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# Define macros (only works in top-level gitattributes files) |
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[attr]lfs filter=lfs diff=lfs merge=lfs -text |
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[attr]unity-json eol=lf linguist-language=json |
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[attr]unity-yaml merge=unityyamlmerge eol=lf linguist-language=yaml |
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# Optionally collapse Unity-generated files on GitHub diffs |
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# [attr]unity-yaml merge=unityyamlmerge text linguist-language=yaml linguist-generated |
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||||||
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# Unity source files |
||||||
|
*.cginc text |
||||||
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*.compute text linguist-language=hlsl |
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*.cs text diff=csharp |
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*.hlsl text linguist-language=hlsl |
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*.raytrace text linguist-language=hlsl |
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*.shader text |
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|
||||||
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# Unity JSON files |
||||||
|
*.asmdef unity-json |
||||||
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*.asmref unity-json |
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*.index unity-json |
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*.inputactions unity-json |
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*.shadergraph unity-json |
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*.shadersubgraph unity-json |
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|
||||||
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# Unity UI Toolkit files |
||||||
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*.tss text diff=css linguist-language=css |
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*.uss text diff=css linguist-language=css |
||||||
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*.uxml text linguist-language=xml linguist-detectable |
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|
||||||
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# Unity YAML |
||||||
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*.anim unity-yaml |
||||||
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*.asset unity-yaml |
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*.brush unity-yaml |
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*.controller unity-yaml |
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*.flare unity-yaml |
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*.fontsettings unity-yaml |
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*.giparams unity-yaml |
||||||
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*.guiskin unity-yaml |
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*.lighting unity-yaml |
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*.mask unity-yaml |
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*.mat unity-yaml |
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*.meta unity-yaml |
||||||
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*.mixer unity-yaml |
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*.overrideController unity-yaml |
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*.playable unity-yaml |
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*.prefab unity-yaml |
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*.preset unity-yaml |
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*.renderTexture unity-yaml |
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*.scenetemplate unity-yaml |
||||||
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*.shadervariants unity-yaml |
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*.signal unity-yaml |
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*.spriteatlas unity-yaml |
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*.spriteatlasv2 unity-yaml |
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*.terrainlayer unity-yaml |
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*.unity unity-yaml |
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|
||||||
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# "physic" for 3D but "physics" for 2D |
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*.physicMaterial unity-yaml |
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*.physicsMaterial2D unity-yaml |
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|
||||||
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# Exclude third-party plugins from GitHub stats |
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Assets/Plugins/** linguist-vendored |
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|
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# Unity LFS |
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*.cubemap lfs |
