chore: refine code

master
uc-hoba 10 months ago
parent 3e61fb3eb8
commit 177b58944d
  1. 201
      Assets/Scripts/Editor/GeodesicMesh.cs

@ -30,44 +30,47 @@ namespace Metamesh
//float PHI = (1 + Mathf.Sqrt(5f)) / 2;
const float PHI = 1.618034f;
public PolyhedronData IDATA = new PolyhedronData(
"icosahedron",
"Regular",
new List<Vector3> {
new Vector3(0, PHI, -1),
new Vector3(-PHI, 1, 0),
new Vector3(-1, 0, -PHI),
new Vector3(1, 0, -PHI),
new Vector3(PHI, 1, 0),
new Vector3(0, PHI, 1),
new Vector3(-1, 0, PHI),
new Vector3(-PHI, -1, 0),
new Vector3(0, -PHI, -1),
new Vector3(PHI, -1, 0),
new Vector3(1, 0, PHI),
new Vector3(0, -PHI, 1),
new List<Vector3>
{
new Vector3(0, PHI, -1),
new Vector3(-PHI, 1, 0),
new Vector3(-1, 0, -PHI),
new Vector3(1, 0, -PHI),
new Vector3(PHI, 1, 0),
new Vector3(0, PHI, 1),
new Vector3(-1, 0, PHI),
new Vector3(-PHI, -1, 0),
new Vector3(0, -PHI, -1),
new Vector3(PHI, -1, 0),
new Vector3(1, 0, PHI),
new Vector3(0, -PHI, 1),
},
new List<List<int>> {
new List<int> {0, 2, 1},
new List<int> {0, 3, 2},
new List<int> {0, 4, 3},
new List<int> {0, 5, 4},
new List<int> {0, 1, 5},
new List<int> {7, 6, 1},
new List<int> {8, 7, 2},
new List<int> {9, 8, 3},
new List<int> {10, 9, 4},
new List<int> {6, 10, 5},
new List<int> {2, 7, 1},
new List<int> {3, 8, 2},
new List<int> {4, 9, 3},
new List<int> {5, 10, 4},
new List<int> {1, 6, 5},
new List<int> {11, 6, 7},
new List<int> {11, 7, 8},
new List<int> {11, 8, 9},
new List<int> {11, 9, 10},
new List<int> {11, 10, 6},
new List<List<int>>
{
new List<int> { 0, 2, 1 },
new List<int> { 0, 3, 2 },
new List<int> { 0, 4, 3 },
new List<int> { 0, 5, 4 },
new List<int> { 0, 1, 5 },
new List<int> { 7, 6, 1 },
new List<int> { 8, 7, 2 },
new List<int> { 9, 8, 3 },
new List<int> { 10, 9, 4 },
new List<int> { 6, 10, 5 },
new List<int> { 2, 7, 1 },
new List<int> { 3, 8, 2 },
new List<int> { 4, 9, 3 },
new List<int> { 5, 10, 4 },
new List<int> { 1, 6, 5 },
new List<int> { 11, 6, 7 },
new List<int> { 11, 7, 8 },
new List<int> { 11, 8, 9 },
new List<int> { 11, 9, 10 },
new List<int> { 11, 10, 6 },
}
);
@ -78,11 +81,11 @@ namespace Metamesh
{
return b;
}
return HighestCommonFactor(b, r);
}
public void SetIndices()
{
var indexCount = 12; // 12 vertices already assigned
@ -96,6 +99,7 @@ namespace Metamesh
{
g = HighestCommonFactor(m, n);
}
m1 = m / g;
n1 = n / g;
@ -137,6 +141,7 @@ namespace Metamesh
{
vecToidx[idx] = vecToidx[idxR];
}
if (vDist[isoId][0] > 2)
{
closestTo[vecToidx[idx]] = new List<int> { -vDist[isoId][0], vDist[isoId][1], vecToidx[idx] };
@ -148,7 +153,8 @@ namespace Metamesh
};
this.IDATA.edgematch = new List<(int, string, int, string)> {
this.IDATA.edgematch = new List<(int, string, int, string)>
{
(1, "B", 0, ""),
(2, "B", 0, ""),
(3, "B", 0, ""),
@ -261,11 +267,13 @@ namespace Metamesh
