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Ray ray; - public RaycastHit hit = new RaycastHit(); + float spawn_t; + float total_t; + float lerp_val; + Vector3 final_pos; + bool showObject; - // Start is called before the first frame update void Start() { + stat = "wait"; debugUI.SetActive(debugMode); + spawn_t = 0; + total_t = 0; + lerp_val = 0; } // Update is called once per frame @@ -23,7 +37,54 @@ public class DebugUI : MonoBehaviour { debugMode = !debugMode; debugUI.SetActive(debugMode); + if (debugMode) + { + showObject = true; + setObjectVisible(showObject); + } else + { + showObject = false; + setObjectVisible(showObject); + } + } + else if (debugMode && Input.GetKeyDown(KeyCode.D)){ + showObject = !showObject; + setObjectVisible(showObject); + } + + if(stat == "growing") + { + total_t += Time.deltaTime; + lerp_val += growingSpeed; + if(lerp_val >= 1) + { + lerp_val = 1; + stat = "completed"; + vfx.SendEvent("Completed"); + Debug.Log(stat); + } + } + else if(stat == "vanishing") + { + vfx.SetBool("isEnteringVanish", false); + lerp_val -= growingSpeed; + if(lerp_val <= 0) + { + lerp_val = 0; + stat = "wait"; + Debug.Log(stat); + } } + + lerp_val = Mathf.Clamp(lerp_val, 0, 1); + vfx.SetFloat("_LerpVal", lerp_val); + + + Vector3 base_pos = baseEmitter.GetComponent().position; + Vector3 target_pos = target.GetComponent().position; + + emitter.GetComponent().position = Vector3.Lerp(base_pos, target_pos, lerp_val); + /* if (debugMode && Input.GetMouseButtonDown(0)) { ray = Camera.main.ScreenPointToRay(Input.mousePosition); @@ -41,5 +102,32 @@ public class DebugUI : MonoBehaviour selected_obj.GetComponent().material.color = new Color(255, 100, 100); } } + */ + } + + public void enterGrow() + { + spawn_t = total_t; + stat = "growing"; + vfx.SendEvent("MouseDown"); + vfx.SetBool("growing", true); + Debug.Log(stat); + } + + public void enterVanish() + { + vfx.SetBool("isEnteringVanish", true); + stat = "vanishing"; + vfx.SendEvent("MouseUp"); + vfx.SetBool("growing", false); + + Debug.Log(stat); + } + + private void setObjectVisible(bool isShowed) + { + baseEmitter.GetComponent().enabled = isShowed; + target.GetComponent().enabled = isShowed; + emitter.GetComponent().enabled = isShowed; } } diff --git a/Unity-19050-01_ForstCoronation/Assets/Timelines.meta b/Unity-19050-01_ForstCoronation/Assets/Timelines.meta deleted file mode 100644 index 494b4b7..0000000 --- a/Unity-19050-01_ForstCoronation/Assets/Timelines.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: e1ad06bfd0dc4f4478a478f0e8406ce6 -folderAsset: yes -DefaultImporter: - 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- name: _mouseDown - path: _mouseDown + - name: growing + path: growing tooltip: sheetType: m_Bool realType: Boolean @@ -278,6 +283,19 @@ MonoBehaviour: min: -Infinity max: Infinity descendantCount: 0 + - name: isEnteringVanish + path: isEnteringVanish + tooltip: + sheetType: m_Bool + realType: Boolean + defaultValue: + m_Type: + m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: False + min: -Infinity + max: Infinity + descendantCount: 0 m_GraphVersion: 2 m_saved: 1 m_SubgraphDependencies: [] @@ -502,7 +520,7 @@ MonoBehaviour: - {fileID: 8926484042661615927} - {fileID: 8926484042661616422} - {fileID: 8926484042661616709} - m_UIPosition: {x: 829, y: 696} + m_UIPosition: {x: 829, y: 966} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: [] @@ -626,7 +644,7 @@ MonoBehaviour: - {fileID: 8926484042661616075} - {fileID: 8926484042661616975} - {fileID: 8926484042661614745} - m_UIPosition: {x: 822, y: 54} + m_UIPosition: {x: 822, y: 324} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: @@ -809,26 +827,27 @@ VisualEffectResource: \ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store3((index * 0x4 + 0x0) << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x1 + 0x500) << 2,asuint(seed));\n attributeBuffer.Store((index - * 0x8 + 0x643) << 2,asuint(lifetime));\n attributeBuffer.Store3((index - * 0x8 + 0x640) << 2,asuint(position));\n attributeBuffer.Store((index - * 0x8 + 0x644) << 2,asuint(age));\n attributeBuffer.Store((index - * 0x8 + 0x645) << 2,uint(alive));\n \n\r\n }\r\n#else\r\n + * 0x3 + 0x640) << 2,asuint(lifetime));\n attributeBuffer.Store3((index + * 0x4 + 0xA00) << 2,asuint(position));\n attributeBuffer.Store((index + * 0x3 + 0x641) << 2,asuint(age));\n attributeBuffer.Store((index + * 0x3 + 0x642) << 2,uint(alive));\n \n\r\n }\r\n#else\r\n \ uint index = particleIndex;\r\n attributeBuffer.Store3((index * 0x4 + 0x0) << 2,asuint(velocity));\n attributeBuffer.Store((index * - 0x1 + 0x500) << 2,asuint(seed));\n attributeBuffer.Store((index * 0x8 - + 0x643) << 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0x8 - + 0x640) << 2,asuint(position));\n attributeBuffer.Store((index * 0x8 - + 0x644) << 2,asuint(age));\n attributeBuffer.Store((index * 0x8 + 0x645) + 0x1 + 0x500) << 2,asuint(seed));\n attributeBuffer.Store((index * 0x3 + + 0x640) << 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0x4 + + 0xA00) << 2,asuint(position));\n attributeBuffer.Store((index * 0x3 + + 0x641) << 2,asuint(age));\n attributeBuffer.Store((index * 0x3 + 0x642) << 2,uint(alive));\n \n\r\n#endif\r\n }\r\n}\r\n" - compute: 1 name: '[System 1]Update' source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT - 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n - \ float3 uniform_g;\n float dragCoefficient_a;\n float deltaTime_a;\n + 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float3 uniform_i;\n float dragCoefficient_a;\n float deltaTime_a;\n \ float uniform_d;\n float uniform_e;\n float uniform_f;\n float - uniform_h;\n uint3 PADDING_0;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + uniform_g;\n float uniform_h;\n float uniform_j;\n uint PADDING_0;\nCBUFFER_END\n\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer @@ -848,54 +867,58 @@ VisualEffectResource: \ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif (id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index - * 0x8 + 0x645) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat3 velocity + * 0x3 + 0x642) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\tfloat lifetime - = asfloat(attributeBuffer.Load((index * 0x8 + 0x643) << 2));\n\t\t\tfloat3 position - = asfloat(attributeBuffer.Load3((index * 0x8 + 0x640) << 2));\n\t\t\tfloat mass - = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8 + 0x644) + = asfloat(attributeBuffer.Load((index * 0x3 + 0x640) << 2));\n\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0x4 + 0xA00) << 2));\n\t\t\tfloat mass + = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x3 + 0x641) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition = position;\r\n#endif\r\n\t\t\t\r\n\t\t\tDrag_0( /*inout */velocity, mass, dragCoefficient_a, - deltaTime_a);\n\t\t\t{\n\t\t\t bool tmp_bf = age >= uniform_d;\n\t\t\t bool - tmp_bg = tmp_bf && (bool)asuint(uniform_e);\n\t\t\t float tmp_bh = tmp_bg - ? uniform_d : age;\n\t\t\t SetAttribute_99ECB8DD( /*inout */age, tmp_bh);\n\t\t\t}\n\t\t\t{\n\t\t\t - \ float3 tmp_bf = position - uniform_g;\n\t\t\t float3 tmp_bg = tmp_bf - * tmp_bf;\n\t\t\t float tmp_bh = tmp_bg[2];\n\t\t\t float tmp_bi = tmp_bg[1];\n\t\t\t - \ float tmp_bj = tmp_bh + tmp_bi;\n\t\t\t float tmp_bk = tmp_bg[0];\n\t\t\t - \ float tmp_bl = tmp_bj + tmp_bk;\n\t\t\t