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39 lines
786 B
39 lines
786 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FrozenCharacterController : MonoBehaviour {
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public static FrozenCharacterController Instance { get { return instance; } }
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private static FrozenCharacterController instance;
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[Range(3,15)]
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public float DisAppearTime;
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public float Maxheight = 0.65f;
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private void Awake()
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{
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instance = this;
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}
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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public float GetDisAppear()
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{
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float distime = DisAppearTime - Random.Range(0, DisAppearTime / 2);
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distime = DisAppearTime * distime - distime * distime + 0.5f * distime;
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return distime;
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}
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}
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