#region licence/info // OSC.NET - Open Sound Control for .NET // http://luvtechno.net/ // // Copyright (c) 2006, Yoshinori Kawasaki // All rights reserved. // // Changes and improvements: // Copyright (c) 2006-2014 Martin Kaltenbrunner // As included with http://reactivision.sourceforge.net/ // // Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. // * Neither the name of "luvtechno.net" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY // AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY // WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion licence/info using System; using System.Net; using System.Net.Sockets; namespace OSC.NET { /// /// OSCReceiver /// public class OSCReceiver { protected UdpClient udpClient; protected int localPort; public OSCReceiver(int localPort) { this.localPort = localPort; Connect(); } public void Connect() { if(this.udpClient != null) Close(); this.udpClient = new UdpClient(this.localPort); } public void Close() { if (this.udpClient!=null) this.udpClient.Close(); this.udpClient = null; } public OSCPacket Receive() { try { IPEndPoint ip = new IPEndPoint(IPAddress.Any, 0); byte[] bytes = this.udpClient.Receive(ref ip); if (bytes != null && bytes.Length > 0) return OSCPacket.Unpack(bytes); } catch (Exception e) { Console.WriteLine(e.Message); return null; } return null; } } }