using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace UltraCombos.Marvel.DrawHeroes { [RequireComponent(typeof(RawImage))] public class LastPaintingImage : MonoBehaviour { RawImage image; private void Start() { image = GetComponent(); } private void Update() { if (image.texture == null) { image.texture = AppData.Instance.lastPainting; } } } }