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*.unitypackage lfs |
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|
||||||
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# 3D models |
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*.3dm lfs |
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*.3ds lfs |
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*.blend* lfs |
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*.c4d lfs |
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*.collada lfs |
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*.dae lfs |
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*.dxf lfs |
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*.FBX lfs |
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*.fbx lfs |
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*.jas lfs |
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*.lws lfs |
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*.lxo lfs |
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*.ma lfs |
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*.max lfs |
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*.mb lfs |
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*.obj lfs |
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*.ply lfs |
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*.skp lfs |
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*.stl lfs |
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*.ztl lfs |
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|
||||||
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# Audio |
||||||
|
*.aif lfs |
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*.aiff lfs |
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*.it lfs |
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*.mod lfs |
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*.mp3 lfs |
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*.ogg lfs |
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*.s3m lfs |
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*.wav lfs |
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*.xm lfs |
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|
||||||
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# Video |
||||||
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*.asf lfs |
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*.avi lfs |
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*.flv lfs |
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*.mov lfs |
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*.mp4 lfs |
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*.mpeg lfs |
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*.mpg lfs |
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*.ogv lfs |
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*.wmv lfs |
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|
||||||
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# Images |
||||||
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*.bmp lfs |
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*.exr lfs |
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*.gif lfs |
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*.hdr lfs |
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*.iff lfs |
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*.jpeg lfs |
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*.jpg lfs |
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*.pict lfs |
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*.png lfs |
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*.psd lfs |
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*.tga lfs |
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*.tif lfs |
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*.tiff lfs |
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*.webp lfs |
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|
||||||
|
# Compressed Archive |
||||||
|
*.7z lfs |
||||||
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*.bz2 lfs |
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*.gz lfs |
||||||
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*.rar lfs |
||||||
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*.tar lfs |
||||||
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*.zip lfs |
||||||
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|
||||||
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# Compiled Dynamic Library |
||||||
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*.dll lfs |
||||||
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*.pdb lfs |
||||||
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*.so lfs |
||||||
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|
||||||
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# Fonts |
||||||
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*.otf lfs |
||||||
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*.ttf lfs |
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|
||||||
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# Executable/Installer |
||||||