vecToidx[idx] = indexCount++;
if (vDist[isoId][0] > 2)
{
closestTo[vecToidx[idx]] = new List<int> { -vDist[isoId][0], vDist[isoId][1], vecToidx[idx] };
closestTo[vecToidx[idx]] = new List<int>
{ -vDist[isoId][0], vDist[isoId][1], vecToidx[idx] };
}
else
{
closestTo[vecToidx[idx]] = new List<int> { verts[vDist[isoId][0]], vDist[isoId][1], vecToidx[idx] };
closestTo[vecToidx[idx]] = new List<int>
{ verts[vDist[isoId][0]], vDist[isoId][1], vecToidx[idx] };
}
}
}
@ -299,11 +307,14 @@ namespace Metamesh
{
if (x < this.max[y] && x < this.max[y + 1] + 1)
{
this.innerFacets.Add(new List<string> { "|" + x + "|" + y, "|" + x + "|" + (y + 1), "|" + (x + 1) + "|" + y });
this.innerFacets.Add(new List<string>
{ "|" + x + "|" + y, "|" + x + "|" + (y + 1), "|" + (x + 1) + "|" + y });
}
if (y > 0 && x < this.max[y - 1] && x + 1 < this.max[y] + 1)
{
this.innerFacets.Add(new List<string> { "|" + x + "|" + y, "|" + (x + 1) + "|" + y, "|" + (x + 1) + "|" + (y - 1) });
this.innerFacets.Add(new List<string>
{ "|" + x + "|" + y, "|" + (x + 1) + "|" + y, "|" + (x + 1) + "|" + (y - 1) });
}
}
}
@ -383,8 +394,10 @@ namespace Metamesh
{
point.RotateNeg120(this.m, this.n);
}
temp.Add(point.Clone());
}
this.isoVecsOBOA.Add(temp);
}
}
@ -403,8 +416,10 @@ namespace Metamesh
{
point.Rotate120(this.m, this.n);
}
temp.Add(point.Clone());
}
this.isoVecsBAOA.Add(temp);
}
}
@ -445,7 +460,6 @@ namespace Metamesh
/**Creates a primary triangle
* @internal
*/
public PrimaryIsoTriangle Build(int m, int n)
{
var vertices = new List<IsoVector>();
@ -490,16 +504,11 @@ namespace Metamesh
}
}
}
//order vertices by x and then y
vertices.Sort((a, b) =>
{
return a.x - b.x;
});
vertices.Sort((a, b) => { return a.x - b.x; });
vertices.Sort((a, b) =>
{
return a.y - b.y;
});
vertices.Sort((a, b) => { return a.y - b.y; });
var min = Enumerable.Repeat(int.MaxValue, m + n + 1).ToList();
var max = Enumerable.Repeat(int.MinValue, m + n + 1).ToList();
@ -524,14 +533,17 @@ namespace Metamesh
{
v.RotateNeg120(m, n);
}
if (primVert == "B")
{
v.Rotate120(m, n);
}
if (v.x < 0)
{
return v.y;
}
return v.x + v.y;
};
@ -571,40 +583,32 @@ namespace Metamesh
closest = 6;
dist = distFromO[i];
}
if (distFromO[i] < distFromA[i] && distFromO[i] < distFromB[i])
{
closest = 2;
dist = distFromO[i];
}
if (distFromA[i] < distFromO[i] && distFromA[i] < distFromB[i])
{
closest = 1;
dist = distFromA[i];
}
if (distFromB[i] < distFromA[i] && distFromB[i] < distFromO[i])
{
closest = 0;
dist = distFromB[i];
}
vertData.Add(new List<int> { closest, dist, vertices[i].x, vertices[i].y });
}
vertData.Sort((a, b) =>
{
return a[2].CompareTo(b[2]);
});
vertData.Sort((a, b) =>
{
return a[3].CompareTo(b[3]);
});
vertData.Sort((a, b) =>
{
return a[1].CompareTo(b[1]);
});
vertData.Sort((a, b) =>
{
