using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Flockno { //[RequireComponent(typeof(Flockaroo.OilPaintingEffect))] public class OilPaintingAdaptor : MonoBehaviour { /* [System.Serializable] public class Parameters { [Header("Common")] [Range(0.0f, 1.0f)] public float EffectFade = 0.0f; [Range(0.0f, 1.0f)] public float PanFade = 0.0f; [Header("Source")] [Range(0.0f, 2.0f)] public float SrcBright = 1.0f; [Range(0.0f, 2.0f)] public float SrcContrast = 1.4f; [Range(0.0f, 4.0f)] public float SrcColor = 1.0f; [Range(0.0f, 1.0f)] public float SrcBlur = 0.0f; [Header("Effect")] [Range(0.0f, 1.0f)] public float BrushDetail = 0.1f; [Range(0.0f, 1.0f)] public float BrushFill = 0.5f; [Range(5000, 200000)] public int NumStrokes = 0x8000; [Range(0.5f, 0.95f)] public float LayerScale = 0.8f; [Range(0.0f, 1.0f)] public float Canvas = 0.4f; [Range(0.0f, 100.0f)] public float FlickerFreq = 15.0f; [Range(0.0f, 1.0f)] public float FlickerStrength = 0.0f; [Range(0.0f, 360.0f)] public float LightAng = 135.0f; [Range(0.0f, 90.0f)] public float LightOffs = 60.0f; [Range(0.0f, 1.0f)] public float PaintDiff = 0.15f; [Range(0.0f, 1.0f)] public float PaintSpec = 0.15f; [Range(0.0f, 1.0f)] public float PaintShiny = 0.5f; [Range(0.0f, 2.0f)] public float ColorSpread = 0.0f; [Range(0.0f, 120.0f)] public float ScreenFOV = 0.0f; [Range(0.0f, 360.0f)] public float StrokeAng = 0.0f; [Range(-1.0f, 1.0f)] public float StrokeBend = -1.0f; [Range(0.0f, 1.0f)] public float StrokeDir = 0.0f; [Range(0.0f, 1.0f)] public float StrokeContour = 1.0f; [Range(0.0f, 16.0f)] public float MultiStroke = 6.0f; [Range(0.0f, 100000.0f)] public float strokeSeed = 10.0f; [Range(0.0f, 1.0f)] public float Vignette = 1.0f; } Flockaroo.OilPaintingEffect effect; */ // Start is called before the first frame update void Start() { //effect = GetComponent(); } // Update is called once per frame void Update() { } } }