diff --git a/Unity-19050-01_ForstCoronation/Assets/Textures/spike (1).png b/Unity-19050-01_ForstCoronation/Assets/Textures/spike (1).png new file mode 100644 index 0000000..eedc85e Binary files /dev/null and b/Unity-19050-01_ForstCoronation/Assets/Textures/spike (1).png differ diff --git a/Unity-19050-01_ForstCoronation/Assets/Textures/spike (1).png.meta b/Unity-19050-01_ForstCoronation/Assets/Textures/spike (1).png.meta new file mode 100644 index 0000000..924788a --- /dev/null +++ b/Unity-19050-01_ForstCoronation/Assets/Textures/spike (1).png.meta @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: 20c3299842b9328478483930a48b71a5 +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx b/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx index b519ce1..31c136d 100644 --- a/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx +++ b/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx @@ -85,10 +85,10 @@ MonoBehaviour: - title: Calculate Distance Ratio position: serializedVersion: 2 - x: -1845 - y: 1268 + x: -1542 + y: 2891 width: 996 - height: 405 + height: 406 contents: - model: {fileID: 8926484042661614530} id: 0 @@ -114,44 +114,6 @@ MonoBehaviour: - model: {fileID: 0} id: 0 isStickyNote: 1 - - title: Set Age (Bug) - position: - serializedVersion: 2 - x: -2023 - y: 1819 - width: 1059 - height: 576 - contents: - - model: {fileID: 8926484042661614988} - id: 0 - isStickyNote: 0 - - model: {fileID: 8926484042661614990} - id: 0 - isStickyNote: 0 - - model: {fileID: 8926484042661614992} - id: 0 - isStickyNote: 0 - - model: {fileID: 8926484042661614996} - id: 0 - isStickyNote: 0 - - model: {fileID: 8926484042661615168} - id: 0 - isStickyNote: 0 - - model: {fileID: 8926484042661615526} - id: 0 - isStickyNote: 0 - - model: {fileID: 8926484042661616125} - id: 0 - isStickyNote: 0 - - model: {fileID: 8926484042661616127} - id: 0 - isStickyNote: 0 - - model: {fileID: 8926484042661616129} - id: 0 - isStickyNote: 0 - - model: {fileID: 8926484042661616311} - id: 0 - isStickyNote: 0 - title: Emit Shape position: serializedVersion: 2 @@ -175,10 +137,10 @@ MonoBehaviour: - title: Position Noise position: serializedVersion: 2 - x: -287 - y: 830 - width: 746 - height: 246 + x: -420 + y: 873 + width: 870 + height: 250 contents: - model: {fileID: 8926484042661614810} id: 0 @@ -195,12 +157,15 @@ MonoBehaviour: - model: {fileID: 8926484042661614974} id: 0 isStickyNote: 0 + - model: {fileID: 8926484042661616429} + id: 0 + isStickyNote: 0 stickyNoteInfos: - title: position: serializedVersion: 2 - x: -1032 - y: 1374 + x: -729 + y: 2998 width: 130 height: 100 contents: '0:Target @@ -246,10 +211,10 @@ MonoBehaviour: categories: [] uiBounds: serializedVersion: 2 - x: -2023 - y: -365 - width: 4673 - height: 3719 + x: -1542 + y: -422 + width: 4586 + height: 3776 --- !u!114 &114350483966674976 MonoBehaviour: m_ObjectHideFlags: 1 @@ -287,10 +252,7 @@ MonoBehaviour: - {fileID: 8926484042661614966} - {fileID: 8926484042661614970} - {fileID: 8926484042661614974} - - {fileID: 8926484042661614988} - {fileID: 8926484042661614990} - - {fileID: 8926484042661614992} - - {fileID: 8926484042661614996} - {fileID: 8926484042661615011} - {fileID: 8926484042661615016} - {fileID: 8926484042661615114} @@ -305,7 +267,6 @@ MonoBehaviour: - {fileID: 8926484042661615496} - {fileID: 8926484042661615508} - {fileID: 8926484042661615520} - - {fileID: 8926484042661615526} - {fileID: 8926484042661615716} - {fileID: 8926484042661615730} - {fileID: 8926484042661615853} @@ -314,9 +275,6 @@ MonoBehaviour: - {fileID: 8926484042661616019} - {fileID: 8926484042661616022} - {fileID: 8926484042661616061} - - {fileID: 8926484042661616125} - - {fileID: 8926484042661616127} - - {fileID: 8926484042661616129} - {fileID: 8926484042661616152} - {fileID: 8926484042661616155} - {fileID: 8926484042661616181} @@ -324,11 +282,9 @@ MonoBehaviour: - {fileID: 8926484042661616237} - {fileID: 8926484042661616242} - {fileID: 8926484042661616247} - - {fileID: 8926484042661616250} - {fileID: 8926484042661616254} - {fileID: 8926484042661616267} - {fileID: 8926484042661616277} - - {fileID: 8926484042661616311} - {fileID: 8926484042661616319} - {fileID: 8926484042661616341} - {fileID: 8926484042661616328} @@ -340,6 +296,10 @@ MonoBehaviour: - {fileID: 8926484042661616404} - {fileID: 8926484042661616418} - {fileID: 8926484042661616424} + - {fileID: 8926484042661616429} + - {fileID: 8926484042661616438} + - {fileID: 8926484042661616442} + - {fileID: 8926484042661616445} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 @@ -889,12 +849,9 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float3 ArcSphere_sphere_center_b;\n float Lifetime_a;\n float3 uniform_f;\n - \ float uniform_d;\n float3 uniform_k;\n float uniform_e;\n float3 - uniform_l;\n float uniform_g;\n float3 uniform_o;\n float uniform_h;\n - \ float3 Position_d;\n float uniform_i;\n float ArcSphere_arc_b;\n float - uniform_m;\n float uniform_n;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include - \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float3 ArcSphere_sphere_center_b;\n float Lifetime_a;\n float3 uniform_g;\n + \ float uniform_d;\n float3 uniform_h;\n float uniform_e;\n float + ArcSphere_arc_b;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -943,22 +900,22 @@ VisualEffectResource: alive = (bool)true;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex ^ systemSeed);\n#endif\n \n SetAttribute_F0142CB9( /*inout */lifetime, - Lifetime_a);\n {\n float2 tmp_bn = GeneratePerlinNoise(uniform_e, - uniform_f.x, asint(uniform_g), uniform_f.y, uniform_f.z);\n float - tmp_bo = tmp_bn[0];\n float tmp_bq = tmp_bo - (float)-1;\n float - tmp_bs = tmp_bq / (float)2;\n float tmp_bt = tmp_bs * uniform_h;\n - \ float tmp_bu = uniform_d + tmp_bt;\n float tmp_bv = tmp_bu - * uniform_i;\n PositionSphere_0( /*inout */position, /*inout */seed, - \ /*inout */direction, ArcSphere_sphere_center_b, tmp_bv, ArcSphere_arc_b, (float)1);\n - \ }\n {\n float3 tmp_bn = position * uniform_k;\n float4 - tmp_bo = GeneratePerlinNoise(tmp_bn, uniform_l.x, asint(uniform_m), uniform_l.y, - uniform_l.z);\n float tmp_bp = tmp_bo[1];\n float tmp_bq - = tmp_bp * uniform_n;\n float tmp_br = tmp_bo[2];\n float - tmp_bs = tmp_br * uniform_n;\n float tmp_bt = tmp_bo[3];\n float - tmp_bu = tmp_bt * uniform_n;\n float3 tmp_bv = float3(tmp_bq, tmp_bs, - tmp_bu);\n float3 tmp_bw = tmp_bv * uniform_o;\n SetAttribute_C707D62A( - /*inout */position, tmp_bw);\n }\n SetAttribute_D238196D( /*inout - */position, Position_d);\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + Lifetime_a);\n {\n float2 tmp_bh = GeneratePerlinNoise(uniform_d, + float3(0.5,0.5,2).x, (int)1, float3(0.5,0.5,2).y, float3(0.5,0.5,2).z);\n float + tmp_bi = tmp_bh[0];\n float tmp_bk = tmp_bi - (float)-1;\n float + tmp_bm = tmp_bk / (float)2;\n float tmp_bn = tmp_bm * (float)2;\n + \ float tmp_bo = tmp_bn * uniform_e;\n PositionSphere_0( + /*inout */position, /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, + tmp_bo, ArcSphere_arc_b, (float)1);\n }\n {\n float3 + tmp_bf = position * uniform_g;\n float4 tmp_bi = GeneratePerlinNoise(tmp_bf, + float3(0.2,0.5,2).x, (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float + tmp_bj = tmp_bi[1];\n float tmp_bl = tmp_bj * (float)2;\n float + tmp_bm = tmp_bi[2];\n float tmp_bn = tmp_bm * (float)2;\n float + tmp_bo = tmp_bi[3];\n float tmp_bp = tmp_bo * (float)2;\n float3 + tmp_bq = float3(tmp_bl, tmp_bn, tmp_bp);\n float3 tmp_br = tmp_bq + * uniform_h;\n SetAttribute_C707D62A( /*inout */position, tmp_br);\n + \ }\n {\n SetAttribute_D238196D( /*inout */position, + float3(1,0.1,1));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index * 0x2 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index @@ -981,12 +938,9 @@ VisualEffectResource: VFX_USE_AGE_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float4x4 InvFieldTransform_b;\n float4x4 FieldTransform_b;\n float3 - Position_d;\n float uniform_b;\n float uniform_c;\n float uniform_d;\n - \ float uniform_e;\n float Intensity_b;\n float Drag_b;\n float deltaTime_b;\n - \ float uniform_k;\n float uniform_l;\n float uniform_m;\n uint3 - PADDING_0;\nCBUFFER_END\nTexture3D VectorField_b;\nSamplerState samplerVectorField_b;\n\n\n#include - \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float uniform_b;\n float uniform_c;\n float deltaTime_b;\n float + uniform_e;\n float uniform_f;\n uint3 PADDING_0;\nCBUFFER_END\nTexture3D + VectorField_b;\nSamplerState samplerVectorField_b;\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n @@ -1019,23 +973,23 @@ VisualEffectResource: * 0x2 + 0x57F00) << 2));\n\t\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x75400) << 2));\n\t\t\tfloat mass = (float)1;\n\t\t\tuint particleId = (attributeBuffer.Load((index * 0x2 + 0x1) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_bm = age / lifetime;\n\t\t\t - \ bool tmp_bn = tmp_bm > uniform_c;\n\t\t\t bool tmp_bo = (bool)asuint(uniform_b) - && tmp_bn;\n\t\t\t float tmp_bp = tmp_bo ? uniform_d : uniform_e;\n\t\t\t - \ SetAttribute_9631F7C0( /*inout */age, tmp_bp);\n\t\t\t}\n\t\t\tVectorFieldForce_3B8596C( - /*inout */velocity, mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), - InvFieldTransform_b, FieldTransform_b, Intensity_b, Drag_b, deltaTime_b);\n\t\t\t{\n\t\t\t - \ float tmp_bm = FixedRand(particleId ^ asuint(uniform_l));\n\t\t\t float - tmp_bn = deltaTime_b * tmp_bm;\n\t\t\t float tmp_bo = uniform_k + tmp_bn;\n\t\t\t - \ float tmp_bp = tmp_bo * uniform_m;\n\t\t\t Drag_0( /*inout */velocity, - mass, tmp_bp, deltaTime_b);\n\t\t\t}\n\t\t\tSetAttribute_D238196D( /*inout */position, - Position_d);\n\t\t\tEulerIntegration( /*inout */position, velocity, deltaTime_b);\n\t\t\tAge( - /*inout */age, deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif - (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x1D500) << - 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0x57F00) - << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x75400) << - 2,asuint(velocity));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint - indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_be = age / lifetime;\n\t\t\t + \ bool tmp_bg = tmp_be > (float)0.3;\n\t\t\t bool tmp_bh = (bool)asuint(uniform_b) + && tmp_bg;\n\t\t\t float tmp_bj = tmp_bh ? uniform_c : (float)0;\n\t\t\t + \ SetAttribute_9631F7C0( /*inout */age, tmp_bj);\n\t\t\t}\n\t\t\t{\n\t\t\t + \ VectorFieldForce_3B8596C( /*inout */velocity, mass, position, GetVFXSampler(VectorField_b, + samplerVectorField_b), float4x4(0.2,0,0,0,0,0.2,0,0,0,0,0.2,0,0,0,0,1), float4x4(5,0,0,0,0,5,0,0,0,0,5,0,0,0,0,1), + (float)10, (float)1, deltaTime_b);\n\t\t\t}\n\t\t\t{\n\t\t\t float tmp_be + = FixedRand(particleId ^ asuint(uniform_f));\n\t\t\t float tmp_bf = deltaTime_b + * tmp_be;\n\t\t\t float tmp_bg = uniform_e + tmp_bf;\n\t\t\t float tmp_bi + = tmp_bg * (float)20;\n\t\t\t Drag_0( /*inout */velocity, mass, tmp_bi, deltaTime_b);\n\t\t\t}\n\t\t\t{\n\t\t\t + \ SetAttribute_D238196D( /*inout */position, float3(1,0,1));\n\t\t\t}\n\t\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_b);\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index + * 0x4 + 0x1D500) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index + * 0x2 + 0x57F00) << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store3((index * + 0x4 + 0x75400) << 2,asuint(velocity));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n + \ uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] = index;\n#endif\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0x57F01) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] = index;\n\t\t\t}\n\t\t}\n#else\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index @@ -1045,17 +999,18 @@ VisualEffectResource: * 0x4 + 0x75400) << 2));\n\t\tfloat mass = (float)1;\n\t\tuint particleId = (attributeBuffer.Load((index * 0x2 + 0x1) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x2 + 0x57F01) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_bm = age / lifetime;\n\t\t - \ bool tmp_bn = tmp_bm > uniform_c;\n\t\t bool tmp_bo = (bool)asuint(uniform_b) - && tmp_bn;\n\t\t float tmp_bp = tmp_bo ? uniform_d : uniform_e;\n\t\t SetAttribute_9631F7C0( - /*inout */age, tmp_bp);\n\t\t}\n\t\tVectorFieldForce_3B8596C( /*inout */velocity, - mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), InvFieldTransform_b, - FieldTransform_b, Intensity_b, Drag_b, deltaTime_b);\n\t\t{\n\t\t float tmp_bm - = FixedRand(particleId ^ asuint(uniform_l));\n\t\t float tmp_bn = deltaTime_b - * tmp_bm;\n\t\t float tmp_bo = uniform_k + tmp_bn;\n\t\t float tmp_bp - = tmp_bo * uniform_m;\n\t\t Drag_0( /*inout */velocity, mass, tmp_bp, deltaTime_b);\n\t\t}\n\t\tSetAttribute_D238196D( - /*inout */position, Position_d);\n\t\tEulerIntegration( /*inout */position, - velocity, deltaTime_b);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, + = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_be = age / lifetime;\n\t\t + \ bool tmp_bg = tmp_be > (float)0.3;\n\t\t bool tmp_bh = (bool)asuint(uniform_b) + && tmp_bg;\n\t\t float tmp_bj = tmp_bh ? uniform_c : (float)0;\n\t\t SetAttribute_9631F7C0( + /*inout */age, tmp_bj);\n\t\t}\n\t\t{\n\t\t VectorFieldForce_3B8596C( /*inout + */velocity, mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), + float4x4(0.2,0,0,0,0,0.2,0,0,0,0,0.2,0,0,0,0,1), float4x4(5,0,0,0,0,5,0,0,0,0,5,0,0,0,0,1), + (float)10, (float)1, deltaTime_b);\n\t\t}\n\t\t{\n\t\t float tmp_be = FixedRand(particleId + ^ asuint(uniform_f));\n\t\t float tmp_bf = deltaTime_b * tmp_be;\n\t\t float + tmp_bg = uniform_e + tmp_bf;\n\t\t float tmp_bi = tmp_bg * (float)20;\n\t\t + \ Drag_0( /*inout */velocity, mass, tmp_bi, deltaTime_b);\n\t\t}\n\t\t{\n\t\t + \ SetAttribute_D238196D( /*inout */position, float3(1,0,1));\n\t\t}\n\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_b);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x4 + 0x1D500) << 2,asuint(position));\n\t\tattributeBuffer.Store((index * 0x2 + 0x57F00) << 2,asuint(age));\n\t\tattributeBuffer.Store3((index * 0x4 + 0x75400) @@ -1081,10 +1036,8 @@ VisualEffectResource: 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float4 uniform_g;\n\t\t float4 Alpha_e;\n\t\t float3 Front_a;\n\t\t - \ float uniform_d;\n\t\t float3 Up_a;\n\t\t float uniform_e;\n\t\t float3 - Color_d;\n\t\t float uniform_f;\n\t\t float uniform_j;\n\t\t float - uniform_k;\n\t\t float uniform_l;\n\t\t float uniform_m;\n\t\tCBUFFER_END\n\t\tTexture2D + \ float4 uniform_c;\n\t\t float4 Alpha_e;\n\t\t float uniform_b;\n\t\t + \ float uniform_e;\n\t\t float uniform_f;\n\t\t float uniform_g;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer @@ -1160,27 +1113,29 @@ VisualEffectResource: pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat - scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_4( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, Front_a, Up_a);\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bl = FixedRand(particleId ^ asuint(uniform_e));\n\t\t\t\t float - tmp_bm = tmp_bl * uniform_f;\n\t\t\t\t float tmp_bn = uniform_d + tmp_bm;\n\t\t\t\t - \ SetAttribute_3278B22F( /*inout */size, tmp_bn);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bl = age / lifetime;\n\t\t\t\t float tmp_bm = SampleCurve(uniform_g,tmp_bl);\n\t\t\t\t - \ SetAttribute_39EE3455( /*inout */size, tmp_bm);\n\t\t\t\t}\n\t\t\t\tSetAttribute_FA15ADAA( - /*inout */color, Color_d);\n\t\t\t\tAttributeFromCurve_7BA3F6A( /*inout */alpha, - age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t float tmp_bm = position[0];\n\t\t\t\t - \ float tmp_bn = max(tmp_bm, uniform_j);\n\t\t\t\t float tmp_bo = min(tmp_bn, - uniform_k);\n\t\t\t\t float tmp_bp = tmp_bo - uniform_j;\n\t\t\t\t float - tmp_bq = tmp_bp * tmp_bp;\n\t\t\t\t float tmp_bs = pow(tmp_bq, (float)0.5);\n\t\t\t\t - \ float tmp_bt = tmp_bs / uniform_l;\n\t\t\t\t float tmp_bu = (float)1 - - tmp_bt;\n\t\t\t\t float tmp_bv = tmp_bu * uniform_m;\n\t\t\t\t SetAttribute_D2A5B469( - /*inout */alpha, tmp_bv);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn - o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y - = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if - VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst - float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ Orient_4( /*inout */axisX, /*inout */axisY, /*inout */axisZ, float3(0,1,0), + float3(1,0,0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bg = FixedRand(particleId + ^ asuint(uniform_b));\n\t\t\t\t float tmp_bi = tmp_bg * (float)0.2;\n\t\t\t\t + \ float tmp_bj = (float)0.3 + tmp_bi;\n\t\t\t\t SetAttribute_3278B22F( + /*inout */size, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bf = age + / lifetime;\n\t\t\t\t float tmp_bg = SampleCurve(uniform_c,tmp_bf);\n\t\t\t\t + \ SetAttribute_39EE3455( /*inout */size, tmp_bg);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_FA15ADAA( /*inout */color, float3(0.752492,1.320188,1.792453));\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t float tmp_bg + = position[0];\n\t\t\t\t float tmp_bh = max(tmp_bg, uniform_e);\n\t\t\t\t + \ float tmp_bi = min(tmp_bh, uniform_f);\n\t\t\t\t float tmp_bj = tmp_bi + - uniform_e;\n\t\t\t\t float tmp_bk = tmp_bj * tmp_bj;\n\t\t\t\t float + tmp_bm = pow(tmp_bk, (float)0.5);\n\t\t\t\t float tmp_bn = tmp_bm / uniform_g;\n\t\t\t\t + \ float tmp_bo = (float)1 - tmp_bn;\n\t\t\t\t float tmp_bq = tmp_bo * (float)-0.04;\n\t\t\t\t + \ SetAttribute_D2A5B469( /*inout */alpha, tmp_bq);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id + & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -1226,17 +1181,12 @@ VisualEffectResource: VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE - 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 uniform_j;\n\t\t float4 - Alpha_e;\n\t\t float3 uniform_b;\n\t\t float uniform_d;\n\t\t float3 - uniform_c;\n\t\t float uniform_f;\n\t\t float3 uniform_e;\n\t\t float - uniform_g;\n\t\t float3 uniform_k;\n\t\t float uniform_h;\n\t\t float3 - uniform_m;\n\t\t float uniform_i;\n\t\t float3 Color_f;\n\t\t float - uniform_l;\n\t\t float uniform_n;\n\t\t float uniform_o;\n\t\t float - uniform_p;\n\t\t float uniform_s;\n\t\t float uniform_t;\n\t\t float - uniform_u;\n\t\t float uniform_v;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D - mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define - VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define - IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer + 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 uniform_c;\n\t\t float4 + Alpha_e;\n\t\t float uniform_b;\n\t\t float uniform_e;\n\t\t float + uniform_f;\n\t\t float uniform_g;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState + samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR + (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE + (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat @@ -1314,37 +1264,38 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t - \ float3 tmp_bu = position * uniform_b;\n\t\t\t\t float3 tmp_bv = GeneratePerlinCurlNoise(tmp_bu, - uniform_c.x, asint(uniform_d), uniform_c.y, uniform_c.z);\n\t\t\t\t float3 - tmp_bw = tmp_bv * uniform_e;\n\t\t\t\t float tmp_bx = tmp_bw[0];\n\t\t\t\t - \ float tmp_by = tmp_bw[2];\n\t\t\t\t float3 tmp_bz = float3(tmp_bx, uniform_f, - tmp_by);\n\t\t\t\t Orient_2( /*inout */axisX, /*inout */axisY, /*inout - */axisZ, position, tmp_bz);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bu - = FixedRand(particleId ^ asuint(uniform_h));\n\t\t\t\t float tmp_bv = tmp_bu - * uniform_i;\n\t\t\t\t float tmp_bw = uniform_g + tmp_bv;\n\t\t\t\t SetAttribute_3278B22F( - /*inout */size, tmp_bw);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bu = age - / lifetime;\n\t\t\t\t float tmp_bv = SampleCurve(uniform_j,tmp_bu);\n\t\t\t\t - \ SetAttribute_39EE3455( /*inout */size, tmp_bv);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float3 tmp_bu = GeneratePerlinCurlNoise(position, uniform_k.x, asint(uniform_l), - uniform_k.y, uniform_k.z);\n\t\t\t\t float3 tmp_bv = tmp_bu * uniform_m;\n\t\t\t\t - \ float tmp_bw = tmp_bv[0];\n\t\t\t\t float tmp_bx = tmp_bw * uniform_n;\n\t\t\t\t - \ float tmp_by = abs(tmp_bx);\n\t\t\t\t float3 tmp_bz = float3(tmp_by, - uniform_o, uniform_p);\n\t\t\t\t SetAttribute_D5151642( /*inout */scaleX, - \ /*inout */scaleY, /*inout */scaleZ, tmp_bz);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( - /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\tSetAttribute_FA15ADAA( /*inout - */color, Color_f);\n\t\t\t\t{\n\t\t\t\t