using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DebugInformation : MonoBehaviour { [SerializeField] Text fpsText; float fps = 30.0f; float stamp = -0.1f; private void Start() { } private void Update() { fps = Mathf.Lerp(fps, 1.0f / (Time.time - stamp), 0.02f); stamp = Time.time; fpsText.text = string.Format("fps: {0}", fps); } }