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45 lines
950 B
45 lines
950 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace UnityEngine.UCMobile
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{
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[Serializable]
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public abstract class UCMobileModel
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{
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[SerializeField, GetSet("used")]
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public bool IsUsed;
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[SerializeField, GetSet("enabled")]
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bool m_Enabled;
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public bool enabled
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{
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get { return m_Enabled; }
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set
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{
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m_Enabled = value;
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if (value)
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OnValidate();
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}
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}
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public abstract void DoBehavier(GameObject obj);
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public abstract void Reset();
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public virtual void OnValidate()
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{ }
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}
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public sealed class GetSetAttribute : PropertyAttribute
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{
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public readonly string name;
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public bool dirty;
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public GetSetAttribute(string name)
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{
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this.name = name;
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}
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}
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}
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