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*.apk lfs |
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*.exe lfs |
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|
||||||
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# Documents |
||||||
|
*.pdf lfs |
||||||
|
|
||||||
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# ETC |
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*.a lfs |
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*.reason lfs |
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*.rns lfs |
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|
||||||
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# Spine export file for Unity |
||||||
|
*.skel.bytes lfs |
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|
||||||
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# Exceptions for .asset files such as lightning pre-baking |
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LightingData.asset binary |
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@ -0,0 +1,72 @@ |
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# This .gitignore file should be placed at the root of your Unity project directory |
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# |
||||||
|
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore |
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|
# |
||||||
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/[Ll]ibrary/ |
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/[Tt]emp/ |
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/[Oo]bj/ |
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|
/[Bb]uild/ |
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|
/[Bb]uilds/ |
||||||
|
/[Ll]ogs/ |
||||||
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/[Uu]ser[Ss]ettings/ |
||||||
|
|
||||||
|
# MemoryCaptures can get excessive in size. |
||||||
|
# They also could contain extremely sensitive data |
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|
/[Mm]emoryCaptures/ |
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|
||||||
|
# Recordings can get excessive in size |
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|
/[Rr]ecordings/ |
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|
|
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|
# Uncomment this line if you wish to ignore the asset store tools plugin |
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|
# /[Aa]ssets/AssetStoreTools* |
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|
||||||
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# Autogenerated Jetbrains Rider plugin |
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|
/[Aa]ssets/Plugins/Editor/JetBrains* |
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|
|
||||||
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# Visual Studio cache directory |
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|
.vs/ |
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|
|
||||||
|
# Gradle cache directory |
||||||
|
.gradle/ |
||||||
|
|
||||||
|
# Autogenerated VS/MD/Consulo solution and project files |
||||||
|
ExportedObj/ |
||||||
|
.consulo/ |
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*.csproj |
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*.unityproj |
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*.sln |
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*.suo |
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*.tmp |
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*.user |
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*.userprefs |
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*.pidb |
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*.booproj |
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*.svd |
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*.pdb |
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*.mdb |
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*.opendb |
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*.VC.db |
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|
||||||
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# Unity3D generated meta files |
||||||
|
*.pidb.meta |
||||||
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*.pdb.meta |
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*.mdb.meta |
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|
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# Unity3D generated file on crash reports |
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sysinfo.txt |
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|
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# Builds |
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*.apk |
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*.aab |
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*.unitypackage |
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*.app |
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|
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# Crashlytics generated file |
||||||
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crashlytics-build.properties |