float tmp_bv = position[0];\n\t\t\t\t - \ float tmp_bw = max(tmp_bv, uniform_s);\n\t\t\t\t float tmp_bx = min(tmp_bw, - uniform_t);\n\t\t\t\t float tmp_by = tmp_bx - uniform_s;\n\t\t\t\t float - tmp_bz = tmp_by * tmp_by;\n\t\t\t\t float tmp_cb = pow(tmp_bz, (float)0.5);\n\t\t\t\t - \ float tmp_cc = tmp_cb / uniform_u;\n\t\t\t\t float tmp_cd = (float)1 - - tmp_cc;\n\t\t\t\t float tmp_ce = tmp_cd * uniform_v;\n\t\t\t\t SetAttribute_D2A5B469( - /*inout */alpha, tmp_ce);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn - o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y - = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if - VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst - float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + \ float3 tmp_bg = position * float3(2.8,2.8,2.8);\n\t\t\t\t float3 tmp_bj + = GeneratePerlinCurlNoise(tmp_bg, float3(0.53,0.5,2).x, (int)5, float3(0.53,0.5,2).y, + float3(0.53,0.5,2).z);\n\t\t\t\t float3 tmp_bl = tmp_bj * float3(2,2,2);\n\t\t\t\t + \ float tmp_bm = tmp_bl[0];\n\t\t\t\t float tmp_bo = tmp_bl[2];\n\t\t\t\t + \ float3 tmp_bp = float3(tmp_bm, (float)0.18, tmp_bo);\n\t\t\t\t Orient_2( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, tmp_bp);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bg = FixedRand(particleId ^ asuint(uniform_b));\n\t\t\t\t float + tmp_bi = tmp_bg * (float)0.2;\n\t\t\t\t float tmp_bj = (float)0.1 + tmp_bi;\n\t\t\t\t + \ SetAttribute_3278B22F( /*inout */size, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bf = age / lifetime;\n\t\t\t\t float tmp_bg = SampleCurve(uniform_c,tmp_bf);\n\t\t\t\t + \ SetAttribute_39EE3455( /*inout */size, tmp_bg);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float3 tmp_bh = GeneratePerlinCurlNoise(position, float3(3.47,0.5,2).x, + (int)1, float3(3.47,0.5,2).y, float3(3.47,0.5,2).z);\n\t\t\t\t float tmp_bi + = tmp_bh[0];\n\t\t\t\t float tmp_bk = tmp_bi * (float)0.1;\n\t\t\t\t float + tmp_bl = abs(tmp_bk);\n\t\t\t\t float3 tmp_bo = float3(tmp_bl, (float)0.4, + (float)0);\n\t\t\t\t SetAttribute_D5151642( /*inout */scaleX, /*inout */scaleY, + \ /*inout */scaleZ, tmp_bo);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t SetAttribute_FA15ADAA( + /*inout */color, float3(0.1262905,0.4428218,0.8113208));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bg = position[0];\n\t\t\t\t float tmp_bh = max(tmp_bg, uniform_e);\n\t\t\t\t + \ float tmp_bi = min(tmp_bh, uniform_f);\n\t\t\t\t float tmp_bj = tmp_bi + - uniform_e;\n\t\t\t\t float tmp_bk = tmp_bj * tmp_bj;\n\t\t\t\t float + tmp_bm = pow(tmp_bk, (float)0.5);\n\t\t\t\t float tmp_bn = tmp_bm / uniform_g;\n\t\t\t\t + \ float tmp_bo = (float)1 - tmp_bn;\n\t\t\t\t float tmp_bq = tmp_bo * (float)-0.04;\n\t\t\t\t + \ SetAttribute_D2A5B469( /*inout */alpha, tmp_bq);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id + & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -1379,12 +1330,9 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float3 ArcSphere_sphere_center_b;\n float uniform_b;\n float3 uniform_h;\n - \ float uniform_c;\n float3 uniform_i;\n float uniform_d;\n float3 - uniform_l;\n float ArcSphere_sphere_radius_b;\n float3 Position_d;\n float - ArcSphere_arc_b;\n float3 Min_e;\n float uniform_j;\n float3 Max_e;\n - \ float uniform_k;\n float3 box_center_f;\n uint PADDING_0;\n float3 - box_size_f;\n uint PADDING_1;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float3 ArcSphere_sphere_center_b;\n float uniform_b;\n float3 uniform_f;\n + \ float ArcSphere_sphere_radius_b;\n float3 uniform_g;\n float ArcSphere_arc_b;\n + \ float3 box_center_f;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -1411,10 +1359,10 @@ VisualEffectResource: Source:Slot Random:Off channels:XYZ */\n{\n position *= Position;\n}\nvoid SetAttribute_E6295C0(inout float3 velocity, inout uint seed, float3 Min, float3 Max) /*attribute:velocity Composition:Overwrite Source:Slot Random:PerComponent - channels:XYZ */\n{\n velocity = lerp(Min,Max,RAND3);\n}\nvoid KillAABox_0(float3 - position, inout bool alive, float3 box_center, float3 box_size) /*mode:Solid + channels:XYZ */\n{\n velocity = lerp(Min,Max,RAND3);\n}\nvoid KillAABox_1(float3 + position, inout bool alive, float3 box_center, float3 box_size) /*mode:Inverted */\n{\n \n float3 dir = position - box_center;\n float3 absDir = abs(dir);\n - \ float3 size = box_size * 0.5f;\n bool collision = all(absDir <= size);\n + \ float3 size = box_size * 0.5f;\n bool collision = any(absDir >= size);\n \ if (collision)\n alive = false;\n}\n\n\n\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\nvoid CSMain(uint3 groupId : SV_GroupID,\n uint3 groupThreadId \ : SV_GroupThreadID)\n{\n uint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP;\n#if @@ -1439,46 +1387,46 @@ VisualEffectResource: \ bool alive = (bool)true;\n uint particleId = (uint)0;\n float age = (float)0;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex - ^ systemSeed);\n#endif\n \n {\n float tmp_bo = FixedRand(particleId - ^ asuint(uniform_c));\n float tmp_bp = tmp_bo * uniform_d;\n float - tmp_bq = uniform_b + tmp_bp;\n SetAttribute_F0142CB9( /*inout */lifetime, - tmp_bq);\n }\n {\n PositionSphere_0( /*inout */position, + ^ systemSeed);\n#endif\n \n {\n float tmp_bg = FixedRand(particleId + ^ asuint(uniform_b));\n float tmp_bi = tmp_bg * (float)2;\n float + tmp_bj = (float)1 + tmp_bi;\n SetAttribute_F0142CB9( /*inout */lifetime, + tmp_bj);\n }\n {\n PositionSphere_0( /*inout */position, \ /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, ArcSphere_sphere_radius_b, - ArcSphere_arc_b, (float)1);\n }\n {\n float3 tmp_bo - = position * uniform_h;\n float4 tmp_bp = GeneratePerlinNoise(tmp_bo, - uniform_i.x, asint(uniform_j), uniform_i.y, uniform_i.z);\n float - tmp_bq = tmp_bp[1];\n float tmp_br = tmp_bq * uniform_k;\n float - tmp_bs = tmp_bp[2];\n float tmp_bt = tmp_bs * uniform_k;\n float - tmp_bu = tmp_bp[3];\n float tmp_bv = tmp_bu * uniform_k;\n float3 - tmp_bw = float3(tmp_br, tmp_bt, tmp_bv);\n float3 tmp_bx = tmp_bw - * uniform_l;\n SetAttribute_C707D62A( /*inout */position, tmp_bx);\n - \ }\n SetAttribute_D238196D( /*inout */position, Position_d);\n - \ SetAttribute_E6295C0( /*inout */velocity, /*inout */seed, Min_e, Max_e);\n - \ KillAABox_0(position, /*inout */alive, box_center_f, box_size_f);\n - \ \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint - deadIndex = deadListIn.DecrementCounter();\n uint index = deadListIn[deadIndex];\n - \ attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n - \ attributeBuffer.Store3((index * 0x4 + 0xFC0) << 2,asuint(position));\n - \ attributeBuffer.Store3((index * 0x4 + 0x4EC0) << 2,asuint(velocity));\n - \ attributeBuffer.Store((index * 0x4 + 0x4EC3) << 2,uint(alive));\n - \ attributeBuffer.Store((index * 0x1 + 0x8DC0) << 2,asuint(particleId));\n - \ attributeBuffer.Store((index * 0x1 + 0x9D80) << 2,asuint(age));\n - \ \n\n }\n#else\n uint index = particleIndex;\n attributeBuffer.Store((index - * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index - * 0x4 + 0xFC0) << 2,asuint(position));\n attributeBuffer.Store3((index - * 0x4 + 0x4EC0) << 2,asuint(velocity));\n attributeBuffer.Store((index - * 0x4 + 0x4EC3) << 2,uint(alive));\n attributeBuffer.Store((index * 0x1 - + 0x8DC0) << 2,asuint(particleId));\n attributeBuffer.Store((index * - 0x1 + 0x9D80) << 2,asuint(age));\n \n\n#endif\n }\n}\n" + ArcSphere_arc_b, (float)1);\n }\n {\n float3 tmp_bf + = position * uniform_f;\n float4 tmp_bi = GeneratePerlinNoise(tmp_bf, + float3(0.2,0.5,2).x, (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float + tmp_bj = tmp_bi[1];\n float tmp_bl = tmp_bj * (float)2;\n float + tmp_bm = tmp_bi[2];\n float tmp_bn = tmp_bm * (float)2;\n float + tmp_bo = tmp_bi[3];\n float tmp_bp = tmp_bo * (float)2;\n float3 + tmp_bq = float3(tmp_bl, tmp_bn, tmp_bp);\n float3 tmp_br = tmp_bq + * uniform_g;\n SetAttribute_C707D62A( /*inout */position, tmp_br);\n + \ }\n {\n SetAttribute_D238196D( /*inout */position, + float3(1,0,1));\n }\n {\n SetAttribute_E6295C0( /*inout + */velocity, /*inout */seed, float3(-0.333,0,-0.333), float3(0.333,0,0.333));\n + \ }\n {\n KillAABox_1(position, /*inout */alive, box_center_f, + float3(12,2,5));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n + \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index + * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index + * 0x4 + 0xBC0) << 2,asuint(position));\n attributeBuffer.Store3((index + * 0x4 + 0x3AC0) << 2,asuint(velocity));\n attributeBuffer.Store((index + * 0x4 + 0x3AC3) << 2,uint(alive));\n attributeBuffer.Store((index + * 0x1 + 0x69C0) << 2,asuint(particleId));\n attributeBuffer.Store((index + * 0x1 + 0x7580) << 2,asuint(age));\n \n\n }\n#else\n uint + index = particleIndex;\n attributeBuffer.Store((index * 0x1 + 0x0) << + 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0x4 + 0xBC0) << + 2,asuint(position));\n attributeBuffer.Store3((index * 0x4 + 0x3AC0) + << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x4 + 0x3AC3) + << 2,uint(alive));\n attributeBuffer.Store((index * 0x1 + 0x69C0) << + 2,asuint(particleId));\n attributeBuffer.Store((index * 0x1 + 0x7580) + << 2,asuint(age));\n \n\n#endif\n }\n}\n" - compute: 1 name: '[flying snowflake]Update' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE - 1\n\n\nCBUFFER_START(parameters)\n float4x4 InvFieldTransform_a;\n float4x4 - FieldTransform_a;\n float Roughness_a;\n float Intensity_a;\n float - Drag_a;\n float octaves_a;\n float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include + 1\n\n\nCBUFFER_START(parameters)\n float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if @@ -1498,38 +1446,40 @@ VisualEffectResource: \ : SV_GroupThreadID)\n{\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n\tuint index = id;\n\tif (id < nbMax)\n\t{\n#if VFX_USE_ALIVE_CURRENT\n\t\tbool alive = (attributeBuffer.Load((index - * 0x4 + 0x4EC3) << 2));\n\t\t\n\n\t\tif (alive)\n\t\t{\n\t\t\tfloat lifetime + * 0x4 + 0x3AC3) << 2));\n\t\t\n\n\t\tif (alive)\n\t\t{\n\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat3 position - = asfloat(attributeBuffer.Load3((index * 0x4 + 0xFC0) << 2));\n\t\t\tfloat3 - velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x4EC0) << 2));\n\t\t\tfloat + = asfloat(attributeBuffer.Load3((index * 0x4 + 0xBC0) << 2));\n\t\t\tfloat3 + velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x3AC0) << 2));\n\t\t\tfloat mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 - + 0x9D80) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\tTurbulence_1(position, /*inout */velocity, - mass, InvFieldTransform_a, FieldTransform_a, Roughness_a, Intensity_a, Drag_a, - asuint(octaves_a), deltaTime_a);\n\t\t\tEulerIntegration( /*inout */position, - velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, - lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index - * 0x4 + 0xFC0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index - * 0x4 + 0x4EC0) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index - * 0x1 + 0x9D80) << 2,asuint(age));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n + + 0x7580) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t Turbulence_1(position, /*inout + */velocity, mass, float4x4(0.3333333,0,0,0,0,0.3333333,0,0,0,0,0.3333333,0,0,0,0,1), + float4x4(3,0,0,0,0,3,0,0,0,0,3,0,0,0,0,1), (float)0.5, (float)5, (float)1, (uint)3, + deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */position, velocity, + deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, lifetime, + \ /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index + * 0x4 + 0xBC0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index + * 0x4 + 0x3AC0) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index + * 0x1 + 0x7580) << 2,asuint(age));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n \ uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] = index;\n#endif\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index - * 0x4 + 0x4EC3) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] + * 0x4 + 0x3AC3) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] = index;\n\t\t\t}\n\t\t}\n#else\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index - * 0x4 + 0xFC0) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index - * 0x4 + 0x4EC0) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x4 - + 0x4EC3) << 2));\n\t\tfloat mass = (float)1;\n\t\tfloat age = asfloat(attributeBuffer.Load((index - * 0x1 + 0x9D80) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\tTurbulence_1(position, /*inout */velocity, mass, - InvFieldTransform_a, FieldTransform_a, Roughness_a, Intensity_a, Drag_a, asuint(octaves_a), - deltaTime_a);\n\t\tEulerIntegration( /*inout */position, velocity, deltaTime_a);\n\t\tAge( - /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index - * 0x4 + 0xFC0) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * - 0x4 + 0x4EC0) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x4 - + 0x4EC3) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + 0x9D80) - << 2,asuint(age));\n\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint indirectIndex - = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] = index;\n#endif\n#endif\n\t}\n}\n" + * 0x4 + 0xBC0) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x3AC0) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x4 + + 0x3AC3) << 2));\n\t\tfloat mass = (float)1;\n\t\tfloat age = asfloat(attributeBuffer.Load((index + * 0x1 + 0x7580) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition + = position;\n#endif\n\t\t\n\t\t{\n\t\t Turbulence_1(position, /*inout */velocity, + mass, float4x4(0.3333333,0,0,0,0,0.3333333,0,0,0,0,0.3333333,0,0,0,0,1), float4x4(3,0,0,0,0,3,0,0,0,0,3,0,0,0,0,1), + (float)0.5, (float)5, (float)1, (uint)3, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x4 + + 0xBC0) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x4 + + 0x3AC0) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x4 + 0x3AC3) + << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + 0x7580) << 2,asuint(age));\n\t\t\n\n#if + VFX_HAS_INDIRECT_DRAW\n uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] + = index;\n#endif\n#endif\n\t}\n}\n" - compute: 1 name: '[ground snowflake]Initialize' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP @@ -1537,11 +1487,9 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float3 ArcSphere_sphere_center_b;\n - \ float Lifetime_a;\n float3 uniform_f;\n float uniform_d;\n float3 - uniform_k;\n float uniform_e;\n float3 uniform_l;\n float uniform_g;\n - \ float3 uniform_o;\n float uniform_h;\n float3 Position_d;\n float - uniform_i;\n float ArcSphere_arc_b;\n float uniform_m;\n float uniform_n;\n - \ uint PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float Lifetime_a;\n float3 uniform_g;\n float uniform_d;\n float3 + uniform_h;\n float uniform_e;\n float ArcSphere_arc_b;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -1589,22 +1537,22 @@ VisualEffectResource: alive = (bool)true;\n uint particleId = (uint)0;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n \ particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex ^ systemSeed);\n#endif\n \n SetAttribute_F0142CB9( - /*inout */lifetime, Lifetime_a);\n {\n float2 tmp_bl = GeneratePerlinNoise(uniform_e, - uniform_f.x, asint(uniform_g), uniform_f.y, uniform_f.z);\n float - tmp_bm = tmp_bl[0];\n float tmp_bo = tmp_bm - (float)-1;\n float - tmp_bq = tmp_bo / (float)2;\n float tmp_br = tmp_bq * uniform_h;\n - \ float tmp_bs = uniform_d + tmp_br;\n float tmp_bt = tmp_bs - * uniform_i;\n PositionSphere_0( /*inout */position, /*inout */seed, - \ /*inout */direction, ArcSphere_sphere_center_b, tmp_bt, ArcSphere_arc_b, (float)1);\n - \ }\n {\n float3 tmp_bl = position * uniform_k;\n float4 - tmp_bm = GeneratePerlinNoise(tmp_bl, uniform_l.x, asint(uniform_m), uniform_l.y, - uniform_l.z);\n float tmp_bn = tmp_bm[1];\n float tmp_bo - = tmp_bn * uniform_n;\n float tmp_bp = tmp_bm[2];\n float - tmp_bq = tmp_bp * uniform_n;\n float tmp_br = tmp_bm[3];\n float - tmp_bs = tmp_br * uniform_n;\n float3 tmp_bt = float3(tmp_bo, tmp_bq, - tmp_bs);\n float3 tmp_bu = tmp_bt * uniform_o;\n SetAttribute_C707D62A( - /*inout */position, tmp_bu);\n }\n SetAttribute_D238196D( /*inout - */position, Position_d);\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + /*inout */lifetime, Lifetime_a);\n {\n float2 tmp_bf = GeneratePerlinNoise(uniform_d, + float3(0.5,0.5,2).x, (int)1, float3(0.5,0.5,2).y, float3(0.5,0.5,2).z);\n float + tmp_bg = tmp_bf[0];\n float tmp_bi = tmp_bg - (float)-1;\n float + tmp_bk = tmp_bi / (float)2;\n float tmp_bl = tmp_bk * (float)2;\n + \ float tmp_bm = tmp_bl * uniform_e;\n PositionSphere_0( + /*inout */position, /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, + tmp_bm, ArcSphere_arc_b, (float)1);\n }\n {\n float3 + tmp_bd = position * uniform_g;\n float4 tmp_bg = GeneratePerlinNoise(tmp_bd, + float3(0.2,0.5,2).x, (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float + tmp_bh = tmp_bg[1];\n float tmp_bj = tmp_bh * (float)2;\n float + tmp_bk = tmp_bg[2];\n float tmp_bl = tmp_bk * (float)2;\n float + tmp_bm = tmp_bg[3];\n float tmp_bn = tmp_bm * (float)2;\n float3 + tmp_bo = float3(tmp_bj, tmp_bl, tmp_bn);\n float3 tmp_bp = tmp_bo + * uniform_h;\n SetAttribute_C707D62A( /*inout */position, tmp_bp);\n + \ }\n {\n SetAttribute_D238196D( /*inout */position, + float3(1,0.1,1));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index @@ -1637,13 +1585,10 @@ VisualEffectResource: 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_USE_PARTICLEID_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float4 Alpha_d;\n\t\t float3 Front_a;\n\t\t float uniform_d;\n\t\t - \ float3 Up_a;\n\t\t float uniform_e;\n\t\t float3 Color_c;\n\t\t float - uniform_f;\n\t\t float uniform_i;\n\t\t float uniform_j;\n\t\t float - uniform_k;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState - samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR - (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE - (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer + \ float4 Alpha_d;\n\t\t float uniform_b;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D + mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define + VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define + IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat @@ -1714,22 +1659,23 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tuint particleId = (attributeBuffer.Load((index - * 0x1 + 0x1C00) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_4( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, Front_a, Up_a);\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bh = FixedRand(particleId ^ asuint(uniform_e));\n\t\t\t\t float - tmp_bi = tmp_bh * uniform_f;\n\t\t\t\t float tmp_bj = uniform_d + tmp_bi;\n\t\t\t\t - \ SetAttribute_3278B22F( /*inout */size, tmp_bj);\n\t\t\t\t}\n\t\t\t\tSetAttribute_FDD06EC7( - /*inout */color, Color_c);\n\t\t\t\tAttributeFromCurve_7BA3F6A( /*inout */alpha, - age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t float tmp_bh = FixedRand(particleId - ^ asuint(uniform_j));\n\t\t\t\t float tmp_bi = tmp_bh * uniform_k;\n\t\t\t\t - \ float tmp_bj = uniform_i + tmp_bi;\n\t\t\t\t SetAttribute_48A7BEFB( /*inout - */angleZ, tmp_bj);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn - o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y - = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if - VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst - float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + * 0x1 + 0x1C00) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ Orient_4( /*inout */axisX, /*inout */axisY, /*inout */axisZ, float3(0,1,0), + float3(1,0,0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_ba = FixedRand(particleId + ^ asuint(uniform_b));\n\t\t\t\t float tmp_bc = tmp_ba * (float)0.07;\n\t\t\t\t + \ float tmp_bd = (float)0.01 + tmp_bc;\n\t\t\t\t SetAttribute_3278B22F( + /*inout */size, tmp_bd);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_FDD06EC7( + /*inout */color, float3(5.992157,5.992157,5.992157));\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t float tmp_z + = FixedRand(particleId ^ asuint(uniform_b));\n\t\t\t\t float tmp_bb = tmp_z + * (float)60;\n\t\t\t\t SetAttribute_48A7BEFB( /*inout */angleZ, tmp_bb);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id + & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -1763,8 +1709,7 @@ VisualEffectResource: 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float uniform_b;\n float uniform_c;\n - \ float uniform_d;\n float uniform_e;\n float deltaTime_b;\n uint3 - PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float deltaTime_b;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n @@ -1781,9 +1726,9 @@ VisualEffectResource: (alive)\n\t\t{\n\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x2 + 0x1400) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_bb = age / lifetime;\n\t\t\t - \ bool tmp_bc = tmp_bb > uniform_c;\n\t\t\t bool tmp_bd = (bool)asuint(uniform_b) - && tmp_bc;\n\t\t\t float tmp_be = tmp_bd ? uniform_d : uniform_e;\n\t\t\t + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_z = age / lifetime;\n\t\t\t + \ bool tmp_bb = tmp_z > (float)0.3;\n\t\t\t bool tmp_bc = (bool)asuint(uniform_b) + && tmp_bb;\n\t\t\t float tmp_be = tmp_bc ? uniform_c : (float)0;\n\t\t\t \ SetAttribute_9631F7C0( /*inout */age, tmp_be);\n\t\t\t}\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0x1400) << 2,asuint(age));\n\t\t\t\t\n\n#if @@ -1794,9 +1739,9 @@ VisualEffectResource: * 0x1 + 0x0) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x2 + 0x1400) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x2 + 0x1401) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_bb = age / lifetime;\n\t\t - \ bool tmp_bc = tmp_bb > uniform_c;\n\t\t bool tmp_bd = (bool)asuint(uniform_b) - && tmp_bc;\n\t\t float tmp_be = tmp_bd ? uniform_d : uniform_e;\n\t\t SetAttribute_9631F7C0( + = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_z = age / lifetime;\n\t\t + \ bool tmp_bb = tmp_z > (float)0.3;\n\t\t bool tmp_bc = (bool)asuint(uniform_b) + && tmp_bb;\n\t\t float tmp_be = tmp_bc ? uniform_c : (float)0;\n\t\t SetAttribute_9631F7C0( /*inout */age, tmp_be);\n\t\t}\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store((index * 0x2 + 0x1400) << 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0x2 + 0x1401) @@ -1821,8 +1766,7 @@ VisualEffectResource: VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float3 Color_a;\n\t\t float uniform_c;\n\t\t float uniform_d;\n\t\t - \ float uniform_e;\n\t\t uint2 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D + \ float uniform_b;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer @@ -1865,10 +1809,10 @@ VisualEffectResource: deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 - position = asfloat(attributeBuffer.Load3((index * 0x4 + 0xFC0) << 2));\n\t\t\t\t\t\tfloat3 - velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x4EC0) << 2));\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x4 + 0x4EC3) << 2));\n\t\t\t\t\t\tuint - particleId = (attributeBuffer.Load((index * 0x1 + 0x8DC0) << 2));\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0xBC0) << 2));\n\t\t\t\t\t\tfloat3 + velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x3AC0) << 2));\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x4 + 0x3AC3) << 2));\n\t\t\t\t\t\tuint + particleId = (attributeBuffer.Load((index * 0x1 + 0x69C0) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1,1,1);\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1,0,0);\n\t\t\t\t\t\tfloat3 axisY = float3(0,1,0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0,0,1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat @@ -1877,11 +1821,11 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x4 + 0x4EC3) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + alive = (attributeBuffer.Load((index * 0x4 + 0x3AC3) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position - = asfloat(attributeBuffer.Load3((index * 0x4 + 0xFC0) << 2));\n\t\t\t\t\t\tfloat3 - velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x4EC0) << 2));\n\t\t\t\t\t\tuint - particleId = (attributeBuffer.Load((index * 0x1 + 0x8DC0) << 2));\n\t\t\t\t\t\tfloat3 + = asfloat(attributeBuffer.Load3((index * 0x4 + 0xBC0) << 2));\n\t\t\t\t\t\tfloat3 + velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x3AC0) << 2));\n\t\t\t\t\t\tuint + particleId = (attributeBuffer.Load((index * 0x1 + 0x69C0) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1,1,1);\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1,0,0);\n\t\t\t\t\t\tfloat3 axisY = float3(0,1,0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0,0,1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat @@ -1889,12 +1833,12 @@ VisualEffectResource: pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat - scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tSetAttribute_FA15ADAA( - /*inout */color, Color_a);\n\t\t\t\t{\n\t\t\t\t float tmp_bd = FixedRand(particleId - ^ asuint(uniform_d));\n\t\t\t\t float tmp_be = tmp_bd * uniform_e;\n\t\t\t\t - \ float tmp_bf = uniform_c + tmp_be;\n\t\t\t\t SetAttribute_3278B22F( /*inout - */size, tmp_bf);\n\t\t\t\t}\n\t\t\t\tOrient_6( /*inout */axisX, /*inout */axisY, - \ /*inout */axisZ, position, velocity);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_FA15ADAA( /*inout */color, float3(4,4,4));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_ba = FixedRand(particleId ^ asuint(uniform_b));\n\t\t\t\t float + tmp_bc = tmp_ba * (float)0.1;\n\t\t\t\t SetAttribute_3278B22F( /*inout */size, + tmp_bc);\n\t\t\t\t}\n\t\t\t\tOrient_6( /*inout */axisX, /*inout */axisY, /*inout + */axisZ, position, velocity);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if @@ -1965,7 +1909,7 @@ VisualEffectResource: -= deadListCount.Load(0);\n#endif\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n\tif (id < threshold)\n\t{\n\t\tuint index = inputBuffer[id];\n\t\tfloat3 position - = asfloat(attributeBuffer.Load3((index * 0x4 + 0xFC0) << 2));\n\t\t\n\n\t\t\n#if + = asfloat(attributeBuffer.Load3((index * 0x4 + 0xBC0) << 2));\n\t\t\n\n\t\t\n#if VFX_LOCAL_SPACE\n\t\tfloat3 wPos = mul(localToWorld,float4(position,1.0f)).xyz;\n#else\n\t\tfloat3 wPos = position;\n#endif\n\t\tfloat3 camToPos = wPos - cameraPosition;\n\t\t\n\t\tKvp kvp;\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\n\t\tkvp.index @@ -1994,34 +1938,34 @@ VisualEffectResource: m_Infos: m_Expressions: m_Expressions: - - op: 1 + - op: 7 valueIndex: 0 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: -1 - op: 1 valueIndex: 1 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 + - op: 22 valueIndex: 2 - data[0]: -1 - data[1]: -1 + data[0]: 0 + data[1]: 1 data[2]: -1 data[3]: 1 - - op: 1 + - op: 19 valueIndex: 3 - data[0]: -1 + data[0]: 2 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 + - op: 24 valueIndex: 4 - data[0]: -1 - data[1]: -1 + data[0]: 2 + data[1]: 3 data[2]: -1 data[3]: 1 - op: 1 @@ -2029,893 +1973,551 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 1 - valueIndex: 6 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 1 - - op: 1 - valueIndex: 7 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 valueIndex: 8 