using System.Collections; using System.Collections.Generic; using UnityEngine; public class tuio_event : MonoBehaviour { // Start is called before the first frame update public GameObject img; public UltraCombos.GlobalMKHookInput tuio_input; public UltraCombos.ActivityPool act_pool; public UltraCombos.Activity act_in; public UltraCombos.Activity act_out; void Start() { } // Update is called once per frame void Update() { int c = tuio_input.touchCount; Debug.Log(c); if(c > 0) { act_pool.SwitchTo(act_in); Vector2 pos = tuio_input.GetTouch(0).position; img.GetComponent().position = new Vector3(pos.x, pos.y, 0); } else { act_pool.SwitchTo(act_out); } } }