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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharacterBehaviour : MonoBehaviour {
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public Material mat;
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private void Awake()
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{
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mat = new Material(Shader.Find("Standard"));
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GetComponent<MeshRenderer>().material = mat;
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List<Material> mats = new List<Material>();
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mats.Add(mat);
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GetComponent<MovieTextureApply>().materials = mats;
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}
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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