return a[0].CompareTo(b[0]);
});
vertData.Sort((a, b) => { return a[2].CompareTo(b[2]); });
vertData.Sort((a, b) => { return a[3].CompareTo(b[3]); });
vertData.Sort((a, b) => { return a[1].CompareTo(b[1]); });
vertData.Sort((a, b) => { return a[0].CompareTo(b[0]); });
for (var v = 0; v < vertData.Count; v++)
{
@ -652,17 +656,16 @@ namespace Metamesh
public int sharedNodes;
public int poleNodes;
public GeodesicData(
private GeodesicData(
string name,
string category,
List<Vector3> vertex,
List<List<int>> face
) : base(name, category, vertex, face)
{
}
public void innerToData(int face, PrimaryIsoTriangle primTri)
private void InnerToData(int face, PrimaryIsoTriangle primTri)
{
for (var i = 0; i < primTri.innerFacets.Count; i++)
{
@ -670,7 +673,7 @@ namespace Metamesh
}
}
public void MapABOBtoDATA(int faceNb, PrimaryIsoTriangle primTri)
private void MapABOBtoDATA(int faceNb, PrimaryIsoTriangle primTri)
{
var fr = primTri.IDATA.edgematch[faceNb].Item1;
for (var i = 0; i < primTri.isoVecsABOB.Count; i++)
@ -687,13 +690,13 @@ namespace Metamesh
temp.Add(fr + "|" + primTri.isoVecsABOB[i][j].x + "|" + primTri.isoVecsABOB[i][j].y);
}
}
this.face.Add(new List<int> { primTri.vecToidx[temp[0]], primTri.vecToidx[temp[1]], primTri.vecToidx[temp[2]] });
this.face.Add(new List<int>
{ primTri.vecToidx[temp[0]], primTri.vecToidx[temp[1]], primTri.vecToidx[temp[2]] });
}
}
/**
* @internal
*/
public void MapOBOAtoDATA(int faceNb, PrimaryIsoTriangle primTri)
private void MapOBOAtoDATA(int faceNb, PrimaryIsoTriangle primTri)
{
var fr = primTri.IDATA.edgematch[faceNb].Item1;
for (var i = 0; i < primTri.isoVecsOBOA.Count; i++)
@ -710,13 +713,13 @@ namespace Metamesh
temp.Add(fr + "|" + primTri.isoVecsOBOA[i][j].x + "|" + primTri.isoVecsOBOA[i][j].y);
}
}
this.face.Add(new List<int> { primTri.vecToidx[temp[0]], primTri.vecToidx[temp[1]], primTri.vecToidx[temp[2]] });
this.face.Add(new List<int>
{ primTri.vecToidx[temp[0]], primTri.vecToidx[temp[1]], primTri.vecToidx[temp[2]] });
}
}
/**
* @internal
*/
public void MapBAOAtoDATA(int faceNb, PrimaryIsoTriangle primTri)
private void MapBAOAtoDATA(int faceNb, PrimaryIsoTriangle primTri)
{
var fr = primTri.IDATA.edgematch[faceNb].Item3;
for (var i = 0; i < primTri.isoVecsBAOA.Count; i++)
@ -733,19 +736,20 @@ namespace Metamesh
temp.Add(fr + "|" + primTri.isoVecsBAOA[i][j].x + "|" + primTri.isoVecsBAOA[i][j].y);
}
}
this.face.Add(new List<int> { primTri.vecToidx[temp[0]], primTri.vecToidx[temp[1]], primTri.vecToidx[temp[2]] });
this.face.Add(new List<int>
{ primTri.vecToidx[temp[0]], primTri.vecToidx[temp[1]], primTri.vecToidx[temp[2]] });
}
}
/**
* @internal
*/
public void OrderData(PrimaryIsoTriangle primTri)
private void OrderData(PrimaryIsoTriangle primTri)
{
var nearTo = new Dictionary<int, List<List<int>>>();
