style: Clean up commented code and improve formatting

master
hoba 10 months ago
parent f4efa953a9
commit 3b9bf33499
  1. 10
      Assets/UltraCombos.Metamesh/Editor/GeodesicMesh.cs
  2. 12
      Assets/UltraCombos.Metamesh/Editor/GoldbergBuilder.cs

@ -392,14 +392,11 @@ namespace Metamesh
public void MapABOBtoOBOA()
{
//var point = new Vector2Int(0, 0);
for (var i = 0; i < this.isoVecsABOB.Count; i++)
{
var temp = new List<Vector2Int>();
for (var j = 0; j < 3; j++)
{
//point.x = this.isoVecsABOB[i][j].x;
//point.y = this.isoVecsABOB[i][j].y;
var point = this.isoVecsABOB[i][j];
if (this.vertexTypes[i][j] == 0)
{
@ -415,14 +412,11 @@ namespace Metamesh
public void MapABOBtoBAOA()
{
//var point = new Vector2Int(0, 0);
for (var i = 0; i < this.isoVecsABOB.Count; i++)
{
var temp = new List<Vector2Int>();
for (var j = 0; j < 3; j++)
{
//point.x = this.isoVecsABOB[i][j].x;
//point.y = this.isoVecsABOB[i][j].y;
var point = this.isoVecsABOB[i][j];
if (this.vertexTypes[i][j] == 1)
{
@ -877,7 +871,7 @@ namespace Metamesh
if (goldbergPolyhedronData.face.Count <= m)
{
if (goldbergPolyhedronData.face.Count != m)
Debug.Log($"goldbergPolyhedronData.face.Count != m: {goldbergPolyhedronData.face.Count} != {m}");
Debug.LogWarning($"goldbergPolyhedronData.face.Count != m: {goldbergPolyhedronData.face.Count} != {m}");
goldbergPolyhedronData.face.Add(tempFace);
}
else
@ -901,8 +895,6 @@ namespace Metamesh
goldbergPolyhedronData.vertex[el] = new Vector3(cx / 3, cy / 3, cz / 3);
}
;
}
return goldbergPolyhedronData;

@ -1,6 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Rendering;
namespace Metamesh
{
@ -109,7 +109,15 @@ namespace Metamesh
primTri.Build(m, n);
var geodesicData = GeodesicData.BuildGeodesicData(primTri);
var goldbergData = geodesicData.ToGoldbergPolyhedronData();
/*
var nbSharedFaces = geodesicData.sharedNodes;
var nbUnsharedFaces = geodesicData.poleNodes;
var adjacentFaces = geodesicData.adjacentFaces;
var nbFaces = nbSharedFaces + nbUnsharedFaces;
var nbFacesAtPole = (nbUnsharedFaces - 12) / 12;
var faceCenters = geodesicData.vertex.Keys.Select(v => v * size).ToArray();
var faceColors = geodesicData.vertex.Keys.Select(_ => Color.white).ToArray();
*/
var vertexData = CreateGoldbergVertexData(options, goldbergData);
return vertexData;
}