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|
||||||
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# Packed Addressables |
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|
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* |
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|
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# Temporary auto-generated Android Assets |
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/[Aa]ssets/[Ss]treamingAssets/aa.meta |
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/[Aa]ssets/[Ss]treamingAssets/aa/* |
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@ -0,0 +1,5 @@ |
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{ |
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"recommendations": [ |
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"visualstudiotoolsforunity.vstuc" |
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] |
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} |
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@ -0,0 +1,10 @@ |
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{ |
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"version": "0.2.0", |
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"configurations": [ |
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{ |
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"name": "Attach to Unity", |
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"type": "vstuc", |
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"request": "attach" |
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} |
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] |
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} |
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@ -0,0 +1,60 @@ |
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{ |
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"files.exclude": { |
||||||
|
"**/.DS_Store": true, |
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"**/.git": true, |
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"**/.vs": true, |
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"**/.gitmodules": true, |
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"**/.vsconfig": true, |
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"**/*.booproj": true, |
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"**/*.pidb": true, |
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"**/*.suo": true, |
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"**/*.user": true, |
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"**/*.userprefs": true, |
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"**/*.unityproj": true, |
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"**/*.dll": true, |
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"**/*.exe": true, |
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"**/*.pdf": true, |
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"**/*.mid": true, |
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"**/*.midi": true, |
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"**/*.wav": true, |
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"**/*.gif": true, |
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"**/*.ico": true, |
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"**/*.jpg": true, |
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"**/*.jpeg": true, |
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"**/*.png": true, |
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"**/*.psd": true, |
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"**/*.tga": true, |
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"**/*.tif": true, |
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"**/*.tiff": true, |
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"**/*.3ds": true, |
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"**/*.3DS": true, |
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"**/*.fbx": true, |
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"**/*.FBX": true, |
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"**/*.lxo": true, |
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"**/*.LXO": true, |
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"**/*.ma": true, |
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"**/*.MA": true, |
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"**/*.obj": true, |
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"**/*.OBJ": true, |
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"**/*.asset": true, |
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"**/*.cubemap": true, |
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"**/*.flare": true, |
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"**/*.mat": true, |
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"**/*.meta": true, |
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"**/*.prefab": true, |
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"**/*.unity": true, |
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"build/": true, |
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"Build/": true, |