for (var i = 0; i < 13; i++)
{
nearTo[i] = new List<List<int>>();
}
var close = primTri.closestTo;
for (var i = 0; i < close.Count; i++)
{
@ -761,6 +765,7 @@ namespace Metamesh
nearTo[12].Add(new List<int> { i, close[i][0] });
}
}
/*
var near = new List<int>();
for (var i = 0; i < 12; i++)
@ -772,10 +777,7 @@ namespace Metamesh
var nearIndex = 12;
for (var i = 0; i < 12; i++)
{
nearTo[i].Sort((a, b) =>
{
return a[1] - b[1];
});
nearTo[i].Sort((a, b) => { return a[1] - b[1]; });
/*
for (var j = 0; j < nearTo[i].Count; j++)
{
@ -787,6 +789,7 @@ namespace Metamesh
near[item[0]] = nearIndex++;
}
}
/*
for (var j = 0; j < nearTo[12].Count; j++)
{
@ -797,6 +800,7 @@ namespace Metamesh
{
near[item[0]] = nearIndex++;
}
/*
for (var i = 0; i < this.vertex.Count; i++)
{
@ -833,7 +837,7 @@ namespace Metamesh
this.poleNodes = this.vertex.Count - this.sharedNodes;
}
public List<int> SetOrder(int m, List<int> faces)
private List<int> SetOrder(int m, List<int> faces)
{
var adjVerts = new List<int>();
var dualFaces = new List<int>();
@ -863,13 +867,15 @@ namespace Metamesh
f++;
}
}
this.adjacentFaces.Add(adjVerts);
return dualFaces;
}
public PolyhedronData ToGoldbergPolyhedronData()
{
var goldbergPolyhedronData = new PolyhedronData("GeoDual", "Goldberg", new List<Vector3>(), new List<List<int>>());
var goldbergPolyhedronData =
new PolyhedronData("GeoDual", "Goldberg", new List<Vector3>(), new List<List<int>>());
goldbergPolyhedronData.name = "GD dual";
var verticesNb = this.vertex.Count;
var map = new List<int>[verticesNb];
@ -877,6 +883,7 @@ namespace Metamesh
{
map[v] = new List<int>();
}
for (var f = 0; f < this.face.Count; f++)
{
for (var i = 0; i < 3; i++)
@ -884,6 +891,7 @@ namespace Metamesh
map[this.face[f][i]].Add(f);
}
}
float cx;
float cy;
float cz;
@ -901,6 +909,7 @@ namespace Metamesh
{
goldbergPolyhedronData.face[m] = tempFace;
}
foreach (var el in map[m])
{
cx = 0;
@ -925,8 +934,10 @@ namespace Metamesh
goldbergPolyhedronData.vertex[el] = tempVertex;
}
}
;
}
return goldbergPolyhedronData;
}
@ -936,7 +947,8 @@ namespace Metamesh
var geodesicData = new GeodesicData(
"Geodesic-m-n",
"Geodesic",
new List<Vector3>() {
new List<Vector3>()
{
new Vector3(0, PHI, -1),
new Vector3(-PHI, 1, 0),
new Vector3(-1, 0, -PHI),
@ -963,15 +975,17 @@ namespace Metamesh
for (var f = 0; f < primTri.IDATA.face.Count; f++)
{
primTri.MapToFace(f, geodesicData);
geodesicData.innerToData(f, primTri);
geodesicData.InnerToData(f, primTri);
if (primTri.IDATA.edgematch[f].Item2 == "B")
{
geodesicData.MapABOBtoDATA(f, primTri);
}
if (primTri.IDATA.edgematch[f].Item2 == "O")
{
geodesicData.MapOBOAtoDATA(f, primTri);
}
if (primTri.IDATA.edgematch[f].Item4 == "A")
{
geodesicData.MapBAOAtoDATA(f, primTri);
@ -995,5 +1009,4 @@ namespace Metamesh
return geodesicData;
}
}
}
}