chore: refine code

master
uc-hoba 10 months ago
parent b1cc1528cf
commit 7c74d2ab12
  1. 22
      Assets/Scripts/Editor/GeodesicMesh.cs

@ -118,12 +118,12 @@ namespace Metamesh
int O;
int A;
int B;
var oVec = IsoVector.Zero();
var aVec = new IsoVector(m, n);
var bVec = new IsoVector(-n, m + n);
var oaVec = IsoVector.Zero();
var abVec = IsoVector.Zero();
var obVec = IsoVector.Zero();
var oVec = Vector2Int.zero;
var aVec = new Vector2Int(m, n);
var bVec = new Vector2Int(-n, m + n);
var oaVec = Vector2Int.zero;
var abVec = Vector2Int.zero;
var obVec = Vector2Int.zero;
var verts = new List<int>();
string idx;
string idxR;
@ -297,9 +297,9 @@ namespace Metamesh
{
var m = this.m;
var n = this.n;
var thirdR3 = Mathf.Sqrt(3) / 3;
var thirdR3 = Mathf.Sqrt(3f) / 3;
var LSQD = m * m + n * n + m * n;
float LSQD = m * m + n * n + m * n;
this.coau = (m + n) / LSQD;
this.cobu = -n / LSQD;
@ -444,9 +444,9 @@ namespace Metamesh
var oidxVec = this.IDATA.vertex[oidx];
var aidxVec = this.IDATA.vertex[aidx];
var bidxVec = this.IDATA.vertex[bidx];
var O = new Vector3(oidxVec[0], oidxVec[1], oidxVec[2]);
var A = new Vector3(aidxVec[0], aidxVec[1], aidxVec[2]);
var B = new Vector3(bidxVec[0], bidxVec[1], bidxVec[2]);
var O = oidxVec;
var A = aidxVec;
var B = bidxVec;
var OA = A - O;
var OB = B - O;