float tmp_bn = pow(tmp_bl, (float)0.5);\n\t\t\t - \ float tmp_bo = tmp_bn * uniform_h;\n\t\t\t float tmp_bp = (bool)asuint(uniform_e) - ? uniform_f : tmp_bo;\n\t\t\t SetAttribute_F0142CB9( /*inout */lifetime, - tmp_bp);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */position, velocity, deltaTime_a);\n\t\t\tAge( + deltaTime_a);\n\t\t\t{\n\t\t\t bool tmp_bh = age > uniform_d;\n\t\t\t bool + tmp_bi = tmp_bh && (bool)asuint(uniform_e);\n\t\t\t float tmp_bj = lifetime + * uniform_g;\n\t\t\t float tmp_bk = (bool)asuint(uniform_f) ? tmp_bj : age;\n\t\t\t + \ float tmp_bl = tmp_bi ? uniform_d : tmp_bk;\n\t\t\t SetAttribute_99ECB8DD( + /*inout */age, tmp_bl);\n\t\t\t}\n\t\t\t{\n\t\t\t float3 tmp_bh = position + - uniform_i;\n\t\t\t float3 tmp_bi = tmp_bh * tmp_bh;\n\t\t\t float tmp_bj + = tmp_bi[2];\n\t\t\t float tmp_bk = tmp_bi[1];\n\t\t\t float tmp_bl = + tmp_bj + tmp_bk;\n\t\t\t float tmp_bm = tmp_bi[0];\n\t\t\t float tmp_bn + = tmp_bl + tmp_bm;\n\t\t\t float tmp_bp = pow(tmp_bn, (float)0.5);\n\t\t\t + \ float tmp_bq = tmp_bp * uniform_j;\n\t\t\t float tmp_br = (bool)asuint(uniform_e) + ? uniform_h : tmp_bq;\n\t\t\t SetAttribute_F0142CB9( /*inout */lifetime, + tmp_br);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x0) << - 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index * 0x8 + 0x643) << - 2,asuint(lifetime));\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + 0x640) << - 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index * 0x8 + 0x644) << + 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index * 0x3 + 0x640) << + 2,asuint(lifetime));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0xA00) << + 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index * 0x3 + 0x641) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index - * 0x8 + 0x645) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] + * 0x3 + 0x642) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index - * 0x8 + 0x643) << 2));\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index - * 0x8 + 0x640) << 2));\n\t\tfloat mass = (float)1;\n\t\tfloat age = asfloat(attributeBuffer.Load((index - * 0x8 + 0x644) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x8 - + 0x645) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition + * 0x3 + 0x640) << 2));\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0x4 + 0xA00) << 2));\n\t\tfloat mass = (float)1;\n\t\tfloat age = asfloat(attributeBuffer.Load((index + * 0x3 + 0x641) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x3 + + 0x642) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition = position;\r\n#endif\r\n\t\t\r\n\t\tDrag_0( /*inout */velocity, mass, dragCoefficient_a, - deltaTime_a);\n\t\t{\n\t\t bool tmp_bf = age >= uniform_d;\n\t\t bool - tmp_bg = tmp_bf && (bool)asuint(uniform_e);\n\t\t float tmp_bh = tmp_bg ? - uniform_d : age;\n\t\t SetAttribute_99ECB8DD( /*inout */age, tmp_bh);\n\t\t}\n\t\t{\n\t\t - \ float3 tmp_bf = position - uniform_g;\n\t\t float3 tmp_bg = tmp_bf * - tmp_bf;\n\t\t float tmp_bh = tmp_bg[2];\n\t\t float tmp_bi = tmp_bg[1];\n\t\t - \ float tmp_bj = tmp_bh + tmp_bi;\n\t\t float tmp_bk = tmp_bg[0];\n\t\t - \ float tmp_bl = tmp_bj + tmp_bk;\n\t\t float tmp_bn = pow(tmp_bl, (float)0.5);\n\t\t - \ float tmp_bo = tmp_bn * uniform_h;\n\t\t float tmp_bp = (bool)asuint(uniform_e) - ? uniform_f : tmp_bo;\n\t\t SetAttribute_F0142CB9( /*inout */lifetime, tmp_bp);\n\t\t}\n\t\tEulerIntegration( + deltaTime_a);\n\t\t{\n\t\t bool tmp_bh = age > uniform_d;\n\t\t bool tmp_bi + = tmp_bh && (bool)asuint(uniform_e);\n\t\t float tmp_bj = lifetime * uniform_g;\n\t\t + \ float tmp_bk = (bool)asuint(uniform_f) ? tmp_bj : age;\n\t\t float tmp_bl + = tmp_bi ? uniform_d : tmp_bk;\n\t\t SetAttribute_99ECB8DD( /*inout */age, + tmp_bl);\n\t\t}\n\t\t{\n\t\t float3 tmp_bh = position - uniform_i;\n\t\t + \ float3 tmp_bi = tmp_bh * tmp_bh;\n\t\t float tmp_bj = tmp_bi[2];\n\t\t + \ float tmp_bk = tmp_bi[1];\n\t\t float tmp_bl = tmp_bj + tmp_bk;\n\t\t + \ float tmp_bm = tmp_bi[0];\n\t\t float tmp_bn = tmp_bl + tmp_bm;\n\t\t + \ float tmp_bp = pow(tmp_bn, (float)0.5);\n\t\t float tmp_bq = tmp_bp * + uniform_j;\n\t\t float tmp_br = (bool)asuint(uniform_e) ? uniform_h : tmp_bq;\n\t\t + \ SetAttribute_F0142CB9( /*inout */lifetime, tmp_br);\n\t\t}\n\t\tEulerIntegration( /*inout */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * - 0x4 + 0x0) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x8 + - 0x643) << 2,asuint(lifetime));\n\t\tattributeBuffer.Store3((index * 0x8 + 0x640) - << 2,asuint(position));\n\t\tattributeBuffer.Store((index * 0x8 + 0x644) << - 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0x8 + 0x645) << 2,uint(alive));\n\t\t\n\r\n#if + 0x4 + 0x0) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x3 + + 0x640) << 2,asuint(lifetime));\n\t\tattributeBuffer.Store3((index * 0x4 + 0xA00) + << 2,asuint(position));\n\t\tattributeBuffer.Store((index * 0x3 + 0x641) << + 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0x3 + 0x642) << 2,uint(alive));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" - compute: 0 @@ -903,7 +926,7 @@ VisualEffectResource: source: "Shader \"Hidden/VFX/System 1/Lit Quad Output\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull Off\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Transparent+0\" \"IgnoreProjector\"=\"True\" \"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend - One One \n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if + One OneMinusSrcAlpha \n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if !defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t#endif\n\t\t\n\t\t#define NB_THREADS_PER_GROUP 64\n\t\t#define VFX_USE_SEED_CURRENT 1\n\t\t#define VFX_USE_LIFETIME_CURRENT 1\n\t\t#define VFX_USE_POSITION_CURRENT @@ -915,8 +938,9 @@ VisualEffectResource: VFX_USE_PIVOTY_CURRENT 1\n\t\t#define VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_COLORMAPPING_DEFAULT - 1\n\t\t#define IS_TRANSPARENT_PARTICLE 1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t#define - HDRP_LIT 1\n\t\t#define HDRP_MATERIAL_TYPE_STANDARD 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP + 1\n\t\t#define IS_TRANSPARENT_PARTICLE 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define + VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t#define HDRP_LIT + 1\n\t\t#define HDRP_MATERIAL_TYPE_STANDARD 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_COLOR 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_ALPHA 1\n\t\t#define HDRP_USE_BASE_COLOR 1\n\t\t#define VFX_PRIMITIVE_QUAD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t @@ -932,7 +956,7 @@ VisualEffectResource: nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\t\r\n\t\t\r\n\t\t// Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"Forward\"}\n\t\t\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma target 4.5\n\t\t\t\n\t\t\t#define UNITY_MATERIAL_LIT\n\t\t\t#define LIGHTLOOP_TILE_PASS\n\t\t\t#define - _ENABLE_FOG_ON_TRANSPARENT\n\t\t\t#define _DISABLE_DECALS\n\t\t\t#define _BLENDMODE_ADD\n\t\t\t#define + _ENABLE_FOG_ON_TRANSPARENT\n\t\t\t#define _DISABLE_DECALS\n\t\t\t#define _BLENDMODE_ALPHA\n\t\t\t#define _SURFACE_TYPE_TRANSPARENT\n\t\t\t\n\n\t\t\t#pragma multi_compile USE_FPTL_LIGHTLIST USE_CLUSTERED_LIGHTLIST \n\t\t\t#pragma multi_compile SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGH SHADOW_VERY_HIGH\n\t\t\t#pragma multi_compile _ DEBUG_DISPLAY\n\t\t\t//#pragma @@ -1013,11 +1037,11 @@ VisualEffectResource: // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tuint seed = (attributeBuffer.Load((index * 0x1 + 0x500) << 2));\n\t\t\t\t\t\tfloat - lifetime = asfloat(attributeBuffer.Load((index * 0x8 + 0x643) << 2));\n\t\t\t\t\t\tfloat3 - position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x640) << 2));\n\t\t\t\t\t\tfloat - age = asfloat(attributeBuffer.Load((index * 0x8 + 0x644) << 2));\n\t\t\t\t\t\tfloat3 + lifetime = asfloat(attributeBuffer.Load((index * 0x3 + 0x640) << 2));\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0xA00) << 2));\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x3 + 0x641) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1, 1, 1);\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x8 + 0x645) << 2));\n\t\t\t\t\t\tfloat3 + alive = (attributeBuffer.Load((index * 0x3 + 0x642) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat @@ -1025,12 +1049,12 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x8 + 0x645) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + alive = (attributeBuffer.Load((index * 0x3 + 0x642) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tuint seed = (attributeBuffer.Load((index * 0x1 + 0x500) << 2));\n\t\t\t\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index - * 0x8 + 0x643) << 2));\n\t\t\t\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index - * 0x8 + 0x640) << 2));\n\t\t\t\t\t\tfloat age = asfloat(attributeBuffer.Load((index - * 0x8 + 0x644) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1, 1, 1);\n\t\t\t\t\t\tfloat + * 0x3 + 0x640) << 2));\n\t\t\t\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0x4 + 0xA00) << 2));\n\t\t\t\t\t\tfloat age = asfloat(attributeBuffer.Load((index + * 0x3 + 0x641) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1, 1, 1);\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat @@ -1669,6 +1693,27 @@ VisualEffectResource: abs(i.pixelOffset);\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\to.color = VFXApplyPreExposure(o.color, i);\n\t\t\t\to.color = VFXApplyFog(o.color,i);\n\t\t\t\tVFXClipFragmentColor(o.color.a,i);\n\t\t\t\to.color.a = saturate(o.color.a);\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 1]CameraSort' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define USE_DEAD_LIST_COUNT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float4x4 localToWorld;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nCBUFFER_START(params)\r\n + \ uint nbMax;\r\n uint dispatchWidth;\r\nCBUFFER_END\r\n\r\nCBUFFER_START(cameraParams)\r\n + \ float3 cameraPosition;\r\nCBUFFER_END\r\n\r\nByteAddressBuffer attributeBuffer;\r\nStructuredBuffer + inputBuffer;\r\n\r\n#if USE_DEAD_LIST_COUNT\r\nByteAddressBuffer deadListCount;\r\n#endif\r\n\r\nstruct + Kvp\r\n{\r\n\tfloat sortKey;\r\n\tuint index;\r\n};\r\n\r\nRWStructuredBuffer + outputBuffer;\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n\tuint + threshold = nbMax;\r\n#if USE_DEAD_LIST_COUNT\r\n\tthreshold -= deadListCount.Load(0);\r\n#endif\r\n\tuint + id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth + * NB_THREADS_PER_GROUP;\r\n\tif (id < threshold)\r\n\t{\r\n\t\tuint index = + inputBuffer[id];\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0x4 + 0xA00) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_LOCAL_SPACE\r\n\t\tfloat3 + wPos = mul(localToWorld,float4(position,1.0f)).xyz;\r\n#else\r\n\t\tfloat3 wPos + = position;\r\n#endif\r\n\t\tfloat3 camToPos = wPos - cameraPosition;\r\n\t\t\r\n\t\tKvp + kvp;\r\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\r\n\t\tkvp.index + = index;\r\n\r\n\t\toutputBuffer[id] = kvp;\r\n\t}\r\n}\r\n" - compute: 1 name: '[System 2]CameraSort' source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT @@ -1732,13 +1777,13 @@ VisualEffectResource: - op: 3 valueIndex: 6 data[0]: 3 - data[1]: 5 - data[2]: 4 + data[1]: 4 + data[2]: 5 data[3]: -1 - op: 3 valueIndex: 9 - data[0]: 1 - data[1]: 0 + data[0]: 0 + data[1]: 1 data[2]: 2 data[3]: -1 - op: 1 @@ -1755,8 +1800,8 @@ VisualEffectResource: data[3]: -1 - op: 26 valueIndex: 16 - data[0]: 7 - data[1]: 7 + data[0]: 6 + data[1]: 6 data[2]: -1 data[3]: 3 - op: 1 @@ -1767,145 +1812,145 @@ VisualEffectResource: data[3]: 6 - op: 26 valueIndex: 20 - data[0]: 6 - data[1]: 6 + data[0]: 7 + data[1]: 7 data[2]: -1 data[3]: 3 - - op: 62 - valueIndex: 23 - data[0]: 11 - data[1]: 9 - data[2]: -1 - data[3]: 6 - - op: 1 - valueIndex: 24 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 6 - op: 5 - valueIndex: 25 + valueIndex: 23 data[0]: 12 data[1]: -1 data[2]: 1 data[3]: 3 - op: 5 - valueIndex: 26 - data[0]: 12 + valueIndex: 24 + data[0]: 10 data[1]: -1 data[2]: 2 data[3]: 3 - op: 5 - valueIndex: 27 + valueIndex: 25 data[0]: 10 data[1]: -1 - data[2]: 2 + data[2]: 1 data[3]: 3 + - op: 62 + valueIndex: 26 + data[0]: 11 + data[1]: 9 + data[2]: -1 + data[3]: 6 - op: 5 - valueIndex: 28 - data[0]: 10 + valueIndex: 27 + data[0]: 12 data[1]: -1 - data[2]: 1 + data[2]: 2 data[3]: 3 - op: 1 - valueIndex: 29 + valueIndex: 28 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 6 + - op: 5 + valueIndex: 29 + data[0]: 10 + data[1]: -1 + data[2]: 0 + data[3]: 3 - op: 1 valueIndex: 30 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 3 + data[3]: 1 - op: 28 - valueIndex: 33 + valueIndex: 31 data[0]: 17 - data[1]: 18 + data[1]: 13 data[2]: -1 data[3]: 1 + - op: 1 + valueIndex: 32 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 - op: 5 - valueIndex: 34 - data[0]: 10 + valueIndex: 35 + data[0]: 12 data[1]: -1 data[2]: 0 data[3]: 3 - op: 1 - valueIndex: 35 + valueIndex: 36 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 36 + valueIndex: 37 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 3 - - op: 28 - valueIndex: 39 - data[0]: 16 - data[1]: 15 - data[2]: -1 - data[3]: 1 - op: 62 valueIndex: 40 - data[0]: 14 + data[0]: 18 data[1]: 9 data[2]: -1 data[3]: 6 - - op: 5 + - op: 28 valueIndex: 41 - data[0]: 12 - data[1]: -1 - data[2]: 0 - data[3]: 3 - - op: 1 - valueIndex: 42 - data[0]: -1 - data[1]: -1 + data[0]: 14 + data[1]: 15 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 43 + valueIndex: 42 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 28 - valueIndex: 44 - data[0]: 25 - data[1]: 27 - data[2]: -1 - data[3]: 1 - - op: 28 - valueIndex: 45 + valueIndex: 43 data[0]: 21 - data[1]: 22 - data[2]: -1 - data[3]: 1 - - op: 29 - valueIndex: 46 - data[0]: 23 - data[1]: 19 + data[1]: 23 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 47 + valueIndex: 44 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 5 - valueIndex: 48 - data[0]: 24 + valueIndex: 45 + data[0]: 22 data[1]: -1 data[2]: 0 data[3]: 3 + - op: 1 + valueIndex: 46 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 29 + valueIndex: 47 + data[0]: 20 + data[1]: 24 + data[2]: -1 + data[3]: 1 + - op: 28 + valueIndex: 48 + data[0]: 27 + data[1]: 19 + data[2]: -1 + data[3]: 1 - op: 5 valueIndex: 49 - data[0]: 20 + data[0]: 25 data[1]: -1 data[2]: 0 data[3]: 3 @@ -1945,16 +1990,16 @@ VisualEffectResource: data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 + - op: 32 valueIndex: 56 - data[0]: -1 - data[1]: -1 + data[0]: 29 + data[1]: 30 data[2]: -1 data[3]: 1 - - op: 32 + - op: 29 valueIndex: 57 - data[0]: 31 - data[1]: 33 + data[0]: 28 + data[1]: 32 data[2]: -1 data[3]: 1 - op: 1 @@ -1969,10 +2014,10 @@ VisualEffectResource: data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 + - op: 32 valueIndex: 60 - data[0]: -1 - data[1]: -1 + data[0]: 34 + data[1]: 30 data[2]: -1 data[3]: 1 - op: 1 @@ -1981,87 +2026,87 @@ VisualEffectResource: data[1]: -1 data[2]: -1 data[3]: 1 - - op: 32 + - op: 1 valueIndex: 62 - data[0]: 30 - data[1]: 33 + data[0]: -1 + data[1]: -1 data[2]: -1 data[3]: 1 - op: 29 valueIndex: 63 data[0]: 35 - data[1]: 34 + data[1]: 31 data[2]: -1 data[3]: 1 - - op: 29 + - op: 1 valueIndex: 64 - data[0]: 28 - data[1]: 29 + data[0]: -1 + data[1]: -1 data[2]: -1 data[3]: 1 - - op: 27 + - op: 1 valueIndex: 65 - data[0]: 46 - data[1]: 43 + data[0]: -1 + data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 + - op: 27 valueIndex: 66 - data[0]: -1 - data[1]: -1 + data[0]: 36 + data[1]: 42 data[2]: -1 - data[3]: 17 + data[3]: 1 - op: 3 valueIndex: 67 - data[0]: 39 - data[1]: 38 - data[2]: 37 + data[0]: 51 + data[1]: 47 + data[2]: 40 data[3]: -1 - op: 3 valueIndex: 70 - data[0]: 36 - data[1]: 47 - data[2]: 45 + data[0]: 48 + data[1]: 41 + data[2]: 50 data[3]: -1 - - op: 1 + - op: 3 valueIndex: 73 + data[0]: 44 + data[1]: 37 + data[2]: 38 + data[3]: -1 + - op: 1 + valueIndex: 76 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 18 - valueIndex: 74 - data[0]: 49 - data[1]: -1 - data[2]: -1 - data[3]: 1 - op: 1 - valueIndex: 75 + valueIndex: 77 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 27 - valueIndex: 76 - data[0]: 46 - data[1]: 48 + valueIndex: 78 + data[0]: 36 + data[1]: 46 data[2]: -1 data[3]: 1 - - op: 3 - valueIndex: 77 - data[0]: 44 - data[1]: 42 - data[2]: 40 - data[3]: -1 + - op: 1 + valueIndex: 79 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 17 - op: 1 valueIndex: 80 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 + - op: 18 valueIndex: 81 - data[0]: -1 + data[0]: 49 data[1]: -1 data[2]: -1 data[3]: 1 @@ -2076,7 +2121,7 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 17 - op: 1 valueIndex: 84 data[0]: -1 @@ -2088,7 +2133,7 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 13 + data[3]: 1 - op: 1 valueIndex: 86 data[0]: -1 @@ -2148,7 +2193,7 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 13 - op: 1 valueIndex: 96 data[0]: -1 @@ -2173,90 +2218,90 @@ VisualEffectResource: data[1]: -1 data[2]: -1 data[3]: 1 - - op: 34 - valueIndex: 100 - data[0]: 53 - data[1]: 54 - data[2]: 59 - data[3]: -1 - op: 1 - valueIndex: 116 + valueIndex: 100 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 117 + valueIndex: 101 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 118 + valueIndex: 102 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 119 + valueIndex: 103 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 120 + valueIndex: 104 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 121 + valueIndex: 105 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 122 + valueIndex: 106 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 123 + valueIndex: 107 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 124 + valueIndex: 108 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 125 + valueIndex: 109 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 126 + valueIndex: 110 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 127 + valueIndex: 111 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 128 + valueIndex: 112 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 + - op: 34 + valueIndex: 113 + data[0]: 54 + data[1]: 53 + data[2]: 55 + data[3]: -1 - op: 