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"Library/": true, |
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"library/": true, |
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"obj/": true, |
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"Obj/": true, |
||||||
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"Logs/": true, |
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"logs/": true, |
||||||
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"ProjectSettings/": true, |
||||||
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"UserSettings/": true, |
||||||
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"temp/": true, |
||||||
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"Temp/": true |
||||||
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}, |
||||||
|
"dotnet.defaultSolution": "Test-Planet.sln" |
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} |
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@ -0,0 +1,8 @@ |
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@ -0,0 +1,136 @@ |
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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||||||
|
- _DetailAlbedoMapScale: 1 |
||||||
|
- _DetailNormalMapScale: 1 |
||||||
|
- _DstBlend: 0 |
||||||
|
- _DstBlendAlpha: 0 |
||||||
|
- _EnvironmentReflections: 1 |
||||||
|
- _GlossMapScale: 0 |
||||||
|
- _Glossiness: 0 |
||||||
|
- _GlossyReflections: 0 |
||||||
|
- _Metallic: 0 |
||||||
|
- _OcclusionStrength: 1 |
||||||
|
- _Parallax: 0.005 |
||||||
|
- _QueueOffset: 0 |
||||||
|
- _ReceiveShadows: 1 |
||||||
|
- _Smoothness: 0.5 |
||||||
|
- _SmoothnessTextureChannel: 0 |
||||||
|
- _SpecularHighlights: 1 |
||||||
|
- _SrcBlend: 1 |
||||||
|
- _SrcBlendAlpha: 1 |
||||||
|
- _Surface: 0 |
||||||
|
- _WorkflowMode: 1 |
||||||
|
- _ZWrite: 1 |
||||||
|
m_Colors: |
||||||
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1} |
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1} |
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
||||||
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} |
||||||
|
m_BuildTextureStacks: [] |
||||||
|
m_AllowLocking: 1 |
||||||
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|||||||
|
fileFormatVersion: 2 |
||||||
|
guid: 38f4ad9073db2ff4795f73e8d57364aa |
||||||
|
NativeFormatImporter: |
||||||
|
externalObjects: {} |
||||||
|
mainObjectFileID: 2100000 |
||||||
|
userData: |
||||||
|
assetBundleName: |
||||||
|
assetBundleVariant: |
||||||
@ -0,0 +1,77 @@ |
|||||||
|
fileFormatVersion: 2 |
||||||
|
guid: f5e4c28eb4672d24ca584d5456a268e7 |
||||||
|
ScriptedImporter: |
||||||
|
internalIDToNameTable: [] |
||||||
|
externalObjects: {} |
||||||
|
serializedVersion: 2 |
||||||
|
userData: |
||||||
|
assetBundleName: |
||||||
|
assetBundleVariant: |
||||||
|
script: {fileID: 11500000, guid: a8b5f06e412d587cbac1226722904238, type: 3} |
||||||
|
_shape: 3 |
||||||
|
_plane: |
||||||
|
Size: |
||||||
|
x: 1 |
||||||
|
y: 1 |
||||||
|
Subdivisions: |
||||||
|
x: 2 |
||||||
|
y: 2 |
||||||
|
Axis: 1 |
||||||
|
DoubleSided: 0 |
||||||
|
_box: |
||||||
|
Width: 1 |
||||||
|
Height: 1 |
||||||
|
Depth: 1 |
||||||
|
_sphere: |
||||||
|
Radius: 1 |
||||||
|
Columns: 24 |
||||||
|
Rows: 12 |
||||||
|
Axis: 1 |
||||||
|
_icosphere: |
||||||
|
Radius: 1 |
||||||
|
Subdivision: 3 |
||||||
|
_cylinder: |
||||||
|
TopRadius: 1 |
||||||
|
BottomRadius: 1 |
||||||
|
Height: 1 |
||||||
|
Columns: 24 |
||||||
|
Rows: 12 |
||||||
|
Axis: 1 |
||||||
|
Caps: 1 |
||||||
|
_roundedBox: |
||||||
|
Width: 1 |
||||||
|
Height: 1 |
||||||
|
Depth: 1 |
||||||
|
Divisions: 3 |
||||||
|
Radius: 0.1 |
||||||
|
_ring: |
||||||
|
Radius: 1 |
||||||
|
Width: 0.1 |
||||||
|
Angle: 1 |
||||||
|
Segments: 32 |
||||||
|
Axis: 2 |
||||||
|
DoubleSided: 0 |
||||||
|
_disc: |
||||||
|
Radius: 1 |
||||||
|
Angle: 1 |
||||||
|
Segments: 32 |
||||||
|
Axis: 2 |
||||||
|
DoubleSided: 0 |
||||||
|
_teapot: |
||||||
|
Subdivision: 10 |
||||||
|
_triangle: |
||||||
|
Vertex1: |
||||||
|
x: 0 |
||||||
|
y: 0 |
||||||
|
z: 0 |
||||||
|
Vertex2: |
||||||
|
x: 0 |
||||||
|
y: 1 |
||||||
|
z: 0 |
||||||
|
Vertex3: |
||||||
|
x: 1 |
||||||
|
y: 0 |
||||||
|
z: 0 |
||||||
|
DoubleSided: 0 |
||||||
|
_generateLightmapUVs: 0 |
||||||
|
_readWriteMeshes: 1 |
||||||
@ -0,0 +1,8 @@ |
|||||||
|
fileFormatVersion: 2 |
||||||
|
guid: 9d424e0d74aa85f4082f32d0b51ba6e6 |
||||||
|
folderAsset: yes |
||||||
|
DefaultImporter: |
||||||
|
externalObjects: {} |
||||||
|
userData: |
||||||
|
assetBundleName: |
||||||
|
assetBundleVariant: |
||||||
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|||||||
|
fileFormatVersion: 2 |
||||||
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guid: 0b6d689a5d024bd4ba8ddf5ed052e09d |
||||||
|
folderAsset: yes |
||||||
|
DefaultImporter: |
||||||
|
externalObjects: {} |
||||||
|
userData: |
||||||
|
assetBundleName: |
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assetBundleVariant: |
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|
fileFormatVersion: 2 |
||||||
|
guid: 9e9dd504c64c72245a7bbd3943ec4896 |
||||||
|
folderAsset: yes |
||||||
|
DefaultImporter: |
||||||
|
externalObjects: {} |
||||||
