuteInEditor: 1 m_ExecuteInEditor: 1
m_Bindings: m_Bindings:
- {fileID: 1090188929} - {fileID: 1090188929}
- {fileID: 1090188931}
- {fileID: 1090188930} - {fileID: 1090188930}
- {fileID: 1090188931}
m_VisualEffect: {fileID: 1090188927} m_VisualEffect: {fileID: 1090188927}
--- !u!114 &1090188933 --- !u!114 &1090188933
MonoBehaviour: MonoBehaviour:
@ -1810,7 +1810,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3d9a54ec27de1e74484ba710356b1a50, type: 3} m_Script: {fileID: 11500000, guid: 3d9a54ec27de1e74484ba710356b1a50, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
debugMode: 1
canvas: {fileID: 396373727} canvas: {fileID: 396373727}
vfx: {fileID: 1090188927} vfx: {fileID: 1090188927}
baseEmitter: {fileID: 706372899} baseEmitter: {fileID: 706372899}
@ -1818,6 +1817,7 @@ MonoBehaviour:
emitter: {fileID: 1324214445} emitter: {fileID: 1324214445}
button: {fileID: 562864505} button: {fileID: 562864505}
stat: stat:
debugMode: 0
Emitter_x: 3.5 Emitter_x: 3.5
Target_x: -3 Target_x: -3
growing_speed: 0.008 growing_speed: 0.008

@ -8,7 +8,7 @@ using TUIO;
public class DebugUI : MonoBehaviour public class DebugUI : MonoBehaviour
{ {
public bool debugMode = true;
public GameObject canvas; public GameObject canvas;
public VisualEffect vfx; public VisualEffect vfx;
public GameObject baseEmitter; public GameObject baseEmitter;
@ -17,6 +17,9 @@ public class DebugUI : MonoBehaviour
public GameObject button; public GameObject button;
public string stat = "wait"; public string stat = "wait";
[Config]
public bool debugMode = false;
[Config] [Config]
[Range(0f, 5f)] [Range(0f, 5f)]
public float Emitter_x = 2.5f; public float Emitter_x = 2.5f;
@ -42,15 +45,31 @@ public class DebugUI : MonoBehaviour
{ {
QualitySettings.vSyncCount = 0; QualitySettings.vSyncCount = 0;
stat = "wait"; stat = "wait";
canvas.SetActive(debugMode); //canvas.GetComponent<Canvas>().ena(debugMode);
button.GetComponent<Text>().text = stat; button.GetComponent<Text>().text = stat;
lerp_val = 0; lerp_val = 0;
cur_blob_count = 0; cur_blob_count = 0;
setObjectVisible(debugMode);
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (Input.GetKeyDown(KeyCode.F1))
{
debugMode = !debugMode;
//canvas.GetComponent<Canvas>().enabled = debugMode;
if (debugMode)
{
showObject = true;
setObjectVisible(showObject);
}
else
{
showObject = false;
setObjectVisible(showObject);
}
}
cur_blob_count = TUIOManager.Instance.touches.Count; cur_blob_count = TUIOManager.Instance.touches.Count;
if (button.GetComponentInParent<Button>().interactable) if (button.GetComponentInParent<Button>().interactable)
@ -66,26 +85,13 @@ public class DebugUI : MonoBehaviour
} }
} }
if (Input.GetKeyDown(KeyCode.F1))
{ /*
debugMode = !debugMode;
canvas.GetComponent<Canvas>().enabled = debugMode;
if (debugMode)
{
showObject = true;
setObjectVisible(showObject);
}
else
{
showObject = false;
setObjectVisible(showObject);
}
}
else if (debugMode && Input.GetKeyDown(KeyCode.F2)) else if (debugMode && Input.GetKeyDown(KeyCode.F2))
{ {
showObject = !showObject; showObject = !showObject;
setObjectVisible(showObject); setObjectVisible(showObject);
} }*/
if (stat == "growing") if (stat == "growing")
{ {
@ -167,6 +173,7 @@ public class DebugUI : MonoBehaviour
baseEmitter.GetComponent<Renderer>().enabled = isShowed; baseEmitter.GetComponent<Renderer>().enabled = isShowed;
target.GetComponent<Renderer>().enabled = isShowed; target.GetComponent<Renderer>().enabled = isShowed;
emitter.GetComponent<Renderer>().enabled = isShowed; emitter.GetComponent<Renderer>().enabled = isShowed;
button.GetComponentInParent<Button>().image.enabled = isShowed;
} }
private void switchButtonStat() private void switchButtonStat()

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