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 + - op: 5 valueIndex: 9 - data[0]: -1 + data[0]: 5 data[1]: -1 - data[2]: -1 + data[2]: 0 data[3]: 3 - op: 1 - valueIndex: 12 + valueIndex: 10 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 - valueIndex: 13 - data[0]: -1 - data[1]: -1 + - op: 21 + valueIndex: 11 + data[0]: 4 + data[1]: 6 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 14 + valueIndex: 12 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 valueIndex: 15 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 26 + - op: 5 valueIndex: 16 - data[0]: 1 - data[1]: 0 - data[2]: -1 - data[3]: 1 - - op: 1 - valueIndex: 17 - data[0]: -1 + data[0]: 10 data[1]: -1 + data[2]: 0 + data[3]: 3 + - op: 23 + valueIndex: 17 + data[0]: 8 + data[1]: 9 data[2]: -1 data[3]: 1 - - op: 1 + - op: 3 valueIndex: 18 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 1 + data[0]: 13 + data[1]: 13 + data[2]: 13 + data[3]: -1 - op: 1 - valueIndex: 19 + valueIndex: 21 data[0]: -1 data[1]: -1 data[2]: -1 + data[3]: 3 + - op: 21 + valueIndex: 24 + data[0]: 11 + data[1]: 1 + data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 20 + valueIndex: 25 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 25 - valueIndex: 21 - data[0]: 14 - data[1]: 16 - data[2]: -1 - data[3]: 1 + data[3]: 5 - op: 1 - valueIndex: 22 + valueIndex: 26 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 3 - - op: 26 - valueIndex: 25 - data[0]: 17 - data[1]: 0 - data[2]: -1 - data[3]: 1 - - op: 3 - valueIndex: 26 - data[0]: 4 - data[1]: 2 - data[2]: 12 - data[3]: -1 - - op: 3 + - op: 8 valueIndex: 29 - data[0]: 18 - data[1]: 11 - data[2]: 10 - data[3]: -1 - - op: 1 - valueIndex: 32 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: -1 - op: 1 - valueIndex: 33 + valueIndex: 30 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 6 - op: 1 - valueIndex: 34 + valueIndex: 31 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 3 - valueIndex: 35 - data[0]: 3 - data[1]: 13 - data[2]: 8 - data[3]: -1 - - op: 5 - valueIndex: 38 - data[0]: 9 - data[1]: -1 - data[2]: 0 data[3]: 3 - op: 1 - valueIndex: 39 + valueIndex: 34 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 3 - valueIndex: 40 - data[0]: 5 - data[1]: 6 - data[2]: 7 - data[3]: -1 - - op: 26 - valueIndex: 43 - data[0]: 15 - data[1]: 0 - data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 - valueIndex: 44 + valueIndex: 37 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 45 + valueIndex: 38 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 26 - valueIndex: 46 - data[0]: 32 - data[1]: 0 + data[3]: 13 + - op: 24 + valueIndex: 39 + data[0]: 7 + data[1]: 12 data[2]: -1 data[3]: 1 - op: 21 - valueIndex: 47 - data[0]: 30 - data[1]: 30 - data[2]: -1 - data[3]: 3 - - op: 25 - valueIndex: 50 - data[0]: 31 - data[1]: 16 + valueIndex: 40 + data[0]: 25 + data[1]: 25 data[2]: -1 data[3]: 1 - - op: 21 - valueIndex: 51 - data[0]: 22 - data[1]: 22 + - op: 26 + valueIndex: 41 + data[0]: 11 + data[1]: 23 data[2]: -1 - data[3]: 3 - - op: 3 - valueIndex: 54 - data[0]: 25 + data[3]: 1 + - op: 50 + valueIndex: 42 + data[0]: 20 data[1]: 19 - data[2]: 21 - data[3]: -1 - - op: 21 - valueIndex: 57 - data[0]: 29 - data[1]: 26 data[2]: -1 - data[3]: 1 + data[3]: 6 - op: 1 - valueIndex: 58 + valueIndex: 43 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 21 - valueIndex: 59 - data[0]: 23 - data[1]: 23 - data[2]: -1 - data[3]: 3 - op: 1 - valueIndex: 62 + valueIndex: 44 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 21 - valueIndex: 63 - data[0]: 27 - data[1]: 27 - data[2]: -1 - data[3]: 3 - - op: 26 - valueIndex: 66 + data[3]: 6 + - op: 42 + valueIndex: 45 data[0]: 24 - data[1]: 0 + data[1]: 11 data[2]: -1 - data[3]: 1 - - op: 5 - valueIndex: 67 - data[0]: 20 - data[1]: -1 - data[2]: 0 - data[3]: 3 + data[3]: -1 - op: 1 - valueIndex: 68 + valueIndex: 46 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 - valueIndex: 69 + valueIndex: 49 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 5 - op: 1 - valueIndex: 70 + valueIndex: 50 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 71 + valueIndex: 51 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 5 - - op: 25 - valueIndex: 72 - data[0]: 44 - data[1]: 16 - data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 73 + valueIndex: 52 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 26 - valueIndex: 74 - data[0]: 40 - data[1]: 0 - data[2]: -1 - data[3]: 1 - - op: 5 - valueIndex: 75 - data[0]: 37 - data[1]: -1 - data[2]: 2 - data[3]: 3 - - op: 5 - valueIndex: 76 - data[0]: 43 - data[1]: -1 - data[2]: 2 - data[3]: 3 - op: 1 - valueIndex: 77 + valueIndex: 53 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 5 - valueIndex: 78 - data[0]: 41 - data[1]: -1 - data[2]: 2 - data[3]: 3 - - op: 26 - valueIndex: 79 - data[0]: 42 - data[1]: 0 - data[2]: -1 - data[3]: 1 + data[3]: 13 - op: 1 - valueIndex: 80 + valueIndex: 54 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 5 - valueIndex: 81 - data[0]: 41 - data[1]: -1 - data[2]: 1 - data[3]: 3 - - op: 5 - valueIndex: 82 - data[0]: 37 - data[1]: -1 - data[2]: 1 - data[3]: 3 - - op: 3 - valueIndex: 83 - data[0]: 33 - data[1]: 36 - data[2]: 34 - data[3]: -1 - - op: 3 - valueIndex: 86 - data[0]: 46 - data[1]: 46 - data[2]: 46 - data[3]: -1 - - op: 5 - valueIndex: 89 - data[0]: 43 - data[1]: -1 - data[2]: 1 - data[3]: 3 - - op: 5 - valueIndex: 90 - data[0]: 35 - data[1]: -1 - data[2]: 1 - data[3]: 3 - - op: 5 - valueIndex: 91 - data[0]: 35 - data[1]: -1 - data[2]: 2 - data[3]: 3 - - op: 1 - valueIndex: 92 + - op: 6 + valueIndex: 55 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 1 - valueIndex: 93 - data[0]: -1 - data[1]: -1 + data[3]: -1 + - op: 50 + valueIndex: 56 + data[0]: 30 + data[1]: 19 data[2]: -1 - data[3]: 1 - - op: 23 - valueIndex: 94 - data[0]: 56 - data[1]: 59 + data[3]: 6 + - op: 25 + valueIndex: 57 + data[0]: 27 + data[1]: 34 data[2]: -1 data[3]: 1 - - op: 5 - valueIndex: 95 - data[0]: 41 - data[1]: -1 - data[2]: 0 - data[3]: 3 - - op: 23 - valueIndex: 96 - data[0]: 53 - data[1]: 60 + - op: 27 + valueIndex: 58 + data[0]: 26 + data[1]: 29 data[2]: -1 data[3]: 1 - - op: 5 - valueIndex: 97 - data[0]: 37 + - op: 1 + valueIndex: 59 + data[0]: -1 data[1]: -1 - data[2]: 0 - data[3]: 3 - - op: 23 - valueIndex: 98 - data[0]: 54 - data[1]: 63 data[2]: -1 data[3]: 1 - - op: 24 - valueIndex: 99 - data[0]: 28 - data[1]: 45 + - op: 21 + valueIndex: 60 + data[0]: 31 + data[1]: 36 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 100 + valueIndex: 61 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 8 - valueIndex: 101 + - op: 1 + valueIndex: 62 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: -1 - - op: 25 - valueIndex: 102 - data[0]: 57 - data[1]: 16 - data[2]: -1 - data[3]: 1 - - op: 26 - 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