|
userData: |
||||||
|
assetBundleName: |
||||||
|
assetBundleVariant: |
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Binary file not shown.
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|||||||
|
fileFormatVersion: 2 |
||||||
|
guid: dbf213621aa684e458812b1232360659 |
||||||
|
ModelImporter: |
||||||
|
serializedVersion: 22102 |
||||||
|
internalIDToNameTable: [] |
||||||
|
externalObjects: |
||||||
|
- first: |
||||||
|
type: UnityEngine:Material |
||||||
|
assembly: UnityEngine.CoreModule |
||||||
|
name: 10 - Default |
||||||
|
second: {fileID: 2100000, guid: e0f7961861aa5ae4a97805f16f8306b7, type: 2} |
||||||
|
materials: |
||||||
|
materialImportMode: 0 |
||||||
|
materialName: 0 |
||||||
|
materialSearch: 1 |
||||||
|
materialLocation: 1 |
||||||
|
animations: |
||||||
|
legacyGenerateAnimations: 4 |
||||||
|
bakeSimulation: 0 |
||||||
|
resampleCurves: 1 |
||||||
|
optimizeGameObjects: 0 |
||||||
|
removeConstantScaleCurves: 0 |
||||||
|
motionNodeName: |
||||||
|
rigImportErrors: |
||||||
|
rigImportWarnings: |
||||||
|
animationImportErrors: |
||||||
|
animationImportWarnings: |
||||||
|
animationRetargetingWarnings: |
||||||
|
animationDoRetargetingWarnings: 0 |
||||||
|
importAnimatedCustomProperties: 0 |
||||||
|
importConstraints: 0 |
||||||
|
animationCompression: 1 |
||||||
|
animationRotationError: 0.5 |
||||||
|
animationPositionError: 0.5 |
||||||
|
animationScaleError: 0.5 |
||||||
|
animationWrapMode: 0 |
||||||
|
extraExposedTransformPaths: [] |
||||||
|
extraUserProperties: [] |
||||||
|
clipAnimations: [] |
||||||
|
isReadable: 0 |
||||||
|
meshes: |
||||||
|
lODScreenPercentages: [] |
||||||
|
globalScale: 1 |
||||||
|
meshCompression: 0 |
||||||
|
addColliders: 0 |
||||||
|
useSRGBMaterialColor: 1 |
||||||
|
sortHierarchyByName: 1 |
||||||
|
importVisibility: 1 |
||||||
|
importBlendShapes: 1 |
||||||
|
importCameras: 1 |
||||||
|
importLights: 1 |
||||||
|
nodeNameCollisionStrategy: 0 |
||||||
|
fileIdsGeneration: 2 |
||||||
|
swapUVChannels: 0 |
||||||
|
generateSecondaryUV: 0 |
||||||
|
useFileUnits: 1 |
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keepQuads: 0 |
||||||
|
weldVertices: 1 |
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|
bakeAxisConversion: 0 |
||||||
|
preserveHierarchy: 0 |
||||||
|
skinWeightsMode: 0 |
||||||
|
maxBonesPerVertex: 4 |
||||||
|
minBoneWeight: 0.001 |
||||||
|
optimizeBones: 1 |
||||||
|
meshOptimizationFlags: -1 |
||||||
|
indexFormat: 0 |
||||||
|
secondaryUVAngleDistortion: 8 |
||||||
|
secondaryUVAreaDistortion: 15.000001 |
||||||
|
secondaryUVHardAngle: 88 |
||||||
|
secondaryUVMarginMethod: 1 |
||||||
|
secondaryUVMinLightmapResolution: 40 |
||||||
|
secondaryUVMinObjectScale: 1 |
||||||
|
secondaryUVPackMargin: 4 |
||||||
|
useFileScale: 1 |
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strictVertexDataChecks: 0 |
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tangentSpace: |
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normalSmoothAngle: 60 |
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normalImportMode: 0 |
||||||
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tangentImportMode: 3 |
||||||
|
normalCalculationMode: 4 |
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 |
||||||
|
blendShapeNormalImportMode: 1 |
||||||
|
normalSmoothingSource: 0 |
||||||
|
referencedClips: [] |
||||||
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importAnimation: 1 |
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|
humanDescription: |
||||||
|
serializedVersion: 3 |
||||||
|
human: [] |
||||||
|
skeleton: [] |
||||||
|
armTwist: 0.5 |
||||||
|
foreArmTwist: 0.5 |
||||||
|
upperLegTwist: 0.5 |
||||||
|
legTwist: 0.5 |
||||||
|
armStretch: 0.05 |
||||||
|
legStretch: 0.05 |
||||||
|
feetSpacing: 0 |
||||||
|
globalScale: 1 |
||||||
|
rootMotionBoneName: |
||||||
|
hasTranslationDoF: 0 |
||||||
|
hasExtraRoot: 0 |
||||||
|
skeletonHasParents: 1 |
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0} |
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1 |
||||||
|
animationType: 2 |
||||||
|
humanoidOversampling: 1 |
||||||
|
avatarSetup: 0 |
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1 |
||||||
|
importBlendShapeDeformPercent: 0 |
||||||
|
additionalBone: 0 |
||||||
|
userData: |
||||||
|
assetBundleName: |
||||||
|
assetBundleVariant: |
||||||
@ -0,0 +1,8 @@ |
|||||||
|
fileFormatVersion: 2 |
||||||
|
guid: 527ff6358ccbb1c40a0d207084791dd7 |
||||||
|
folderAsset: yes |
||||||
|
DefaultImporter: |
||||||
|
externalObjects: {} |
||||||
|
userData: |
||||||
|
assetBundleName: |
||||||
|
assetBundleVariant: |
||||||
@ -0,0 +1,8 @@ |
|||||||
|
fileFormatVersion: 2 |
||||||
|
guid: 97b79f4815ec35242a5fcedb042271b8 |
||||||
|
folderAsset: yes |
||||||
|
DefaultImporter: |
||||||
|
externalObjects: {} |
||||||
|
userData: |
||||||
|
assetBundleName: |
||||||
|
assetBundleVariant: |
||||||
@ -0,0 +1,227 @@ |
|||||||
|
using System.Collections.Generic; |
||||||
|
using System.Linq; |
||||||
|
using UnityEditor; |
||||||
|
using UnityEditor.AssetImporters; |
||||||
|
using UnityEngine; |
||||||
|
using UnityEngine.Rendering; |
||||||
|
|
||||||
|
namespace Metamesh |
