You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

72 lines
1.5 KiB

Shader "UltraCombos/ParticleWorks/ParticleViewer/Mesh"
{
Properties
{
_Color("Color", Color) = (1,1,1,1)
_MainTex("Albedo (RGB)", 2D) = "white" {}
_Metallic("Metallic", Range(0, 1)) = 0.0
_Smoothness("Smoothness", Range(0, 1)) = 0.5
_Emission("Emission", Range(0, 5)) = 0.0
}
SubShader
{
Tags{ "RenderType" = "Opaque" }
LOD 200
Cull Off
CGPROGRAM
#pragma surface surf Standard fullforwardshadows vertex:vert addshadow
#pragma target 4.5
sampler2D _MainTex;
fixed4 _Color;
half _Smoothness;
half _Metallic;
half _Emission;
#ifdef SHADER_API_D3D11
#include "Inc/Defines.cginc"
StructuredBuffer<Particle> ssbo;
#endif
struct Input {
float3 color;
float2 texcoord;
};
void vert(inout appdata_full v, out Input o)
{
UNITY_INITIALIZE_OUTPUT(Input, o);
#ifdef SHADER_API_D3D11
int id = v.texcoord.z;
//int index = v.texcoord.w;
Particle p = ssbo[id];
v.vertex = mul(p.model_matrix, v.vertex);
v.normal = mul((float3x3)p.model_matrix, v.normal);
o.color = p.color;
o.texcoord = v.texcoord.xy;
#endif
}
void surf(Input IN, inout SurfaceOutputStandard o)
{
//float cc = length(IN.texcoord - float2(0.5f, 0.5f));
//clip(0.5f / sqrt(2.0f) - cc);
fixed4 c = tex2D(_MainTex, IN.texcoord) * _Color * float4(IN.color, 1);
o.Albedo = c.rgb;
o.Metallic = _Metallic;
o.Smoothness = _Smoothness;
o.Alpha = c.a;
//float lumin = pow(Luminance(IN.color), 2.2f);
o.Emission = c.rgb * _Emission;// *lumin;
}
ENDCG
}
FallBack "Diffuse"
}