1 valueIndex: 129 data[0]: -1 @@ -2269,82 +2314,82 @@ VisualEffectResource: data[1]: -1 data[2]: -1 data[3]: 1 - - op: 3 - valueIndex: 131 - data[0]: 51 - data[1]: 51 - data[2]: 51 - data[3]: -1 - op: 1 - valueIndex: 134 + valueIndex: 131 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 135 + valueIndex: 132 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 136 + valueIndex: 133 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 137 + valueIndex: 134 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 138 + valueIndex: 135 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 139 + valueIndex: 136 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 - valueIndex: 140 - data[0]: -1 - data[1]: -1 + - op: 31 + valueIndex: 137 + data[0]: 57 + data[1]: 60 data[2]: -1 data[3]: 1 - - op: 1 - valueIndex: 141 - data[0]: -1 - data[1]: -1 + - op: 31 + valueIndex: 138 + data[0]: 62 + data[1]: 60 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 142 + valueIndex: 139 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 143 + valueIndex: 140 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 31 + - op: 3 + valueIndex: 141 + data[0]: 52 + data[1]: 52 + data[2]: 52 + data[3]: -1 + - op: 1 valueIndex: 144 - data[0]: 61 - data[1]: 60 + data[0]: -1 + data[1]: -1 data[2]: -1 data[3]: 1 - - op: 31 + - op: 1 valueIndex: 145 - data[0]: 57 - data[1]: 60 + data[0]: -1 + data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 @@ -2401,48 +2446,60 @@ VisualEffectResource: data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 + - op: 3 valueIndex: 155 + data[0]: 58 + data[1]: 58 + data[2]: 58 + data[3]: -1 + - op: 1 + valueIndex: 158 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 156 + valueIndex: 159 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 3 - valueIndex: 157 - data[0]: 58 - data[1]: 58 - data[2]: 58 - data[3]: -1 - op: 1 valueIndex: 160 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 13 - - op: 3 + data[3]: 1 + - op: 1 valueIndex: 161 - data[0]: 66 - data[1]: 73 - data[2]: 62 - data[3]: -1 - - op: 30 - valueIndex: 164 - data[0]: 108 - data[1]: 106 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 162 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 13 + - op: 20 + valueIndex: 163 + data[0]: 70 + data[1]: -1 data[2]: -1 data[3]: 1 - op: 3 - valueIndex: 165 + valueIndex: 164 data[0]: 95 - data[1]: 117 - data[2]: 111 + data[1]: 110 + data[2]: 97 data[3]: -1 + - op: 1 + valueIndex: 167 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 - op: 1 valueIndex: 168 data[0]: -1 @@ -2455,272 +2512,272 @@ VisualEffectResource: data[1]: -1 data[2]: -1 data[3]: 1 - - op: 20 + - op: 30 valueIndex: 170 - data[0]: 78 - data[1]: -1 + data[0]: 102 + data[1]: 101 data[2]: -1 data[3]: 1 - - op: 1 + - op: 3 valueIndex: 171 + data[0]: 72 + data[1]: 73 + data[2]: 74 + data[3]: -1 + - op: 3 + valueIndex: 174 + data[0]: 113 + data[1]: 115 + data[2]: 117 + data[3]: -1 + - op: 1 + valueIndex: 177 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 7 - - op: 3 - valueIndex: 172 - data[0]: 70 - data[1]: 79 - data[2]: 91 - data[3]: -1 - op: 1 - valueIndex: 175 + valueIndex: 178 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 - valueIndex: 176 - data[0]: -1 + - op: 20 + valueIndex: 179 + data[0]: 78 data[1]: -1 data[2]: -1 data[3]: 1 - op: 56 - valueIndex: 177 - data[0]: 121 + valueIndex: 180 + data[0]: 123 data[1]: -1 data[2]: -1 data[3]: 0 - - op: 20 - valueIndex: 181 - data[0]: 90 - data[1]: -1 - data[2]: -1 - data[3]: 1 - op: 1 - valueIndex: 182 + valueIndex: 184 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - 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