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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class UCRaycaster : PhysicsRaycaster {
//put this component in monitor camera, point RaycasterCamera to scene camera
public Camera MonitorCamera;
public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)
{
//Debug.Log(eventData.position);
if(MonitorCamera != null)
{
Vector2 position = eventData.position;
position.x /= MonitorCamera.pixelRect.width;
position.y /= MonitorCamera.pixelRect.height;
position.x *= eventCamera.pixelRect.width;
position.y *= eventCamera.pixelRect.height;
eventData.position = position;
//Debug.Log("Screen Size: " + Screen.width + " " + Screen.height);
//Debug.Log("Target Size: " + MonitorCamera.pixelRect.width + " " + MonitorCamera.pixelRect.height);
//Debug.Log(eventData.position);
}
base.Raycast(eventData, resultAppendList);
}
}