||||||
|
{ |
||||||
|
[ScriptedImporter(1, "gph")] |
||||||
|
public class GoldbergPolyhedronImporter : ScriptedImporter |
||||||
|
{ |
||||||
|
[SerializeField] float radius = 1; |
||||||
|
[SerializeField, Min(2)] uint subdivision = 2; |
||||||
|
[SerializeField] bool generateLightmapUVs = false; |
||||||
|
[SerializeField] bool readWriteMeshes = false; |
||||||
|
|
||||||
|
[MenuItem("Assets/Create/GoldbergPolyhedron")] |
||||||
|
public static void CreateNewAsset() => ProjectWindowUtil.CreateAssetWithContent("New GoldbergPolyhedron.gph", ""); |
||||||
|
|
||||||
|
public override void OnImportAsset(AssetImportContext context) |
||||||
|
{ |
||||||
|
var gameObject = new GameObject(); |
||||||
|
var mesh = ImportAsMesh(); |
||||||
|
|
||||||
|
var meshFilter = gameObject.AddComponent<MeshFilter>(); |
||||||
|
meshFilter.sharedMesh = mesh; |
||||||
|
|
||||||
|
var pipelineAsset = GraphicsSettings.currentRenderPipeline; |
||||||
|
var baseMaterial = pipelineAsset ? pipelineAsset.defaultMaterial : AssetDatabase.GetBuiltinExtraResource<Material>("Default-Diffuse.mat"); |
||||||
|
|
||||||
|
var meshRenderer = gameObject.AddComponent<MeshRenderer>(); |
||||||
|
meshRenderer.sharedMaterial = baseMaterial; |
||||||
|
|
||||||
|
context.AddObjectToAsset("prefab", gameObject); |
||||||
|
if (mesh != null) context.AddObjectToAsset("mesh", mesh); |
||||||
|
|
||||||
|
context.SetMainObject(gameObject); |
||||||
|
} |
||||||
|
|
||||||
|
private Mesh ImportAsMesh() |
||||||
|
{ |
||||||
|
var mesh = new Mesh(); |
||||||
|
mesh.name = "Mesh"; |
||||||
|
|
||||||
|
var builder = new IcosphereBuilder(); |
||||||
|
for (var i = 1; i < subdivision; ++i) |
||||||
|
{ |
||||||
|
builder = new IcosphereBuilder(builder); |
||||||
|
} |
||||||
|
|
||||||
|
var vertices = builder.Vertices.Select(v => (Vector3)(v * radius)).ToList(); |
||||||
|
var normals = builder.Vertices.Select(v => (Vector3)v).ToList(); |
||||||
|
var indices = builder.Indices.ToList(); |
||||||
|
|
||||||
|
ApplyGoldbergTransformation(vertices, normals, indices); |
||||||
|
|
||||||
|
if (builder.VertexCount > 65535) mesh.indexFormat = IndexFormat.UInt32; |
||||||
|
mesh.SetVertices(vertices); |
||||||
|
mesh.SetNormals(normals); |
||||||
|
mesh.SetIndices(indices, MeshTopology.Triangles, 0); |
||||||
|
|
||||||
|
mesh.RecalculateBounds(); |
||||||
|
mesh.RecalculateNormals(); |
||||||
|
if (generateLightmapUVs) Unwrapping.GenerateSecondaryUVSet(mesh); |
||||||
|
mesh.UploadMeshData(!readWriteMeshes); |
||||||
|
|
||||||
|
return mesh; |
||||||
|
} |
||||||
|
|
||||||
|
private void ApplyGoldbergTransformation(List<Vector3> vertices, List<Vector3> normals, List<int> indices) |
||||||
|
{ |
||||||
|
var newVertices = new List<Vector3>(); |
||||||
|
var newNormals = new List<Vector3>(); |
||||||
|
var newIndices = new List<int>(); |
||||||
|
|
||||||
|
var centers = new Dictionary<int, List<int>>(); |
||||||
|
var edges = new HashSet<int>(); |
||||||
|
|
||||||
|
{ |
||||||
|
var neighbors = FindNeighbors(0, indices); |
||||||
|
centers.Add(0, neighbors); |
||||||
|
foreach (var i in neighbors) |
||||||
|
{ |
||||||
|
edges.Add(i); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
int inc = 0; |
||||||
|
while (edges.Count + centers.Count < vertices.Count) |
||||||
|
{ |
||||||
|
inc++; |
||||||
|
if (inc > 3) break; |
||||||
|
|
||||||
|
var ccs = FindCenters(edges, indices).Where(c => !centers.ContainsKey(c)).Distinct().ToArray(); |
||||||
|
Debug.Log($"while cc in nb: {ccs.Where(c => edges.Contains(c)).Count()}"); |
||||||
|
var nbs = ccs.SelectMany(c => |
||||||
|
{ |
||||||
|
var neighbors = FindNeighbors(c, indices); |
||||||
|
centers.Add(c, neighbors); |
||||||
|
return neighbors; |
||||||
|
}).Distinct().Where(i => !edges.Contains(i) && !centers.ContainsKey(i)).ToArray(); |
||||||
|
Debug.Log($"while nb in cc: {nbs.Where(c => centers.ContainsKey(c)).Count()}"); |
||||||
|
foreach (var i in nbs) |
||||||
|
{ |
||||||
|
edges.Add(i); |
||||||
|
} |
||||||
|
Debug.Log($"centers: {ccs.Count()}/{centers.Count}, edges: {nbs.Count()}/{edges.Count}, vertices: {vertices.Count}"); |
||||||
|
} |
||||||
|
|
||||||
|
Debug.Log($"cc in nb: {centers.Keys.Where(c => edges.Contains(c)).Count()}"); |
||||||
|
Debug.Log($"nb in cc: {edges.Where(c => centers.Keys.Contains(c)).Count()}"); |
||||||
|
Debug.Log($"missing: {Enumerable.Range(0, vertices.Count).Where(i => !centers.ContainsKey(i)).Where(i => !edges.Contains(i)).Count()}"); |
||||||
|
|
||||||
|
var pentagon = 0; |
||||||
|
var hexagon = 0; |
||||||
|
var start = 0; |
||||||
|
foreach (var i in centers.Keys) |
||||||
|
{ |
||||||
|
var neighbors = centers[i].Distinct().ToArray(); |
||||||
|
var neighborCount = neighbors.Length; |
||||||
|
if (neighborCount != 5 && neighborCount != 6) |
||||||
|
{ |
||||||
|
Debug.Log($"Unexpected number of neighbors: {neighborCount}"); |
||||||
|
continue; |
||||||
|
} |
||||||
|
if (neighborCount == 5) pentagon++; |
||||||
|
if (neighborCount == 6) hexagon++; |
||||||
|
/* |
||||||
|
var p1 = vertices[neighbors[0]]; |
||||||
|
var p2 = vertices[neighbors[2]]; |
||||||
|
var p3 = vertices[neighbors[4]]; |
||||||
|
|
||||||
|
var edge1 = p2 - p1; |
||||||
