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8 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterBehaviour : MonoBehaviour {
public Material mat;
private void Awake()
{
mat = new Material(Shader.Find("Standard"));
GetComponent<MeshRenderer>().material = mat;
List<Material> mats = new List<Material>();
mats.Add(mat);
GetComponent<MovieTextureApply>().materials = mats;
}
// Use this for initialization
void Start () {
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}
// Update is called once per frame
void Update () {
}
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}