main
reng 5 months ago
parent 5cfc5a32d6
commit 6f15f91b47
  1. 294
      Assets/Scenes/SampleScene.unity
  2. 49
      Assets/Scripts/OscHandler.cs
  3. BIN
      Assets/UI/RoomLight-Mask_C.png
  4. 114
      Assets/UI/RoomLight-Mask_C.png.meta

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@ -16,6 +16,9 @@ public class OscHandler : MonoBehaviour
[SerializeField]
public CanvasGroup main;
[SerializeField]
public CanvasGroup light_mask;
[SerializeField]
public VideoPlayer videoPlayer;
@ -27,7 +30,10 @@ public class OscHandler : MonoBehaviour
public float _fadeDuration = 1f;
[SerializeField]
public float _hintDuration = 0.2f;
public float _hintDuration = 0.5f;
[SerializeField]
public float _maskDuration = 0.2f;
[SerializeField]
public TextMeshProUGUI statusText;
@ -47,8 +53,11 @@ public class OscHandler : MonoBehaviour
}
private IEnumerator FadeCanvasGroup(CanvasGroup canvasGroup, float startAlpha, float endAlpha, float duration)
private IEnumerator FadeCanvasGroup(CanvasGroup canvasGroup, float startAlpha, float endAlpha, float duration, float delay = 0f)
{
if (delay > 0f)
yield return new WaitForSeconds(delay);
canvasGroup.alpha = startAlpha;
float elapsedTime = 0f;
@ -85,7 +94,7 @@ public class OscHandler : MonoBehaviour
Debug.Log("/status message received: " + status);
videoPlayer.Stop();
hint.alpha = 0f;
if(hint.alpha > 0f) StartCoroutine(FadeCanvasGroup(hint, 1f, 0f, _hintDuration));
mask.fillAmount = 0f;
switch(status)
@ -93,20 +102,34 @@ public class OscHandler : MonoBehaviour
case "reset":
intro.alpha = 0f;
main.alpha = 0f;
light_mask.alpha = 0f;
break;
case "go":
StartCoroutine(FadeCanvasGroup(intro, 0f, 1f, _fadeDuration));
case "intro":
StartCoroutine(FadeCanvasGroup(light_mask, 0f, 1f, _maskDuration));
StartCoroutine(FadeCanvasGroup(intro, 0f, 1f, _fadeDuration, _maskDuration));
videoPlayer.time = 0f;
videoPlayer.Play();
videoPlayer.loopPointReached += (VideoPlayer vp) => {
Debug.Log("Video playback completed.");
StartCoroutine(FadeCanvasGroup(intro, 1f, 0f, _fadeDuration));
StartCoroutine(FadeCanvasGroup(main, 0f, 1f, _fadeDuration));
videoPlayer.loopPointReached -= null;
};
// videoPlayer.loopPointReached += (VideoPlayer vp) => {
// Debug.Log("Video playback completed.");
// StartCoroutine(FadeCanvasGroup(intro, 1f, 0f, _fadeDuration));
// StartCoroutine(FadeCanvasGroup(main, 0f, 1f, _fadeDuration));
// videoPlayer.loopPointReached -= null;
// };
break;
case "go":
if(light_mask.alpha<1f) StartCoroutine(FadeCanvasGroup(light_mask, 0f, 1f, _fadeDuration));
StartCoroutine(FadeCanvasGroup(intro, 1f, 0f, _fadeDuration));
StartCoroutine(FadeCanvasGroup(main, 0f, 1f, _fadeDuration));
break;
case "end":
if(intro.alpha > 0f) StartCoroutine(FadeCanvasGroup(intro, 1f, 0f, _fadeDuration));
StartCoroutine(FadeCanvasGroup(main, 1f, 0f, _fadeDuration));
StartCoroutine(FadeCanvasGroup(light_mask, 1f, 0f, _maskDuration, _fadeDuration));
videoPlayer.Stop();
break;
default:
@ -136,11 +159,11 @@ public class OscHandler : MonoBehaviour
Debug.Log("/input message received: " + input);
StartCoroutine(FadeCanvasGroup(hint, 0f, 1f, _hintDuration));
if(hint.alpha<1f) StartCoroutine(FadeCanvasGroup(hint, hint.alpha, 1f, _hintDuration));
switch(input){
case "processing":
statusText.text = "處理中...\nprocessing...";
statusText.text = "處理中...\nprocessing...";
break;
case "system":
statusText.text = "回覆中...\nresponding...";

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