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82 lines
1.9 KiB
82 lines
1.9 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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using UltraCombos;
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public class movieController : MonoBehaviour
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{
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//[RequireComponent(typeof(DShowMoviePlayer))]
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DShowMoviePlayer player;
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public float totalTime = 0.5f;
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public int id;
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public tuio_event tuio_event;
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public float fade_speed = 0.02f;
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public int stat;
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float c;
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Vector2 pos, pre_pos;
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void Awake()
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{
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player = GetComponent<DShowMoviePlayer>();
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}
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void Start()
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{
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//player = GetComponent<DShowMoviePlayer>();
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GetComponent<RawImage>().color = Color.clear;
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pos = Vector2.zero;
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}
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// Update is called once per frame
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void Update()
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{
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//Debug.Log(stat);
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pre_pos = pos;
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if (name == "RawImage")
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{
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GetComponent<RawImage>().enabled = false;
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}
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else
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{
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GetComponent<RawImage>().enabled = true;
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}
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if (tuio_event.tuio_input.touchCount > 0)
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{
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transform.gameObject.SetActive(true);
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if (stat == 1 && id >= 0)
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pos = tuio_event.tuio_input.GetTouch(id).position;
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else if (stat == 2)
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pos = pre_pos;
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GetComponent<RectTransform>().position = new Vector3(pos.x, pos.y, 0);
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}
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if(stat == 1)
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{
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c += fade_speed;
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}
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else if (stat == 2)
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{
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c -= fade_speed;
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if (c < 0f) Destroy(gameObject);
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}
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c = Mathf.Clamp(c, 0f, 1f);
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GetComponent<RawImage>().color = new Color(1f, 1f, 1f, c);
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}
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private void OnEnable()
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{
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stat = 1;
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c = 0f;
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Debug.Log("Hi");
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player.Frame = (uint)Random.Range(0, player.TotalNumFrames);
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}
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private void OnDestroy()
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{
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Debug.Log("Bye");
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player.Stop();
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}
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}
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