fix a bug that Flake video is not random in Unity-19050-05-BallPool

master
chwan1 6 years ago
parent ffef1db943
commit 98e8ca0a0f
  1. 4
      Unity-19050-05-BallPool/Assets/Frozen/Flake.prefab
  2. 1
      Unity-19050-05-BallPool/Assets/Frozen/Script/FlakeSpawner.cs
  3. 2
      _Package/com.ultracombos.movie-player

@ -22,7 +22,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 0
--- !u!224 &7076451182801938124 --- !u!224 &7076451182801938124
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -54,7 +54,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d53297394c1244540a97de387414e4c6, type: 3} m_Script: {fileID: 11500000, guid: d53297394c1244540a97de387414e4c6, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
VideoAsset: {fileID: 11400000, guid: 816937d7e890c524f96a6ae2e7c43f3b, type: 2} VideoAsset: {fileID: 0}
playOnEnable: 1 playOnEnable: 1
Looping: 0 Looping: 0
strategy: 1 strategy: 1

@ -50,5 +50,6 @@ public class FlakeSpawner : MonoBehaviour
GameObject obj = Instantiate(prefab, transform.parent); GameObject obj = Instantiate(prefab, transform.parent);
(obj.transform as RectTransform).anchoredPosition = position; (obj.transform as RectTransform).anchoredPosition = position;
obj.GetComponent<DShowPooledMoviePlayer>().VideoAsset = clips[Random.Range(0, clips.Length)]; obj.GetComponent<DShowPooledMoviePlayer>().VideoAsset = clips[Random.Range(0, clips.Length)];
obj.SetActive(true);
} }
} }

@ -1 +1 @@
Subproject commit 73698dd9c424a532ebd272e6f4f79581d9e0bfc9 Subproject commit ae67451532935d299c85afcf96c3b2e6b9b1497e
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