|
var edge2 = p3 - p1; |
||||||
|
var normal = Vector3.Cross(edge1, edge2).normalized; |
||||||
|
|
||||||
|
var projection = ProjectPointOntoPlane(p1, normal); |
||||||
|
*/ |
||||||
|
var x = neighbors.Average(i => vertices[i].x); |
||||||
|
var y = neighbors.Average(i => vertices[i].y); |
||||||
|
var z = neighbors.Average(i => vertices[i].z); |
||||||
|
vertices[i] = new Vector3(x, y, z); |
||||||
|
var normal = vertices[i]; |
||||||
|
|
||||||
|
var q = Quaternion.FromToRotation(vertices[i], Vector3.up); |
||||||
|
//var mtx = Matrix4x4.TRS(-vertices[i], q, Vector3.one); |
||||||
|
var mtx = Matrix4x4.TRS(Vector3.zero, q, Vector3.one) * Matrix4x4.TRS(-vertices[i], Quaternion.identity, Vector3.one); |
||||||
|
var sortedNeighbors = neighbors.OrderBy(n => |
||||||
|
{ |
||||||
|
var direction = mtx.MultiplyPoint(vertices[n]).normalized; |
||||||
|
var crossProduct = Vector3.Cross(direction, Vector3.up); |
||||||
|
return Mathf.Atan2(crossProduct.z, crossProduct.x); |
||||||
|
}).ToArray(); |
||||||
|
|
||||||
|
newVertices.Add(vertices[i]); |
||||||
|
newVertices.AddRange(sortedNeighbors.Select(n => vertices[n])); |
||||||
|
newNormals.AddRange(Enumerable.Repeat(normal, neighborCount + 1)); |
||||||
|
|
||||||
|
for (int k = 0; k < neighborCount; ++k) |
||||||
|
{ |
||||||
|
newIndices.Add(start); |
||||||
|
newIndices.Add(start + (k + 1) % neighborCount); |
||||||
|
newIndices.Add(start + (k + 0) % neighborCount); |
||||||
|
} |
||||||
|
start += neighborCount + 1; |
||||||
|
} |
||||||
|
|
||||||
|
vertices.Clear(); |
||||||
|
vertices.AddRange(newVertices); |
||||||
|
normals.Clear(); |
||||||
|
normals.AddRange(newNormals); |
||||||
|
indices.Clear(); |
||||||
|
indices.AddRange(newIndices); |
||||||
|
|
||||||
|
Debug.Log($"Pentagon: {pentagon}, Hexagon: {hexagon}"); |
||||||
|
} |
||||||
|
|
||||||
|
private Vector3 ProjectPointOntoPlane(Vector3 planePoint, Vector3 planeNormal) |
||||||
|
{ |
||||||
|
float distance = Vector3.Dot(planeNormal, Vector3.zero - planePoint); |
||||||
|
Vector3 projection = Vector3.zero - planeNormal * distance; |
||||||
|
return projection; |
||||||
|
} |
||||||
|
|
||||||
|
private List<int> FindNeighbors(int index, List<int> indices) |
||||||
|
{ |
||||||
|
var results = new List<int>(); |
||||||
|
for (int i = 0; i < indices.Count; i += 3) |
||||||
|
{ |
||||||
|
var i0 = indices[i + 0]; |
||||||
|
var i1 = indices[i + 1]; |
||||||
|
var i2 = indices[i + 2]; |
||||||
|
if (i0 == index) results.AddRange(new[] { i1, i2 }); |
||||||
|
if (i1 == index) results.AddRange(new[] { i0, i2 }); |
||||||
|
if (i2 == index) results.AddRange(new[] { i0, i1 }); |
||||||
|
} |
||||||
|
results = results.Distinct().ToList(); |
||||||
|
if (results.Count != 5 && results.Count != 6) |
||||||
|
Debug.Log($"Center#{index}'s neighbors count is {results.Count}"); |
||||||
|
return results; |
||||||
|
} |
||||||
|
|
||||||
|
private List<int> FindCenters(HashSet<int> edges, List<int> indices) |
||||||
|
{ |
||||||
|
var results = new List<int>(); |
||||||
|
for (int i = 0; i < indices.Count; i += 3) |
||||||
|
{ |
||||||
|
var i0 = indices[i + 0]; |
||||||
|
var i1 = indices[i + 1]; |
||||||
|
var i2 = indices[i + 2]; |
||||||
|
var notInEdges = new List<int> { i0, i1, i2 } |
||||||
|
.Where(v => !edges.Contains(v)) |
||||||
|
.ToList(); |
||||||
|
if (notInEdges.Count == 1) |
||||||
|
{ |
||||||
|
var candidate = notInEdges[0]; |
||||||
|
var neighbors = FindNeighbors(candidate, indices); |
||||||
|
if (neighbors.Count != 5 && neighbors.Count != 6) |
||||||
|
Debug.Log($"candidate#{candidate}'s neighbors count is {neighbors.Count}"); |
||||||
|
results.Add(candidate); |
||||||
|
} |
||||||
|
} |
||||||
|
return results.Distinct().ToList(); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
@ -0,0 +1,2 @@ |
|||||||
|
fileFormatVersion: 2 |
||||||
|
guid: 80f1e0e8eacc4a945b07bba9e3065c99 |
||||||
@ -0,0 +1,43 @@ |
|||||||
|
using System.Linq; |
||||||
|
using UnityEngine; |
||||||
|
using UnityEngine.Rendering; |
||||||
|
|
||||||
|
namespace Metamesh |
||||||
|
{ |
||||||
|
public class GoldbergPolyhedron : MonoBehaviour |
||||||
|
{ |
||||||
|
public float radius = 1; |
||||||
|
public uint subdivision = 2; |
||||||
|
|
||||||
|
private void Start() |
||||||
|
{ |
||||||
|
|
||||||
|
} |
||||||
|
|
||||||
|
private void Update() |
||||||
|
{ |
||||||
|
|
||||||
|
} |
||||||
|
|
||||||
|
public void Generate() |
||||||
|
{ |
||||||
|
var builder = new IcosphereBuilder(); |
||||||
|
for (var i = 1; i < subdivision; ++i) |
||||||
|
{ |
||||||
|
builder = new IcosphereBuilder(builder); |
||||||
|
} |
||||||
|
|
||||||
|
var vertices = builder.Vertices.Select(v => (Vector3)(v * radius)); |
||||||
|
var normals = builder.Vertices.Select(v => (Vector3)v); |
||||||
|
var indices = builder.Indices; |
||||||
|
|
||||||
|
/* |
||||||
|
if (builder.VertexCount > 65535) mesh.indexFormat = IndexFormat.UInt32; |
||||||
|
mesh.SetVertices(vtx.ToList()); |
||||||
|
mesh.SetNormals(nrm.ToList()); |
||||||
|
mesh.SetIndices(idx.ToList(), MeshTopology.Triangles, 0); |
||||||
|
*/ |
||||||
|
} |
||||||
|
} |
||||||
|
} |
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Reference in new issue